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-   -   New Captain signing on. (https://www.subsim.com/radioroom/showthread.php?t=147951)

ReFaN 02-10-09 11:52 AM

Quote:

Originally Posted by tater
Yes, a collision with a net can easily sink you.

Remember, in most places in the modded game, nets are REEFS. Hitting a net at speed means going aground at speed.

Plot your course around shallow waters.

Really, if all the reefs were in, or even faked where it's hard to find good maps, the pacific has even more dangerous places. The entire South China Sea is bloody shallow as it is, imagine all the coasts, islands, etc, with lines of reefs.

never been to south china sea ;) and it was one of those ubar Airplanes wich has harassed me over 450 nautical miles wich got a lucky hit, Can upload a screenshot if you like :p

Dread Knot 02-10-09 11:57 AM

Quote:

Originally Posted by tater
Quote:

Originally Posted by Dread Knot
Are there any nets or mines around the major Japanese naval bases like Hiroshima and Kure? I keep reading about people sneaking into these harbors and sinking major warships without much difficulty. Seems like it should be a mission nigh well impossible given how well protected these bases were in RL.

It should be. It isn't. I'm working on that right now, actually :)

Excellent news. thanks :up:

tater 02-10-09 12:00 PM

There is some responsibility for the player, frankly. You need to not play like a tonnage hungry gamer, and act like a real skipper. Nosing even a little into an open anchorage like Wewak was literally Medal of Honor stuff. Going to Kure? LOL.

tater

ReFaN 02-10-09 12:22 PM

Gote some more questions ;)

About dud torps, launched 4 into a battleship and all 4 blew of to early, wind was blowing at 15 meters a second with huges waves, was that why?

and the SD radar, whats that? can raise an antenna for it.

Dread Knot 02-10-09 12:30 PM

Quote:

Originally Posted by tater
There is some responsibility for the player, frankly. You need to not play like a tonnage hungry gamer, and act like a real skipper. Nosing even a little into an open anchorage like Wewak was literally Medal of Honor stuff. Going to Kure? LOL.

tater

I've never donne it myself but reading that others had made me feel like it was a bit of a major oversight on the developer's part. Seemed less a game based on history and more of a shooting gallery. :03:

DarkFish 02-10-09 12:38 PM

Quote:

Originally Posted by ReFaN
Gote some more questions ;)

About dud torps, launched 4 into a battleship and all 4 blew of to early, wind was blowing at 15 meters a second with huges waves, was that why?

and the SD radar, whats that? can raise an antenna for it.

Yeah with strong winds there's a high chance of premature detonations. The problem seems to be gone though if you disable the magnetic detonators.
I personally never have had a premature explosion with only contact detonation enabled (the dud chance is much higher though)

The SD radar is an air search radar antenna.

ReFaN 02-10-09 12:43 PM

Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by ReFaN
Gote some more questions ;)

About dud torps, launched 4 into a battleship and all 4 blew of to early, wind was blowing at 15 meters a second with huges waves, was that why?

and the SD radar, whats that? can raise an antenna for it.

Yeah with strong winds there's a high chance of premature detonations. The problem seems to be gone though if you disable the magnetic detonators.
I personally never have had a premature explosion with only contact detonation enabled (the dud chance is much higher though)

The SD radar is an air search radar antenna.

Thanks :)

SteamWake 02-10-09 01:16 PM

Yes in rough seas use impact fuses as the rough seas tend to set of the magnetic prematurely.

Just dont forget to set the torps to a shallow depth.

Furthermore try not to strike the target at 90 degrees, a slight offset angle is better. There is another 'defect' in the fuses in that if the torp strikes the target at or near 90 degrees the fuse simply crushes without detonation.


---->| doink ---->/ Kaboom :rock:

ReFaN 02-10-09 02:36 PM

Quote:

Originally Posted by SteamWake
Yes in rough seas use impact fuses as the rough seas tend to set of the magnetic prematurely.

Just dont forget to set the torps to a shallow depth.

Furthermore try not to strike the target at 90 degrees, a slight offset angle is better. There is another 'defect' in the fuses in that if the torp strikes the target at or near 90 degrees the fuse simply crushes without detonation.


---->| doink ---->/ Kaboom :rock:

Always have been hitting at a 90 degree angle, everything has gone off so far.

Oh, and who more then me ends there careers if they die? as in not loading a save or such. Done about 14 careers since Friday, died on the first one all the time cause of pesky aircraft or whatnot :p

Munchausen 02-10-09 02:57 PM

Quote:

Originally Posted by ReFaN
Oh, and who more then me ends there careers if they die? as in not loading a save or such.

:yep: Me.

Quote:

Done about 14 careers since Friday, died on the first one all the time cause of pesky aircraft or whatnot :p
Haven't been having that problem. Learned my lesson in SH3.

ReFaN 02-11-09 07:43 AM

Just got home from my First Career that was sucesfull, 14000 tonnes sunk, and on docking....Critical Error! shutting down blargh. hate this crap, never had it before :(

ReFaN 02-11-09 06:07 PM

About the gramophone, does Destroyers have an easier time detecting you with it on?

I'm goin' down 02-11-09 06:29 PM

gramaphone
 
there is a thread on this. The consesus was yes it does.

ReFaN 02-12-09 04:48 AM

Quote:

Originally Posted by I'm goin' down
there is a thread on this. The consesus was yes it does.

Well, guess the crew of the destroyer was amused by the good music then.


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