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-   -   TARGET SPEED, searching for the magic bullet (https://www.subsim.com/radioroom/showthread.php?t=148065)

greyrider 02-23-09 12:03 AM

well, joe, i was the author of the point and shoot technique, the method that doesnt need to know target course, range, or aob, all it needs to do is get a closing target on an 80 degree offset,
what the TFCM calls lead angle, and a speed estimation, which i always did by scope in sh4.

i knew nothing of this formula when i made it. i wasnt satisfied with getting target speed by ship length with the scope, and turn counts in sh4 are practically useless.

so i tried this formula. the way i set this mission up to test it was what would happen after you turn
the submarine to get the lead angle on the target, (80° offset) on a closing target.
even tho i have not run this mission, i already know the end result, the target will be destroyed, because it is the point and shoot technique,
with just a different way to get a targets speed, without putting your scope up, that was my objective, and it is done,

no one can prove this not to work, because this was the way i have always gone about sinking ships,
its just another way of getting target speed.

for me, it needs no more external analysis to work, but i wont stop anyone from putting thier own ideas up, and trying out something different, to each thier own, but ill tell ya, military people are just ordinary folk,
with ordinary intelligence, the best ideas and the best tactics are the ones that are kept simple.

i have done alot of work on alot of different things, i have exploited almost, well everything we have for sensors, in keeping with the inspiration i got from the u-boat commanders handbook.

the actual history of the point and shoot technigue goes back to sh2, when i commanded that great wolfpack seetufel, with jim and yvonne hill, peter wolf, and myself. it was in sh2 that we learned how to fire underwater at 26 meters, and get hits
against first fleet, the bearing speed charts were made while seetufel was still in existance, we never practiced it tho, but it was invented by then, i just carried over that work on my own after sh2.

those where good days playing against people like iron reaper, microdot, oneger, sword, kalloth, von spike, stdev and others. i have fond memories of all those people, it was also the cause of the first great flame war in the wpl,
and that was a real shame, because it broke up seetufel, and some of the key members of the first fleet.

i guess what im trying to say is that of all the things and tactics i worked on, the formula presented in this thread has been the most exciting thing for me that i did since learning to shoot underwater with seetufel.

im not playing the career in sh4 any more, im waiting for sh5 now, and i wish so much for a destroyer command 2, because i would love to work on destroyer tactics. everyone in seetufel had destroyer command too.

and one of the reasons why i share all the tactics i make here is because seetufel was called cheaters, which was not true, and if all my work is examined by the members here, everyone can plainly see that no cheating takes place,

i did that to vindicate seetufel, because seetufel did what any military organisation does, we were silent about our tactics until it had reached the breaking point, then we told the members in the wpl what we were doing,
it didnt do any good by then, bad blood had taken hold.

for me, im done here in this thread, when i can, ill look again at the TFCM, if i think theres more we can gain from it, ill work on it. of all the things i work on, this thread is what im most proud of, and the funny thing about it is i dont know where it came from.

again thanks joe, and all the members who contributed.


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