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As far as the LRT compatibility patches you listed, install in this order: 1. SH3 1.4b 2. GWX 3.0 Gold 3. Enhanced Damage Effects mod, Open Hatch mod, Integrated Orders mod, and No Collision Damage mod (in no particular order) 4. LRT v2.04 Full for GWX3.0 5. EDE- LRT 2.04 Full patch, Integrated Orders- LRT 2.04 Full patch, and Open Hatch - LRT 2.04 Full patch (in no particular order) The above install order should work ok. I cannot guarantee which separate mods can and cannot work together, but I have made LRT 2.04 compatibility patches for the above listed. As far as I know, Integrated Orders mod, OLC GUI 1.2.7 mod, OLC GUI Special mod, and U-jagd mod cannot be used together at the same time, because they all modify the menu_1024_768.ini file. I hope this helps. Please report back on some of your patrol experiences. Would love to here them! :arrgh!: |
Ok, just found this mod and sounds perfect. With the lite version and optional no collision mod installed, we have realistic repair times and we dont need the seabed repair mod. Is this correct?
Mods using: GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Open Hatch Mod GWX - VIIC41 Player Sub GWX 3 St Naz and Schluese and other units Radio Berlin Authentic_U-boat_Off_Faces Combat Radio Frequency Church Obs Per for GWX 2.0 (Integrated Orders) Thomsen's Sound Pack V3 PT_SoundPack_V3.1 Spirit of machines WBNN Mission Orders CommandCombat_V2_01 RadioMessage - MorseCodeOnly LifeBoats&Debris_v4 DowlysMenuMod1Sailor DDType-7 DDTypeH DDTypeM FiringRepeatOrders |
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But as it always happens this peaceful atmosphere was interrupted by the watch crew words "I see numerous ships smokes on the horizon, herr Kaleun". Argh, I was ready to kill my watch officer. He has a bad habit - to ruin holidays for others. He did it on my birthday party (that day we managed to survive in a 2-hours depth charges attack) and he made it today again, when everybody celebrates the Christmas. But from the other side he makes his job and I must admire he is good submariner. Well, the party is over guys...we have some work to do. Hope Tommies do not expecting us and they are already drunk:smug: I looked at my watch - it was 22-32. The night was dark enough to try the surface attack on the convoy. Besides there were only 2 old destroyers as my watch officer reported to me. Well it's time to get some "fresh meat" for my "hungry" guys. I had no problem to get inside the convoy. I chose the Granville-type Freighter as my first target. 1 torpedo should be enough for this ship - 3,2,1...torpedo in the water. In less than 30 sec it has hit the ship. For that time my U-boat was almost under the water (I always dive after the surface attack to the periscope depth trying to avoid the search lights). Usually enemy ships turn on their search lights as they hear and see the torpedo blast. But not this time. Hmmm, that is strange:hmm: Maybe they don't have them. Only destroyers turn them on. But they were too far from that place where I was. Yes they start approaching the place where I hit the first target but I thought I would be able to make 1 more surface attack and dive before they reach me. So I blowed the ballast and headed to my next victim - it was the medium cargo. My way to the medium cargo past near the first victim - the freighter haven't sunk yet but it stopped so I decided to finish him a little bit later when the convoy will leave him alone. Well I was preparing my tubes 2 and 3 to fire the medium cargo but suddenly when I was about 200 meters passing near the freighter it has blown up and start sinking. I think the water reached the freighter's boilers and they blew up. But the biggest problem was that half of my U-boat was damaged by the explosion wave. It was horrible - my engines were damaged and needed to be repaired during next 8-16 hours:doh: and the destroyers approaching. Of course I can still swim at ahead flank but my damaged engines managed to give me only 2 knots. That's was not enough to escape from the destroyers. My electric engines were damaged too:damn: . But I decided to dive and repair my boat in a safety of the depth(I was so naive). I set the depth to 25 meters 'cos I didn't know the status of my hull integrity. Is it damaged, at what depth my U-boat will start to crash and other basic questions which is everybody of u asking yourselves after being hit by the depth charge or gun fire. So did I. I didn't want to risk much and I was right 'cos when my boat reached the point of 25 meters it didn't stop and continue to dive. My chief engineer blew the ballast immediately. It's better to surrender than being killed by the pressure. Well it's hard to dispute with him:yep: Thanks got we were not deep enough and our U-boat saw the night sky again in a couple of minutes. Seems like the damages were more serious than I thought before. I turned on the manage crew screen but only the hydrophone had the status "Unrepairable". So what's wrong, why I can't hold the current depth...maybe it's 'cos of damaged compressor or smth else?:hmm: But there is no time to think, it's time to act. Those destroyers can get me any minute and I can do only 2 knots on the surface. All of my team are repairing the boat but they will repair engines only in the morning. Will I manage to survive till that time? I said "Man the deck gun" and set it to hold fire. The destroyers haven't find me yet and I don't want to help them with this. I only use return fire if they start firing first. Besides my deck is damaged too and I don't know if it will fire at all:damn: . Well, next 30-40 minutes I was sneaking inside the convoy hiding from the destroyers. I wish u saw that.:rotfl: But I was lucky and those guys didn't find me. Must be rookies which have graduated from the British naval academy yesterday:know: . And thanks God that there were no search lights on the merchants. If it wasn't an early period of war I would be dead that's for sure. But not today:rock: So why did I write this story ZMC? Without your mod my crew would repair all the staff in about 2-3 minutes and I would escape without any problems. But when u see that your U-boat will be repaired during next 8-16 hours and u can only sit and wait hoping that u are lucky enough and enemy destroyers wouldn't get u during this time...well man this is a huge step to realism and I would like to thank u for the new impressions which your mod brought to me. Really that was the first time when I feel myself so helpless. Of course I had damages from the enemy destroyers before this mod but if I was lucky enough my crew always managed to repair all that damages in a couple of minutes, if not...well it was the start for a new career:nope: With this mod everything is different. And I really like it. P.S. There is one little lie in my story - it was not the Christmas time, it was only the 17 of December 1939. But I added 1 week specially to make my story more interesting and 'cos I like The New Year and Christmas holidays:lol: . Hope u enjoy my story. Sorry for the mistakes if any.:roll: |
Wow LMD. Thank you for that great patrol story. :yep: I'm happy you and your crew survived! And your English was fine.
Yes, the difference between the usual instant 1-2 minute repairs and LRT 1-16+ hours for repairs can have an amazing effect on game play. :lol: |
I wanted to tell everyone using LRT a few little tips:
-Sometimes there is a bug that says 'compartment destroyed' when trying to drag (move) a crew member into a damaged U-boat compartment. It won't let you move the crew member into that damaged compartment. A way around this is to left-click on the compartment name (text above the compartment) in the repair screen, then right-click on the crew member you want to move into that compartment. Works every time. :D -How to remove the depth charge interior camera shaking effect from LRT 2.04 Full version. Players may want to remove this feature because the interior camera may shake annoyingly when resting on the sea bed floor while repairing, especially with heavier U-boat compartment flooding. Do these steps before installing LRT Full. First, delete the Cameras.dat file and the particles.dsd file located in the library folder of LRT 2.04 Full. Second, delete all files in the LRT 2.04 Full sound folder except the Steam_burst.wav file. I'll be signing off now and hanging up my mouse. I don't plan on releasing any more SH3 mods or posting here any more. Thanks everyone for using LRT, and best of luck to you all. I'm outta here! :sunny: |
No Collions Damage zip file
Hello ZMC,
Small problem: the No Collision Damage zip file would not open for me. Everything else unzipped just fine. |
ZMC (If you are still here),
Thanks for an update to this great mod. I was testing this mod in the academy and I was taking gunfire from the DD and it usually damages compartments but doesnt cause flooding most of the time. This strikes me as backwards. No slam on this mod as I love your work but I was wondering if this is a byproduct the way you set up the damage model? |
Thanks for all your work, ZMC. Doing my first ever voyage to Long Island with the new LRT. Wonderful mod.
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Just installed the LRT. LOVING IT.:rock:
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The "no collisions" optional mod is not JSGME ready.....and I can't find the controller in SH3/data....can anyone tell me how to install this ?
Cheers, Hans. |
Hi Uber Gruber,
The "no collisions" file SH3Collisions.act is in your SH3 root directory. The No Collision Damage (optional mod) is JSGME ready, just copy the No Collision Damage (optional mod) folder into your mods folder and enable or follow the readme instruction. |
Thanks, i'm a bit of a klutz today....managed to work it out.
Unfortunately, i can't use it with Mikahl's combined gui mod even though that uses teh same version of OLC. Mikahl did a lot of work on teh combined and its really good. I'm hoping ZMC might pop back in one day and consider it worth of a patch. Then again.....I can't expect him to update his mod in eternity. Cheers, Hans. |
I installed this and now the green efficiency bar for the crew at the different stations has disappeared. Anyone else has experienced this bug?
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Quick update :
I removed this mod using JSGME and now my green crew efficiency bar is back so it has something to do with the mod. |
yes, it's an known side-effect of the mod.
it decreases crew efficiency in order to have longer repair times. not a very nice way, but the only one. |
Okay thanks, i didn't realize it completely emptied the efficiency bars of the crew, thought it just reduced them but not fully.
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This mod sounds fantastic. Can I use this with GWX3.0 Gold and OLC Gold? If so, can anyone recommend an install order? And which of the LRT patches do I need?
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The LRT is already included in OLC Gold MkII. Just choose Option 2 or Option 4. That's it.
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I have a few problems using this mod, though I think I would like it a lot...
1) Given that this mod eliminates the crew efficiency bars, whats the best way to deal with this? It's enough work to keep my compartments running efficiently even when I can see what is going on. 2) If I take some damage, I find that the leaking water hiss sound never stops, even after repairs are complete. And, sometimes, I see some empty messages from my officers, especially the engineer. 3) When I went to play the practice anti-aircraft mission to test everything out, I found that I was able to take some damage, but even minor damage never got repaired, no matter how long I waited. However, I could see time to repair flooding but the estimated time kept increasing, even when I was on the surface. Overall it just seemed like something wasn't working right. I have: GWX 3 Gold GWX 16km Environment GWX Unofficial Rocket Fix Racerboy's SH4 Effects Lifeboats & Debris V4 LRT 2.04 Full Racerboy's compatibility mod for LRT & Lifeboats GWX Integrated Orders LRT Integrated Orders compatibility mod Thompson's sound mod 3.0 + 3.1 + 3.2 I think this is the right order to install these in, but maybe not? I don't use the OLC mod, or SH3 Commander. |
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