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-   -   GWX 3 Optional mods (https://www.subsim.com/radioroom/showthread.php?t=145945)

JScones 12-28-08 06:19 PM

Quote:

Originally Posted by prowler3
I see now that by enabling "GWX 3 St Naz and Schluese and other units" mod, several items get modded...the game data AND the original "GWX - Merged Campaign" and "GWX - Lite Harbor Traffic" mods. When you then enable these 2, you are enabling 2 modded mods (so to speak). This leads me to one more question. You said "if you choose to remove the mod, you just disable it and you'll get the original GWX optional mods back". How does disabling "GWX 3 St Naz and Schluese and other units" give me back the original GWX optional mods? The "modded mods" have already been written to the games Data files when I enabled them, simply disabling "GWX 3 St Naz and Schluese and other units" is not going to undo what the modded mods wrote, is it? I would think you would have to disable the modded optional mods first, THEN disable the "GWX 3 St Naz and Schluese and other units". This would then return the optional mods to original condition and then you could re-enable them, if desired.

Wow, you like detailed steps don't you, LOL! :rotfl:

You cannot disable "GWX 3 St Naz and Schluese and other units" without disabling "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic" first because JSGME won't let you - remember, it won't allow you to remove mods if subsequently enabled mods have changed the same files.

In other words, for you to have disabled "GWX 3 St Naz and Schluese and other units" you must have already disabled "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic". Hence how you would end up with the original GWX mods.

I did not think it necessary to convolute my earlier post with such detail, as we're talking about a basic feature of JSGME.

Jimbuna 12-28-08 07:08 PM

Quote:

Originally Posted by bigboywooly
LMAO


And why are you running both mods Jim ?
One has the locks and St Naz
The other has the locks and St Naz AND additional shipping

:hmm:

My mistook....I'll disable the one without the shipping.

IFRT-WHUFC 12-28-08 07:23 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bigboywooly
LMAO


And why are you running both mods Jim ?
One has the locks and St Naz
The other has the locks and St Naz AND additional shipping

:hmm:

My mistook....I'll disable the one without the shipping.

And there's me thinking i was a silly english idiot!?

RMAO:rotfl: !

Anyhow i've had s**t loads of hits to my GWX 3.0 fix and none of the GWX team as appologised 4 the mistake! maybe they did it deliberately? in 6 months? a GWX 3.5 Platinum!? I Can't Wait!? He! He!

here's me barred! OOPS

Rick

prowler3 12-28-08 09:09 PM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by prowler3
I see now that by enabling "GWX 3 St Naz and Schluese and other units" mod, several items get modded...the game data AND the original "GWX - Merged Campaign" and "GWX - Lite Harbor Traffic" mods. When you then enable these 2, you are enabling 2 modded mods (so to speak). This leads me to one more question. You said "if you choose to remove the mod, you just disable it and you'll get the original GWX optional mods back". How does disabling "GWX 3 St Naz and Schluese and other units" give me back the original GWX optional mods? The "modded mods" have already been written to the games Data files when I enabled them, simply disabling "GWX 3 St Naz and Schluese and other units" is not going to undo what the modded mods wrote, is it? I would think you would have to disable the modded optional mods first, THEN disable the "GWX 3 St Naz and Schluese and other units". This would then return the optional mods to original condition and then you could re-enable them, if desired.

Wow, you like detailed steps don't you, LOL! :rotfl:

You cannot disable "GWX 3 St Naz and Schluese and other units" without disabling "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic" first because JSGME won't let you - remember, it won't allow you to remove mods if subsequently enabled mods have changed the same files.

In other words, for you to have disabled "GWX 3 St Naz and Schluese and other units" you must have already disabled "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic". Hence how you would end up with the original GWX mods.

I did not think it necessary to convolute my earlier post with such detail, as we're talking about a basic feature of JSGME.

Yes, I like detailed steps, especially when doing something I've never done...like use a mod of this type. I like to know what and why I'm doing it...this philosophy has saved me MANY hours of correcting problems, in SH3 as well as anything involved with my system. I rarely "extract to your XXX directory" without first extracting to a temp folder so I can review what, exactly, I'm supposed to blithely put in my directories. I "assumed", after figuring out the "modded mod" thing, that I would have to disable the optionals first...and, no, that was never stated clearly. I do all this from past , very bad, experiences.

I'm sorry if you don't understand my passion for step by step instructions when dealing with something I haven't seen before and don't quite understand...but it won't change anytime soon. I understand the "basic functions" of JSGME, but when directions are given which "seem" to contradict what my understanding of these functions are, I'm going to ask questions.

So, I always RTFM...please make sure TFM is concise and explicit...unless you enjoy this type of interaction :p ?

Thanks

JScones 12-28-08 11:49 PM

Expecting modders to provide a level of detail to your preferred granularity is IMHO a bit arrogant. Even moreso when you openly admit that you don't trust modder's instructions anyway to the point of installing mods elsewhere so that you can review the files first!

Heck, I learnt long ago not to expect such detailed instructions from paid software developers, let alone modders. I'm impressed if a modder says "Install via JSGME in the usual way". And really, that's all they should need to provide.

Mod users expecting written detailed instructions from modders is, IMHO, akin to modders expecting mod users to demonstrate basic common sense and initiative. I'm sure you'd react adversely if I told you to demonstrate more initiative instead? It works both ways...somewhere in the middle is the common "happy ground" that suits both 80% of modders and mod users alike.

But continue to ask away...

prowler3 12-29-08 01:02 AM

Quote:

Originally Posted by JScones
Expecting modders to provide a level of detail to your preferred granularity is IMHO a bit arrogant. Even moreso when you openly admit that you don't trust modder's instructions anyway to the point of installing mods elsewhere so that you can review the files first!

Heck, I learnt long ago not to expect such detailed instructions from paid software developers, let alone modders. I'm impressed if a modder says "Install via JSGME in the usual way". And really, that's all they should need to provide.

Mod users expecting written detailed instructions from modders is, IMHO, akin to modders expecting mod users to demonstrate basic common sense and initiative. I'm sure you'd react adversely if I told you to demonstrate more initiative instead? It works both ways...somewhere in the middle is the common "happy ground" that suits both 80% of modders and mod users alike.

But continue to ask away...

So...we are expected to RTFM...without a detailed FM? You have completely missed my point. You have ASSUMED that everyone here knows EXACTLY what they, and you, are doing. You have ASSUMED that anyone using your mods are "level 3" SH3 guru's? That is a ridiculous assumption. Why do you think I'm the second person to respond to this thread with questions? I didn't start this thread...but a user who did is now unheard from...why do you think that is?

I love that you have created GWX3. But...I will NOT allow you to treat me as a second class citizen of this group just because I don't understand what you are doing...and ask for explanations! Do you get tired of these types of posts? Do you wish everyone was as smart as you? Well, my friend, a detailed explanation, install instructions, etc. would have obviated this entire conversation.

I'm really sorry I'm not as SH3, modding, and all around savvy as you are...and who's being "arrogant" now? Expecting modders to provide concise and detailed instructions is something I do not consider "arrogant". I consider it required so that that these types of questions are never asked. And yet, here we are with these types of questions being asked. Keep in mind, I didn't start this thread, some other poor, confused soul did. Until today I always thought of this as the greatest forum ever. I see now that I was completely mistaken.

I'll go elsewhere for my answers. I will NOT allow you to insinuate that I'm an ignorant fool and I will NOT allow you to denigrate those who are new to SH3.

Wolfehunter 12-29-08 01:18 AM

If your as crazy as me then just overwrite the files directly into your data folder.

So mod fix data folder copy paste to your installed game data folder.

Bingo..


Then just use JSGME traditionally for the regular mods already installed.

GWX 3.0 will be updated.

Problem is if GWX team comes out with a patch 3.1 then we're screwed... sorta...

So only if your as crazy as me you should attempt this. Otherwise follow as best as possible as the instruction say.

But as I said I'm crazy so I don't read manuals... I like trial and error better.... :arrgh!:

JScones 12-29-08 01:28 AM

Erm, prowler, two things:

1) I had absolutely nothing to do with GWX3, or even this mod. Not sure where you got that idea from.

2) The maker of this particular mod started this thread, not some "poor, confused soul" as you put it.

In this instance, much like you, I am simply a user of both mods, following the same instructions as you are...

prowler3 12-29-08 01:46 AM

Quote:

Originally Posted by JScones
Erm, prowler, two things:

1) I had absolutely nothing to do with GWX3, or even this mod. Not sure where you got that idea from.

2) The maker of this particular mod started this thread, not some "poor, confused soul" as you put it.

In this instance, much like you, I am simply a user of both mods, following the same instructions as you are...

It doesn't matter in the least, anymore. I have a delivery flight of a brand spanking new Boeing 767 for LAN Chile and it will consume the next 12 hours of my life. Remember that SH3 and GWX is not my life. All I ever asked for is answers...all I got is insults to my intelligence. I'm over it...WAY over it.

Good luck. my fellow Kapitans!

Lanzfeld 12-29-08 02:08 AM

Quote:

Originally Posted by prowler3
Quote:

Originally Posted by JScones
Erm, prowler, two things:

1) I had absolutely nothing to do with GWX3, or even this mod. Not sure where you got that idea from.

2) The maker of this particular mod started this thread, not some "poor, confused soul" as you put it.

In this instance, much like you, I am simply a user of both mods, following the same instructions as you are...

It doesn't matter in the least, anymore. I have a delivery flight of a brand spanking new Boeing 767 for LAN Chile and it will consume the next 12 hours of my life. Remember that SH3 and GWX is not my life. All I ever asked for is answers...all I got is insults to my intelligence. I'm over it...WAY over it.

Good luck. my fellow Kapitans!

Cool Prowler!:rock:
I fly 757/767 as well. I am in Oslo right now about to head home. Fly safe.
Lanzfeld

Wreford-Brown 12-29-08 03:27 AM

There's always help available here on subsim, as I found out after many botched installs.http://i733.photobucket.com/albums/w...own/pcbash.gif

Everyone here is still learning to some extent, even the "level 3" guys, and you can only learn by making mistakes. As one of my bosses once said to me: "Screw up once and you're learning from your mistakes. Screw up the same thing a second time and you're taking the mickey".

The problem comes when the conversation degrades to insults - that is when it is best to PM or just walk away.:yep:

Contact 12-29-08 03:54 AM

Well I can imagine how hard it was for lets say a total noob to make first steps from stock SH3 to GWX 2.1. Install procedure might show really complicated especially when you do this for the first time and your mind just crys for a detail lead through :) My me myself and I was the great supporter to my pals who hardly knew english and help from my side was a great assistance.

Anyway when we already have the install of GWX 3 things became more easier and saves some time :up:

Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Wreford-Brown 12-29-08 03:59 AM

Quote:

Originally Posted by Contact
Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Roger that!

h.sie 12-31-08 07:03 AM

hello BBW,

when I activate your Addon "GWX3-St-Naziere-Schleuse" WITH included AOTD-Ships and after that activate the (modified) "lite harbour traffic" mod, then the single mission "Brake" crashes. not tested other single missions.

the "GWX3-St-Naziere-Schleuse" without AOTD-ships does not lead to a crash.

happy new year to you and thanks....
h.sie

nikbear 12-31-08 08:21 AM

Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by Contact
Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Roger that!

And me,without JSGME I would be totally screwed,its a godsend and a work of genius:up:

Wildhawke11 12-31-08 09:03 AM

Quote:

Originally Posted by nikbear
Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by Contact
Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Roger that!

And me,without JSGME I would be totally screwed,its a godsend and a work of genius:up:


I agree 100% As a nearly seventy year old player i need all the help i can get with the MODS, i only use the one's that i can enable with JSGME. The othere i am lost with i will be the first to admit that.

h.sie 12-31-08 10:25 AM

Quote:

Originally Posted by Wildhawke11
Quote:

Originally Posted by nikbear
Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by Contact
Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Roger that!

And me,without JSGME I would be totally screwed,its a godsend and a work of genius:up:

I agree 100% As a nearly seventy year old player i need all the help i can get with the MODS, i only use the one's that i can enable with JSGME. The othere i am lost with i will be the first to admit that.

nearly seventy years. wow. i thought, i'm the grandpa here with my 43 years.

bigboywooly 12-31-08 10:28 AM

Quote:

Originally Posted by h.sie
hello BBW,

when I activate your Addon "GWX3-St-Naziere-Schleuse" WITH included AOTD-Ships and after that activate the (modified) "lite harbour traffic" mod, then the single mission "Brake" crashes. not tested other single missions.

the "GWX3-St-Naziere-Schleuse" without AOTD-ships does not lead to a crash.

happy new year to you and thanks....
h.sie

Odd as no ships changed around that region at all
Still looking but cant find anything
The Brake mission is just your sub in the right place to pick up events on the campaign files

Wildhawke11 12-31-08 10:31 AM

Quote:

Originally Posted by h.sie
Quote:

Originally Posted by Wildhawke11
Quote:

Originally Posted by nikbear
Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by Contact
Thank God we have JSGME! Without it, messing with mods would be a total hell ;)

Roger that!

And me,without JSGME I would be totally screwed,its a godsend and a work of genius:up:

I agree 100% As a nearly seventy year old player i need all the help i can get with the MODS, i only use the one's that i can enable with JSGME. The othere i am lost with i will be the first to admit that.

nearly seventy years. wow. i thought, i'm the grandpa here with my 43 years.

Trust me this is one race i am not happy to win :)

h.sie 12-31-08 10:32 AM

no prob for me. don't really need AOTD ships and so use the St.Naziare+Schleuse only and I'm happy with it.


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