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-   -   IJN Jyunsen B : replacing torpedo model with Kaiten model WIP (https://www.subsim.com/radioroom/showthread.php?t=144383)

keltos01 11-22-08 11:42 AM

thanks a lot !!!

keltos

keltos01 11-23-08 03:21 AM

Version 3.2 of torpedo mod
 
Brand new IJN torpedo mod version 3.2

http://img75.imageshack.us/img75/286/kaiten32ro4.jpg


http://img167.imageshack.us/img167/4...iten32bhv9.jpg
http://img167.imageshack.us/img167/k...pg/1/w1024.png



includes :

- Animation fix for the propellers and detonator by Skwasjer

- Historical dates for the availability of said torpedo types

- Turbine torpedo : 60 knots/ 9000 m range / 661 lb type 97 explosive.

- New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers thanks to Skwasjer.

- New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive.


enjoy !!

Keltos

download link :

http://files.filefront.com/v+32+IJN+.../fileinfo.html

keltos01 11-24-08 08:18 AM

New texture for Kaiten
 
needs to be imported in the torpedo.dat using S3D.

here's the results in 3ds :


http://img360.imageshack.us/img360/2...t3copieme6.jpg
http://img360.imageshack.us/img360/k...pg/1/w1103.png

Sasebo Naval Arsenal Blue

texture TGA file :

http://files.filefront.com/Kaiten+To.../fileinfo.html


new torpedo.dat to slip into the Library folder of the IJN torpedo mod :

http://files.filefront.com/Torpedo2rar/;12448688;/fileinfo.html

keltos01 11-24-08 12:15 PM

from the surface :

http://img125.imageshack.us/img125/4...iten32beq3.jpg
http://img125.imageshack.us/img125/k...pg/1/w1024.png



http://img232.imageshack.us/img232/5...nsasebocr1.jpg
http://img232.imageshack.us/img232/k...pg/1/w1024.png

in game

keltos01 11-25-08 02:56 PM

CTD
 
:damn:http://img296.imageshack.us/img296/1...thenctdgf5.jpg


I fired a Kaiten at a troop transport in Peabody's convoy mission, it hit then CTD?????

why ??? all ids are linked ?:damn::damn::damn:

I tried changing back the available date to 1941 for both kaiten, CTD again when it hits...

peabody 11-25-08 04:23 PM

Quote:

Originally Posted by keltos01
:damn:


I fired a Kaiten at a troop transport in Peabody's convoy mission, it hit then CTD?????

why ??? all ids are linked ?:damn::damn::damn:

I tried changing back the available date to 1941 for both kaiten, CTD again when it hits...

What mission are you using?

Peabody

keltos01 11-26-08 02:48 AM

the one against the convoy for the Jyunsen B, but I wrote this wrong, the mission isn't the problem, the Kaiten seems to be.

Before we changed the animation and stuff it would hit a target and sink it, now it hits and CTD...

Skwasjer help !!!!!

The ammunition file couldn't make that happen on its own ? I tried changing the dates of availability to 1941 for both Kaiten, still CTD.

the localization file is mainly a description file, that leaves :

torpedo.dat, .sim, .zon. I checked the connections between the files for both kaitens, they seem fine.

:damn:what's the problem then ????:damn:

I only use the version 3.0 of the Jyunsen B and.. mod and this one.

help !

Keltos

keltos01 11-26-08 07:12 AM

the experimental turbine torpedo also causes CTD when it hits a target.. :damn:

skwasjer 11-26-08 10:05 AM

There must be a problem in the sim/zon/val, because I just tested only the torpedo.dat with the other stock torp-files, and it worked without problem. I have not modified any of the other files, but I will have a look and see if I can find the problem.

skwasjer 11-26-08 10:23 AM

Yes, the problem is in the zon-file. None of the AmmoDamageInfo it's parent id's match up to nodes in the dat-file. The dat-file uses stock id's, while the zon-file seems to be remapped or assigned completely new id's.

The game CTD's because it can't find the controller upon torpedo impact, when it needs to know what damage to inflict...

Fix this, and it will work ;)

keltos01 11-26-08 10:45 AM

I matched them to the .sim file !!!!! :oops:

cascade type of thing : dat -> sim sim -> zon guess it was
dat -> sim
dat -> zon

will fix it, thanks Skwasjer!

keltos

keltos01 11-26-08 04:50 PM

will try and fix the ids tomorrow if I get the time.

keltos

Captain_AJ 11-26-08 06:03 PM

special Instructions ?
 
Is there any Special Instructions in installing This Mod ?

peabody 11-26-08 08:13 PM

Quote:

Originally Posted by kimuraijn
Is there any Special Instructions in installing This Mod ?

If you check two posts up, the Kaiten torpedo files are broken right now. So you should wait until it is fixed, they will cause a crash.

Peabody

keltos01 11-27-08 11:58 AM

http://img146.imageshack.us/img146/6...stroyedmh8.jpg

and another kaiten hit after a type 96 :

http://img515.imageshack.us/img515/5404/ddoc2.jpg
http://img515.imageshack.us/img515/d...pg/1/w1024.png


http://img220.imageshack.us/img220/3671/boomki4.jpg

then they found me... had to emergency blow !

then history repeated itself

http://img508.imageshack.us/img508/6051/sunkvs2.jpg
http://img508.imageshack.us/img508/s...pg/1/w1024.png


I think I got it fixed..

fired a kaiten at an escort carrier, it hit and... exploded !!!

will check in a couple of hours and release, maybe with the new layout if you agree Peabody !

keltos

peabody 11-27-08 12:28 PM

Quote:

Originally Posted by keltos01
I think I got it fixed..

fired a kaiten at an escort carrier, it hit and... exploded !!!

will check in a couple of hours and release, maybe with the new layout if you agree Peabody !

keltos

Release anything that you feel is ready.

Peabody

Sledgehammer427 11-27-08 12:31 PM

very nice!

*applauds*

now to get my skin working right...ugh

keltos01 11-27-08 02:53 PM

Quote:

Originally Posted by skwasjer
Yes, the problem is in the zon-file. None of the AmmoDamageInfo it's parent id's match up to nodes in the dat-file. The dat-file uses stock id's, while the zon-file seems to be remapped or assigned completely new id's.

The game CTD's because it can't find the controller upon torpedo impact, when it needs to know what damage to inflict...

Fix this, and it will work ;)

I fixed the zon ids back to the original ids and I tried it in game, it seems fine now, I sank a couple ships using the Kaiten and the Turbine torpedo :)

keltos01 11-27-08 03:21 PM

New torpedo mod version 3.4
 
Brand new IJN torpedo mod version 3.4

fixes the CTD problem when it detonated.
includes :

- New torpedo layout view for the Kaiten by Peabody.

- Historical dates for the availability of said torpedo types

- Turbine torpedo : 60 knots/ 9000 m range / 1,102 lbs. (500 kg) Type 97 explosive.

- New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers and detonator thanks to Skwasjer.

- New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive.
with spinning propellers and detonator thanks to Skwasjer.

new layout by Peabody :

http://img443.imageshack.us/img443/4...entype1ph9.jpg
http://img443.imageshack.us/img443/k...pg/1/w1024.png

Kaiten 2 :

http://img140.imageshack.us/img140/4...nsasebodc2.jpg
http://img140.imageshack.us/img140/k...pg/1/w1024.png




Download link :

http://files.filefront.com/v+34+IJN+torpedoes+incl+trar/;12486571;/fileinfo.html

skwasjer 11-27-08 03:59 PM

Quote:

Originally Posted by keltos01
I fixed the zon ids back to the original ids and I tried it in game, it seems fine now, I sank a couple ships using the Kaiten and the Turbine torpedo :)

Good job. :smug:

PS: I still have to look at the white belly, but truth be told, I did not notice this when I was testing. More on this soon (I hope)


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