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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   2 playable sides... is hooked gamers pulling my leg? (https://www.subsim.com/radioroom/showthread.php?t=155491)

Platapus 08-29-09 04:30 PM

It would be swell if there was an anti-sub aspect of SH5.

I guess it would be too much to hope for an updated SH5 destroyer command?

I would really like a good anti-sub WWII game.

JU_88 08-29-09 05:39 PM

Quote:

Originally Posted by Platapus (Post 1161595)
It would be swell if there was an anti-sub aspect of SH5.

I guess it would be too much to hope for an updated SH5 destroyer command?

I would really like a good anti-sub WWII game.


Hang about! If im not mistaken you just posted in the wolf pack thread- saying that theres no need for AI submarines (in case they steal your kills.)

http://www.subsim.com/radioroom/show...2&postcount=82

And yet now you want to play as Destroyers? Guess what? you gonna need AI controlled Uboats for that.
I will be a very dull Anti sub campaign if we are hunting Uboats with out any Artifical intelligence ... in fact it should be like shooting fish a barrel. :rotfl:

You gotta be more careful of what you wish for mate :DL

Platapus 08-29-09 06:33 PM

You are not understanding the difference between the two posts, I am afraid.

JU_88 08-29-09 06:55 PM

Quote:

Originally Posted by Platapus (Post 1161694)
You are not understanding the difference between the two posts, I am afraid.

I understand perfectly, Im just teasing more or less. (Sorry)
I just hope that you can understand full implications of Submarine AI not being included/coded - its not just about wolfpacks, having this feature opens up a ton of other possiblilies (like Destroyer command II)
Though wolf packs are the main reason for the Devs to take the time to do it, But by saying 'no' to wolf packs we are essentially also saying no to enemy submarines too - two birds one stone.

That is the point I have been trying hammer though to people. ;)

Nuc 08-30-09 01:11 PM

Quote:

Originally Posted by fireship4 (Post 1160749)
Why would they have said that then?

As noted in this post http://www.subsim.com/radioroom/showpos ... tcount=449 , at least one report on the SH 5 announcement stated there would be playable allied boats. see:

http://www.vg247.com/2009/08/18/silent- ... -of-a-sub/

Mikhayl 08-30-09 01:30 PM

Combined with previews that insist that the action will be in the Atlantic and Mediterranean (no Pacific mentionned), maybe we'll actually be getting some British subs? :ping:

Webster 08-30-09 08:55 PM

or maybe we'll get escort duty in a tin can, being the DD vs the sub?

Highbury 08-30-09 09:12 PM

Do any of you honestly think that if it was a 2 theater game that would NOT be listed in the features? Do you honestly think that if we were able to command a DD at any point it would NOT be listed in the features?

There is always alot of speculation after a SH game announcement, but the imagination going into some of these for SH5 is just incredible... I just read one by someone that wants to have to swim away from sharks after abandoning ship.... :damn::doh:

Jimbuna 08-31-09 04:20 PM

Quote:

Originally Posted by Mikhayl (Post 1162091)
Combined with previews that insist that the action will be in the Atlantic and Mediterranean (no Pacific mentionned), maybe we'll actually be getting some British subs? :ping:

Permit me to join you in that hope/wish :DL

andycaccia 09-19-09 08:15 AM

I am a bit worried about this..
First: I like u boats and I want u boats, nothing else...but I realize that some people may disagree..
Second: detailed representation of german u boats needs a lot of hard work...adding an equally modeled british sub (or american/soviet whatever) will double the workload for devs...which often results in a poor result.

I prefer excellent U boats and only U boats than good U boats and poorly made allied subs...

Webster 09-19-09 01:06 PM

Quote:

Originally Posted by Highbury (Post 1162331)
the imagination going into some of these for SH5 is just incredible... I just read one by someone that wants to have to swim away from sharks after abandoning ship.... :damn::doh:

:o omg

do they want to smell the soup cooking too? and have the monitor squirt water on you in rough weather maybe?

Jimbuna 09-20-09 07:04 AM

Quote:

Originally Posted by andycaccia (Post 1175050)

I prefer excellent U boats and only U boats than good U boats and poorly made allied subs...

You may be in for a suprise then.....consider the possibility of both German and Allied units fitting into the 'excellent' category. http://www.psionguild.org/forums/ima...ies/pirate.gif

andycaccia 10-02-09 04:38 PM

Quote:

Originally Posted by jimbuna (Post 1175454)
You may be in for a suprise then.....consider the possibility of both German and Allied units fitting into the 'excellent' category. http://www.psionguild.org/forums/ima...ies/pirate.gif

Yes, I really hope so...but the fact is that given x amont of time and x amount of money, the less you have to do the better it will be done. It's not a rule, of course, but I know that if you put more and more work into a project it is unlikely that everything will result "excellent"..they have to deal with funds/time at their disposal.

I only hope you are correct.:)

Freiwillige 10-03-09 06:02 AM

Or what if....You could play German surface units! Convoy hunting would have a whole new meaning in Der Scharnhorst up by Norway.

Wishfull thinking I know But I have never understood why this excellent Game engine was not produced into a full blown naval simulator of WWII.

Jimbuna 10-03-09 03:33 PM

Quote:

Originally Posted by Freiwillige (Post 1182906)
Or what if....You could play German surface units! Convoy hunting would have a whole new meaning in Der Scharnhorst up by Norway.

Wishfull thinking I know But I have never understood why this excellent Game engine was not produced into a full blown naval simulator of WWII.

Probably because the Royal Navy would bring the game to a swift conclusion :smug:

Snestorm 10-03-09 07:41 PM

It would seem that getting the uboats right is enough of a challenge.
If that happens, I'll be more than content.

Malakie 10-04-09 09:33 AM

both sides...
 
Well the only way I will buy it is if I can play the allied side.. I am one of those that will not play the 'other side'. Call it what ever you will but I never play the side of evil or those against the 'good side'.. whether it be RPG, war sims or elsewise. If it is only playable as the axis against the allies then I will pass.

Malakie

Ilpalazzo 10-04-09 12:49 PM

Quote:

Well the only way I will buy it is if I can play the allied side.. I am one of those that will not play the 'other side'. Call it what ever you will but I never play the side of evil or those against the 'good side'.. whether it be RPG, war sims or elsewise. If it is only playable as the axis against the allies then I will pass.
And here I am wishing more games would let me play as the bad guys... That includes ww2 games. I'm not a nazi or anything, but after so many games behind me, it's just dull to play as the good guys all the time. also, I like the german (and russian) weapons more(guns, tanks, planes, subs, etc.).

Anyway, sinking a merchant, or any other ship for that matter, is the same no matter which side you're on. It's not like you have to hail hitler to your monitor or anything.

This game is pretty straight forward. And it feels like there's never any progress and that your actions mean nothing. Besides, you still lose the war.:yeah:

If anybody is interested in this sparse genre, they shouldn't let some abstract notions get in the way of having some fun.

ps. If they ever let us play a different side again, I hope it's not in the Pacific. I think the Pacific is boring as hell.

Reaves 10-04-09 11:22 PM

I like playing subs in my bath tub. I sunk 3 rubber duckys last night.

More fun to be had in German subs, I always loved running through the English Channel in SH3.

Allied surface ship campaign would be great, plus it would work for multiplayer.


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