SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] PPI Interface (https://www.subsim.com/radioroom/showthread.php?t=150781)

LukeFF 04-28-09 11:54 PM

Quote:

Originally Posted by Hitman (Post 1092052)
Thanks Luke, I had that picture but after digging around, it seems that radar wasn't ever installed in fleet boats. I have however pictures of late war models of the SJ display, which seems to have evolved considerably. In the Batfish it even included rotable ring linked to the compass repeater which showed at the same time true and relative bearings to the target, as well as very detailed bearing lines for precision (This pic was posted here long ago by someone I can't remember now, many thanks in any case to him for sharing)

Nice detailed pic there. :cool: You are right, the SC/SK series of radar sets wasn't installed in fleet boats. It was the standard air search radar for surface units from about early 1943 onwards.

Hitman 05-12-09 07:05 AM

This is the problem I get (It is also there if I give the radar a larger texture):

http://img15.imageshack.us/img15/2391/problemtgw.jpg

Anvart 05-12-09 07:22 AM

I don't see ...
On left part ...
you have angular numbers through 30° ?
What texture i see on right part?

P.S.
At first ... in NSS_Gato_CT.sim file you have repeated Demonizer's error ...

Hitman 05-12-09 08:44 AM

Quote:

On left part ...
you have angular numbers through 30° ?
Yes, the problem seems to be that both PPI and A-Scope are rendering in the background an old texture from Nisgeis' mod.

OOOOOOOOPPPPPSSSSS :o:o Now that I write this, I have just fallen from the tree!! I think I have the solution, hang on I will come back in a moment :ping:

Hitman 05-12-09 09:01 AM

OK, problem SOLVED!! Me idiot had put a wrong name in the .sim file, hence it was reading the OLD texture and not the new one :damn:

When I was writing the message above and said that the game was reading the old texture....I realized that something had to be pointing at it, then.

Anyway, it works now perfectly :yeah:

Only a minor tweak still to do, adjust the PPI distance displayed, and ready for final testing and release :ping:

Anvart 05-14-09 06:26 AM

One of the most simple solutions:

http://img134.imageshack.us/img134/2301/hit03.jpg

AVGWarhawk 05-14-09 07:43 AM

Looks fantastic gents:yeah:

jmr 05-14-09 01:08 PM

Wow I like that!

jmr 05-19-09 03:40 PM

How is this progressing?

:D

Hitman 05-19-09 04:41 PM

Funny that you ask....

Beta version has just been sent to Nisgeis and Anvart ten minutes ago for approval, if they find it OK it will be released inmediately, both in Metric (With optional digital range readout) and Imperial (without digital range readout) versions :D

Features:

-Hi res PPI and A-Scope display (1024x1024)
-A-Scope with single background and range scale
-PPI with historical layout
-Tweaked cameras to allow checking the bearing dial from A-Scope
-Re-scaled PPI to fit the new reduced part of the screen
-Range readout (Only in metric system version)
-Recalibrated and fixed radar bearing indicator (Above the A-Scope)

Current range precision with the new scale is +/- 50 yards when using the 20.000 yards scale, +/- 150 yards with the 60.000 yards one.

Previews:

http://img521.imageshack.us/img521/1...display.th.jpg


http://img521.imageshack.us/img521/1862/ascope.th.jpg


http://img521.imageshack.us/img521/6523/ppi.th.jpg

Highbury 05-20-09 01:26 AM

That is very impressive.

Ubisoft should really just make a new engine every year or two, sell it for $20 and give it free to the modders here :)

As always in this game and the previous ones, you guys really do make it worth playing.

polyfiller 05-20-09 05:22 PM

Hitman - great news about the mod.... I'm working on the TSWSM and wondered if yoyu could advise on how to get the digital range readout to show up in the deck gun station (I do have a very good reason for doing this) ? I'm guessing it's a mod of the menu.ini file ?

Hitman 05-21-09 10:23 AM

You want the digital readout from the radar to appear at the gun station? I take it you are after radar-directed gun control, right?

Theoretically this should be possible as long as you do it on a 3D station(Though Nisgeis is the one who can tell better) by adding the 3D model of the digital readout to that station and then configuring it to display the radar numbers in Silent 3ditor (That's basically what Nisgeis did if I understood his mod correctly).

You won't be able to do that in a 2D station, however, because you need to place the 3D model somewhere, which you can't do in a 2D station.

Oh, and AFAIK this all also isn't done via the menu_ini (As that one is exclusively for the 2D stations), but via 3D models instead, as explained.

jmr 05-23-09 01:03 PM

ComSubPac requests an update.


:D

Hitman 05-24-09 02:03 AM

Hummm no reply yet from Nisgeis or Anvart, but I guess they have agreed with it, so I'll release it on a separated thread :D

Anvart 05-24-09 10:55 AM

Sorry, Hitman ...
I have not been here long and took your files only 24 May...
I looked PPI and AScope Imperial only...
...

I have stable artefacts on AScope...
I spoke to you about "dirty" shaders of known person...
Absolutely same problems i saw in old mod (may be 2007)...
The same technology ("dirty") but other author... :haha:


http://img14.imageshack.us/img14/1836/rcmmetric1.jpg

P.S.
Look PM.


All times are GMT -5. The time now is 08:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.