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-   -   Clear the Bridge! Dick O'kane method (https://www.subsim.com/radioroom/showthread.php?t=144884)

XLjedi 01-14-09 11:56 PM

Quote:

Originally Posted by Munchausen
Visually, a 90 AOB is one of the easiest to identify ... especially if the ship has side-by-side masts. A skipper could approach at 120 degrees (as Tater said) and, as long as the TDC was set for 90, send a final bearing when the target looked to have a 90 AOB ... then fire. He could then reposition on another target ... again waiting until seeing 90 degrees before sending a final bearing to the TDC.

I have to say though...

I'm not sure why it never dawned on me to try this before! :doh:

...seems so obvious. :yep:

RR you all might want to consider looking into this one and dubbing it the "Morton" with all appropriate credit to Munchausen of course. ...or dare I say it, a true Fast-90 for fleetboats?

Urge 01-15-09 10:39 AM

jbt308 wrote...
Quote:

Have to thank RR for his tutorial on radar-only DO technique shoots.
Did I miss something? I must have been in the back of the room playing cribbage with the boys(I bet there are some really good cribbage players on this forum, too bad we couldn't have an online cribbage game just for subsimmers). I don't recall reading about a radar only tutorial from RR. There is a Radar approach video tutorial from tale, could this be the reference?

Urge

tale 01-15-09 11:26 AM

Quote:

Originally Posted by Urge
jbt308 wrote...
Quote:

Have to thank RR for his tutorial on radar-only DO technique shoots.
Did I miss something? I must have been in the back of the room playing cribbage with the boys(I bet there are some really good cribbage players on this forum, too bad we couldn't have an online cribbage game just for subsimmers). I don't recall reading about a radar only tutorial from RR. There is a Radar approach video tutorial from tale, could this be the reference?

Urge

No, he is not talking about my video, because it doesn't even touch the attack phase by far. I think he meant The Dick O'Kane Sonar Only (by God!!!) Video third in the list of RR links

Rockin Robbins 01-15-09 11:53 AM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by Munchausen
Visually, a 90 AOB is one of the easiest to identify ... especially if the ship has side-by-side masts. A skipper could approach at 120 degrees (as Tater said) and, as long as the TDC was set for 90, send a final bearing when the target looked to have a 90 AOB ... then fire. He could then reposition on another target ... again waiting until seeing 90 degrees before sending a final bearing to the TDC.

I have to say though...

I'm not sure why it never dawned on me to try this before! :doh:

...seems so obvious. :yep:

RR you all might want to consider looking into this one and dubbing it the "Morton" with all appropriate credit to Muchausen of course. ...or dare I say it, a true Fast-90 for fleetboats?

I think we have the seed of a new idea here. It could also take advantage of standard convoy behavior. You hit the first target, the convoy goes into St Vitus' dance, then settles back to the original course and speed. You wait for another target to present a 90º AoB, rinse and repeat. Often even with a convoy making 12 knots, the St Vitus dance period results in milling around essentially in place and you can reposition ahead for another shot if necessary.

This has a lot of potential and the "Morton Technique" name is a good idea. Munchausen, your name goes on it and aaronblood, as usual, your vision is 20-20. I don't want to muddy the central concept of the Fast-90 technique, which was the direct connection of the U-Boat periscope with the TDC, automatically recomputing AoB for changing bearing on the same target track. In reality fleet boats could do that too, according to Nisgeis, but it is not modeled in the game.

When my new power supply comes, hopefully Friday, this gets added to my already daunting list!

tater 01-15-09 12:26 PM

The scattering of convoys is interesting in that it differs from Task forces where they constant-helm, but tend to hightail it away.

For the game, there is one difference between a TF, and a convoy.

The lead unit.

Have 20 warships lead by a single merchant... it's a Convoy.

Have 20 merchants led by a warship? Task Force.

Might have to do some testing on this.

Munchausen 01-15-09 05:27 PM

O'Kane (or maybe it was Calvert ... the books are all back at the library now) missed a shot one night (during a surface attack) and surmised that it was because he'd gotten the speed wrong. This was his second or third target and, evidently, the convoy had either sped up or slowed down. He never mentioned target course. Ergo, I suspected he was eyeballing AOB.

Awhile back, somebody else at this forum mentioned how you could shoot a 90 degree AOB without actually having your sub pointed perpendicular to target track ... the comment kind'a went unnoticed. But, putting two and two together, I figured it would best explain how a skipper could take on multiple targets, at night and on the surface, and miss only if he got the speed wrong.

Unfortunately, night surface attacks are hard to do in SH4. I've read where gray-painted subs could sometimes get within 500 yards of a target without being detected. If there's a mod that simulates this, I'd like to know about it.

tater 01-17-09 11:45 AM

Not all convoys scatter, I attacked one last night and the 1 damaged tanker, and the only un-hit merchant (4 ships with a MS and an XPC escorting) steamed on at 7 knots while the 2 I stopped, foundered.

BillBam 04-23-10 11:19 PM

Quote:

Originally Posted by Rockin Robbins (Post 1026302)

This has a lot of potential and the "Morton Technique" name is a good idea. Munchausen, your name goes on it and aaronblood, as usual, your vision is 20-20. I don't want to muddy the central concept of the Fast-90 technique, which was the direct connection of the U-Boat periscope with the TDC, automatically recomputing AoB for changing bearing on the same target track. In reality fleet boats could do that too, according to Nisgeis, but it is not modeled in the game.

When my new power supply comes, hopefully Friday, this gets added to my already daunting list!

Just wondering if this method was ever cataloged and had any videos created?

I'm goin' down 04-24-10 02:02 AM

dropping in
 
thought I would drop in and show off my newest sig. Waves to RR, Nisgeis, and all.:D

Admiral8Q 04-24-10 02:33 AM

Quote:

Originally Posted by I'm goin' down (Post 1371822)
thought I would drop in and show off my newest sig. Waves to RR, Nisgeis, and all.:D

Very nice, but you should put the text part in italics:cool:

Munchausen 04-24-10 05:06 PM

Quote:

Originally Posted by BillBam (Post 1371736)
Just wondering if this method was ever cataloged and had any videos created?

I don't think so.

:cool: I've been using this method exclusively in SH3 ... after installing MaGui (it has a button on all applicable 2D screens to switch from manual to auto TDC). The method really works great for surface attacks ... especially after you've blown your O'Kane-type setup. Just put the TDC in manual mode, input target speed (you still must figure that one out yourself), set an AOB of 90 degrees, WAG an intercept course, lock your target, wait until it's in profile, press the button for auto, and fire a spread.

As long as you're in manual mode, the target's AOB will remain at 90 degrees. As long as you're locked (and in manual mode), the scope/UZO will maintain azimuth ... but the TDC bearing won't move. Switching to auto-TDC just before firing sets the TDC bearing to your target's current azimuth ... while leaving the AOB at 90 degrees.

:/\\k: In other words, you now have a proper firing solution. If your target's speed is correct, you can even unlock and delay firing so as to pick your sweet spots.

For Fleet boats, it's a bit more complicated. The TDC works differently.

BillBam 04-24-10 05:17 PM

Quote:

Originally Posted by Munchausen (Post 1372417)
I don't think so.

:cool: I've been using this method exclusively in SH3 ... after installing MaGui (it has a button on all applicable 2D screens to switch from manual to auto TDC). The method really works great for surface attacks ... especially after you've blown your O'Kane-type setup. Just put the TDC in manual mode, input target speed (you still must figure that one out yourself), set an AOB of 90 degrees, WAG an intercept course, lock your target, wait until it's in profile, press the button for auto, and fire a spread.

As long as you're in manual mode, the target's AOB will remain at 90 degrees. As long as you're locked (and in manual mode), the scope/UZO will maintain azimuth ... but the TDC bearing won't move. Switching to auto-TDC just before firing sets the TDC bearing to your target's current azimuth ... while leaving the AOB at 90 degrees.

:/\\k: In other words, you now have a proper firing solution. If your target's speed is correct, you can even unlock and delay firing so as to pick your sweet spots.

For Fleet boats, it's a bit more complicated. The TDC works differently.

Unfortunately in SH4 you either have manual or auto, you cannot change once you start a patrol.

Munchausen 04-25-10 07:38 PM

:-? I think the problem with Fleet boats was, when locked on a target in Manual mode, sending a bearing to the TDC also changed the AOB. If the AOB Mod freezes the target's AOB (until PK is activated), then the method might work.

Liberatus 01-10-11 05:01 AM

Hello everyone.
Is it possible to effectively use Dick O'Kane method in an attack on the convoy from a long distance (2km or more)?

Pisces 01-10-11 08:35 AM

Yes, but the further out the target is, and the shorter his length, the better you need to know his exact speed.

Take his length, and divide it by the range, i.e. 95 yards at 3000 yards is 31.7 yards per 1000 yards. 1 degree is 17.5 yards wide at a 1000 yards distance (same values apply if you use meters instead of yards), so the ship is 31.7 divided by 17.5 = 1.8 degrees wide. If the TDC aim is off by halve that angle (=0.9 degrees) then you risk missing the target if you aimed at it dead center.

So how do you know how accurate the speed must be? First you need to know how to convert speed to the lead angle.

The lead angle is based on the target speed, the speed of the torpedo, and the AOB of the target.

The formula is:

lead_angle= arcsin( Target_speed x sin(AOB) / Torpedo_speed )

(sometimes the arcsin button on a calculator is shown as "sin with superscript -1" or "inv sin" or "asin", or if you want to avoid that and allow yourself some inaccuracy simply multiply with 57.3 to get degrees. But this only works because lead angles are generally speaking quite small. You can't avoid the proper arcsin button on your calculator if the angle is more than 20 degrees)

Let's say for example, it has 90 degree AOB ( sin(90)=1 ), 10 knots speed and the torpedo moves with 31 knot:

lead_angle = arcsin( 10 X 1 / 31 ) = 18.8 degrees

(or 57.3 x 10 x1 /31= 18.5 degrees, ... and notice this simplification already cost you 0.3 degrees in accuracy)

The lead angle is roughly proportional to target speed. That means if target speed is actually 5% faster than 10 knots (so 10.5 knots), then the required lead angle is also about 5% more. (with our example: 19.8 degrees is required for 10.5 knots) Do you see the difference? 1 degree. If you thought it was doing 10 knots but in actuality it moved 10.5 knots, then the torpedo would pass behind the target. Because the stern is 0.9 degrees behind the center at that range. If it is further out, then the 0.9 degrees size would turn into a smaller value. And if the AOB is not 90 degrees, it's appearant size is even smaller. (times sin(AOB) )

You can easily get the speed wrong by 0.5 knots if you rely on the 3-minute plotting rule and use the 'crude' maptools (at those short track-lenghts). To get an accurate speed you need to average the distance over multiple 3-minute intervals.

As you might have noticed, a fast torpedo also help to reduce the lead angle, and limit the aiming error based on speed.

Dogfish40 01-10-11 12:33 PM

Quote:

Originally Posted by Rockin Robbins (Post 996743)
Now, to change the subject, I'm goin' down, by the power vested in me by WernerSobe, Nisgeis, aaronblood, gutted, and the infinite might of man's imagination, I hereby dub you Knight, First Class, of the Dick O'Kane Manual Targeting Technique. May you use it well and wisely, always for the forces of right, good and and niceness. and never for the agents of evil and rottenness.

:har: That was good!!

Quote:

Originally Posted by I'm goin' down (Post 996922)
Trying to install Jammimadrid's mini chron and tools got my machine out of whack and I was up until 5:30 a.m. reloading the game, mods, etc. I have given up on the tools aspect and ancient 46 is reviewing my mods and the mini chron, so I may get them in sync this year. Meanwhile, my WEBSTER'sS deck gun, which I downloaded as part of package of his mods for 1.5, takes between 17 and 18 seconds to reload. rahter than 2 seconds as he indicates. I confirmed it on my FULL SIZE stop watch. And, my source of relief, the CaptainsGirls, GirlsInEveryPort, and Captain'sDeskPhotos mods do not show anyone, yet alone, women. Oh yea, that and a destroyer that has a sonar man who never sleeps, and is on my ass, makes this sim something, but I am not sure what.

Yeah, I had a bit of a snafu with the 'mini chron' mod. The first time I loaded it I had to reinstall the game. The second time (because I forgot which mod had the problem) I got lucky and only had to take it out of the mods folder. I would love to have a smaller Chrono but I'm not going to chance the mod unless there's a certified fix.
This has been a very good read so far, I'm learning a lot.
Cheers and Happy Hunting:salute:
D40

commandosolo2009 01-10-11 12:39 PM

Quote:

Originally Posted by 45_South (Post 994972)
Greetings all,
I am trying to get my head around manual targeting and am currently reading Dick O'kanes' Clear the Bridge (very good read too by the way).

I started out using "the Dick O'kane' method as tutorialized (don't know if that's a real word but I'm going with it) by Rockin Robbins. I understand this method and have had some success with it - set up at 90 degrees to target track, offset aiming device 10, fire as desired points cross crosshairs etc etc.

However, every attack I read about in Dick O'kanes' book goes something like this (after the initial setup) "Constant bearing - mark!"
"Set!"
"Fire!" and the first torpedo went for her big stack aft. The next fish went for her middle, and the third forward.

What I don't understand is if he is firing as the target moves across his periscope crosshair, how does he shoot aft to fwd? This implies that he in fact does not hold his scope on a pre-determined bearing to fire but rather tracks with the target from aft to fwd?

I must be missing something basic here... calling Rockin Robbins to the bridge!
p.s. I tried to find the original Dick O'kane thread to post this to but failed miserably there also :-?


Just a quick question, you refer to Richard O'kane? or Dick O'kane? cuz as far as I've learnt Rich is the USS Tang skipper, while Dick is a member on Subsim famous for the sonar tutorial and other work here. Maybe he's set salvo to Left side of the periscope? thats the most possible explanation, or maybe the camera was on the other side of the ship, that could be apparent visual error. Of course I maybe wrong..

ETR3(SS) 01-10-11 12:51 PM

Quote:

Originally Posted by commandosolo2009 (Post 1571253)
Just a quick question, you refer to Richard O'kane? or Dick O'kane? cuz as far as I've learnt Rich is the USS Tang skipper, while Dick is a member on Subsim famous for the sonar tutorial and other work here. Maybe he's set salvo to Left side of the periscope? thats the most possible explanation, or maybe the camera was on the other side of the ship, that could be apparent visual error. Of course I maybe wrong..

Dick is a nickname for Richard, so they are the same man. Although the man is deceased and not aware of Subsim ever.

Rockin Robbins 01-10-11 02:54 PM

When aaroblood, gutted and myself cobbled together the procedure we were inspired by Morton and O'Kane's mastery of the TDC and their inventive use of it in their attack strategies. But they left no precise set of instructions because they hadn't thought there would be a bunch of crazy people (us) using a fancy computer simulator to model World War II submarines.

After aaronblood and gutted drummed the principles of a U-Boat attack into my feeble brain, it was my job to adapt that to the unique qualities of the Silent Hunter 4 American TDC, which I did. We had discussions about what name to use and finally decided to name it after a famous US sub skipper of the war. Since Dick O'Kane's genius was the inspiration and historical justification for using a constant bearing technique with an American submarine, we named the method after him. We have never claimed that this is an imitation of any attack that Dick O'Kane ever made. It is only named in honor of him.

Liberatus 01-10-11 03:31 PM

Pisces:

Could you describe will look like an attack on a ship from a distance of 3000 m, which moves at a speed of 10 knots and I'm set for the course at 90 degrees? Of course using the dick O'Kane method.Please. I'll be very grateful:yeah:. Sorry for my english


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