SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Type XXI 1939 (https://www.subsim.com/radioroom/showthread.php?t=143816)

evan82 01-25-09 08:52 AM

Quote:

Originally Posted by Weiß Pinguin
See 'The Magnificent Mishaps of U-1337' ;) So far no problems that I can see. Although being that it's 1939 the late war sensors don't quite work out. :hmm:

I download this mod. I used XXI from 1939 long time ago. Wreford must set correct sensors years in CFG. For example. This is normal when something work bad when is scripted like this:

NameIdx2=1272
Year2=1943
Month2=10
NbSub2=3
Sub20=1
Sub21=2
Sub22=3
Renown2=750
Name20=BalkonGerat
Name21=BalkonGerat_type9
Name22=BalkonGerat_type21

Or the torpeedoes:

[TORPEDO_TYPE3];T III (G7e)
Idx=3
Year=1942
Month=6
PrototypeYear=1941
PrototypeMonth=5
Renown=0

In this mod XXI use III model form 1939, but here i see date 1943. Yes. We have this torpeedo from 1939 from script:

Year0=1939
ForeTube00=9
ForeTube01=9
ForeTube02=9
ForeTube03=9
ForeTube04=3
ForeTube05=3

ForeResIntern00=9
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=9
ForeResIntern04=3
ForeResIntern05=9
ForeResIntern06=3
ForeResIntern07=9
ForeResIntern08=3
ForeResIntern09=9
ForeResIntern010=3
ForeResIntern011=9
ForeResIntern012=3
ForeResIntern013=9
ForeResIntern014=3
ForeResIntern015=9
ForeResIntern016=3
Z01_00=12 ; IX/3
A01_00=9
A02_00=9
SuperCharger_00=1261; GWX V2.1: was 1260, so this boat now has MAN turbos by default
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1277
RadarWarningReceiver_00=1282

But date is from 1943. I think maybe this depending on the problems with the torpeedo solution to target.

If I may sugests something. For me this is better settings for the torpeedoes for this boat:

Year0=1939
ForeTube00=3
ForeTube01=3
ForeTube02=3
ForeTube03=3
ForeTube04=9
ForeTube05=9

ForeResIntern00=9
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=9
ForeResIntern04=3
ForeResIntern05=3
ForeResIntern06=3
ForeResIntern07=3
ForeResIntern08=3
ForeResIntern09=3
ForeResIntern010=3
ForeResIntern011=3
ForeResIntern012=3
ForeResIntern013=3
ForeResIntern014=3
ForeResIntern015=3
ForeResIntern016=3

Why this. Zaunkonig is the torpeedo which is not so good when you like hit in the correct place of the ship. I usualy using this against warships. 3 is good electric torpeedo. I like to have thouse more to correct hit. And if You will use my settings , then automatical reload wil by functional better. But this is only my sugestion.:yep:

Also You can change salvo mode from XXI folder in the CFG File.:yep:

Wreford-Brown 01-25-09 09:39 AM

Quote:

Originally Posted by gordonmull
How very bizzare.

Sept 1939 on station as the war started at BF13, weather ther worst possible. Crew calls out ship spotted and I take a look. British destroyer at 180 deg. Hah, I think, he's neutrel. First time I've sat and watched a british DE sail past while sittting on the surface. Then I thought, wouldn't it be funny if the war started right now? Then it did!

So I turned to face her, the first victim of the secret german weapon. Aimed a zaunkonig in her general direction, LOS!. Emmm come on guys, do some LOSing here. No, flipping well LOS!. My WE was still insistant however that there was "No torpedo solution for tube 1, Sir". Same for all the tubes, including those loaded with TIII's. Never seen that message before in SH3...

So I thought I'd post and see if anyone else had the same problem but figured I may have missed something, like my realism settings maybe. So I came back out of the patrol, checked and they were 90% as usual. Loaded up again and we were happlily able to fire the torps. Weird.

This is the first time I've heard of the "No torpedo solution" problem. I've been using the mod for a while and always get a solution for the torpedoes. The year and month solution that evan82 suggest may work but there should be no need for it - the .cfg files I've adjusted 'force' SH3 to give you the equipment from 1939.

gordonmull 01-25-09 09:45 AM

If you need to change torp loadout I'd suggest Wolfie's tweekpak (get it on the subsim downloads page for SHIII, just search tweek). It will let you change torps for all years and saves mucking about with files. Useful and often forgotten tool :up:

gordonmull 01-25-09 10:33 AM

Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?

evan82 01-25-09 10:49 AM

Quote:

Originally Posted by Wreford-Brown
The year and month solution that evan82 suggest may work but there should be no need for it - the .cfg files I've adjusted 'force' SH3 to give you the equipment from 1939.

Cfg dates should be enter correct:yep:.

Quote:

Originally Posted by gordonmull
Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?

This is always normal when you have bad date for sensors, antennas, snorkel in cfg file. In cfg I also find bad date for snorkel for XXI. This problem which is describe here I have also about 1,5 year ago when I run XXI from 1939 in my game. If you don't want to change CFG date good, but don't ask again why You have destroyed sensors on the start.:rotfl:

gordonmull 01-25-09 11:21 AM

OK you['re gonna :roll: but I take it I'd need to change the 1943 dates to 1939 in cfg?

Please bear in mind the last time I was in the SH3 files was about 2 years ago and that was only for simple fixes! Always willing to learn though...

gordonmull 01-25-09 11:28 AM

Oh dear, now a CTD!

BF39, chasing radio contact, submerged. I asked the soundman for an accurate range to contact and got the SH3 needs to close message. Would this be tied to cfg as well?

evan82 01-25-09 11:36 AM

Quote:

Originally Posted by gordonmull
OK you['re gonna :roll: but I take it I'd need to change the 1943 dates to 1939 in cfg?

Please bear in mind the last time I was in the SH3 files was about 2 years ago and that was only for simple fixes! Always willing to learn though...

Most changes to run XXI from 1939 You must done in Basic Cfg file.[Ubisoft/SH3/Data/CFG] I think Wreford Brown missing some date. Uboat XXI uses many things from second part of war. Most of thouse is available from 1942, 43. If we have XXI from the 1939, and boat uses balkongerat for 21, but balkongerat have year start set to 43 for example then we have messege about destroyed balkongerad it's simple. If also the snorkel have bad start date then we have destroyed snorkel and also radar warning which is on the top of the snorkel in this boat. This is simple. I can fit here my correction for a few moments if Wreford Brown agree for this.:yep:

But till this hapend You can look here. This is Polish forum where I describe how use XXI from 1939. Don't copy this, only check for knowledge "how to do this". I know this is in Polish but script is uniwesal. Read from the 2 post. Each first column is not changed. Second is changed. Read cerfully. [EN - "change", "changed" = PL "zmiana", "zmienione"]
http://www.ubootwaffe.pl/forum/viewt...c7f752f474440d

gordonmull 01-25-09 12:03 PM

OK I get it now thanks for the :know:

evan82 01-25-09 01:22 PM

My little sugestion for the dates. I checked Wreford's XXI file. I will use colors for showing "what is what"
All 7 years are the same for this boat so I describe everything via 1 year [year 0 1939]

;[SUBMARINE_AMMO11];XXI
[SUBMARINE_AMMO10]
Type=3
Version=0
ForeTubes=6
AftTubes=0
ForeResIntern=17
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=10
NbYears=7
Renown=11

Year0=1939
ForeTube00=9
ForeTube01=9
ForeTube02=9
ForeTube03=9
ForeTube04=3
ForeTube05=3

ForeResIntern00=9
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=9
ForeResIntern04=3
ForeResIntern05=9
ForeResIntern06=3
ForeResIntern07=9
ForeResIntern08=3
ForeResIntern09=9
ForeResIntern010=3
ForeResIntern011=9
ForeResIntern012=3
ForeResIntern013=9
ForeResIntern014=3
ForeResIntern015=9
ForeResIntern016=3
Z01_00=12 ; IX/3 --> change for ;XXI/1 in next years also.
A01_00=9
A02_00=9
SuperCharger_00=1261; GWX V2.1: was 1260, so this boat now has MAN turbos by default
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269

Hydrophone_00=1272
Sonar_00=1274
Radar_00=1277 = ???
RadarWarningReceiver_00=1282 = ???

Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=0


[TORPEDO_TYPE3];T III (G7e)
Idx=3
Year=1942 - bad Change for 1939
Month=6
PrototypeYear=1941 ---> 1939
PrototypeMonth=6
Renown=0


[CONING_TYPE12] ;XXI/1
Idx=12
Year=1939
Month=8
SubNb=1
SubType0=3
SubVersion0=0
A01=6
A02=6
Renown=0


NameIdx2=1262 ; Schnorchel upgrade
Year2=1944 --->1939
Month2=1
NbSub2=3
Sub20=1
Sub21=2
Sub22=3
Renown2=5000
Name20=NSS_Uboattype7_SNK
Name21=NSS_Uboattype9_SNK
Name22=NSS_Uboattype9d2_SNK



[EQUIP1]; Batteries

NameIdx6=1269
Year6=1941 -->1939
Month6=10--->6
NbSub6=2
Sub60=2
Sub61=3
Renown6=1500
Name6=AFA44MAL740
Energy6=1.10



[EQUIP2]; Hydrophones

NameIdx2=1272
Year2=1943 --->1939
Month2=10--->6
NbSub2=3
Sub20=1
Sub21=2
Sub22=3
Renown2=750
Name20=BalkonGerat
Name21=BalkonGerat_type9
Name22=BalkonGerat_type21



[EQUIP3]; Sonar

NameIdx1=1274
Year1=1943--->1939
Month1=10 --->6
NbSub1=2
Sub10=1
Vers10=3
Sub11=3
Renown1=1000
Name1=Nibelung



[EQUIP4]; Radar = 1277 ???

NameIdx3=1278
???
;Year3=1944
Year3=1943
;Month3=3
Month3=12
NbSub3=2
Sub30=1
Vers30=3
Sub31=3
Renown3=1200
Name30=FuMO64Hohentwiel ; GWX V2.1 - seen by players as FuMO 65
Name31=FuMO64Hohentwiel ; GWX V2.1 - seen by players as FuMO 65


[EQUIP5]; Radar Warning Receiver = 1282???

NameIdx3=1283
???
Year3=1944
Month3=5
NbSub3=4
Sub30=0
Sub31=1
Sub32=2
Sub33=3
Renown3=400
Name3=FuMB26Tunis


[EQUIP6]; Sonar decoys

NameIdx4=1288
Year4=1945--->1939
Month4=1
NbSub4=4
Sub40=0
Sub41=1
Sub42=2
Sub43=3
Renown4=650
Name4=BoldType5



[SPECIAL0]; anti sonar coatings

NameIdx1=1304
Year1=1944--->1939
Month1=2
NbSub1=4
Sub10=0
Sub11=1
Sub12=2
Sub13=3
Renown1=2000
Name1=AlberichImproved



[SPECIAL1]; anti radar coatings

NameIdx0=1305
Year0=1944--->1939
Month0=1
NbSub0=4
Sub00=0
Sub01=1
Sub02=2
Sub03=3
Renown0=1500
Name0=Tarnmatte

Ok.:ping:


Wreford-Brown 01-25-09 04:19 PM

Quote:

Originally Posted by gordonmull
Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?

Radar destroyed and radar warning receiver destroyed at start of mission are a known issue that I believe are solved by GWX Late War Sensors mod. I need a little time to sort out this issue as I need to go through the LWS mod and find out the differences between it and the XXI mod - it will overwrite the XXI mod.

I've adjusted all dates to 1939 and after testing there is no difference to anything. I still think that I've forced SH3 to accept the changes and there's no need for any adjustment to the years. You're welcome to make your own adjustments.

@evan82 - RL is taking me away for the next 2 weeks, so good luck with finding the answer. I look forward to seeing your results when I get back. Don't forget to change the month as well as the year.

gordonmull 01-25-09 04:34 PM

Thanks WB. I'll give the late sensors mod a try. Cheers for your sterling work!:up:

Wreford-Brown 01-25-09 04:47 PM

You're welcome - just beware that the LWS mod overwrites the basic.cfg file so it may mess up your XXI 1939 mod.

Thinking out loud, if the dates need adjusting as evan82 said then it should not only be the RWR and radar that are destroyed, it would take out the AA guns, schnorkel, sonar, hydrophones, decoys, conning tower etc. My understanding is that the year and date is the availability in the 'shop' for you to buy with renown rather than the date at which it can be used in game.

I'm waiting for someone like BBW to come along and give us an answer...

evan82 01-25-09 04:50 PM

Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by gordonmull
Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?

Radar destroyed and radar warning receiver destroyed at start of mission are a known issue that I believe are solved by GWX Late War Sensors mod. I need a little time to sort out this issue as I need to go through the LWS mod and find out the differences between it and the XXI mod - it will overwrite the XXI mod.

I've adjusted all dates to 1939 and after testing there is no difference to anything. I still think that I've forced SH3 to accept the changes and there's no need for any adjustment to the years. You're welcome to make your own adjustments.

@evan82 - RL is taking me away for the next 2 weeks, so good luck with finding the answer. I look forward to seeing your results when I get back. Don't forget to change the month as well as the year.

Wreford. Listen. You must have bad config somewhere in files and probably in CFG. I can't tell You where it is because I don't use GWX3.0, but dates should be set correctly. How about conning tower. Most of sensors is there in XXI. This is my setting for conning for example:

[Z01]
DaysSpent=21
NbGuns=13
Idx0=0
Dummy0=data/objects/Turm2a_1_hd
Idx1=1
Dummy1=data/objects/Turm2d_1_hd
Idx2=2
Dummy2=data/objects/Turm2d_2_hd
Idx3=3
Dummy3=data/objects/Turm7b_1_hd
Idx4=4
Dummy4=data/objects/Turm7b_2_hd
Idx5=5
Dummy5=data/objects/Turm7c_1_hd
Idx6=6
Dummy6=data/objects/Turm7c_2_hd
Idx7=7
Dummy7=data/objects/Turm7c_3_hd
Idx8=8
Dummy8=data/objects/Turm7c_4_hd
Idx9=9
Dummy9=data/objects/Turm9c_1_hd
Idx10=10
Dummy10=data/objects/Turm9c_2_hd
Idx11=11
Dummy11=data/objects/Turm9c_3_hd
Idx12=12
Dummy12=data/objects/Turm21_1_hd - in orginal is NULL here.:yep:

Maybe this is only info for objects, but looks better.

I using with no problems XXI from long time. I also have the same problems earlier, belive me. You must check everything. I can't test it because of my game version.
I think is a very simple mistake somwhere in files.:yep: I will check again my config.

And don't test enything in mid patrol.

Also check SNS and EQP for XXI from folder NSS_Uboat21

And don't forget to start a new carrer, otherwise changes not be compatible

Weiss Pinguin 01-25-09 04:55 PM

Quote:

Originally Posted by Wreford-Brown
You're welcome - just beware that the LWS mod overwrites the basic.cfg file so it may mess up your XXI 1939 mod.

Happens to me. When the LWS mod is enabled it undoes any changes made by the Type XXI/1939 mod. I tried enabling LWS over top of the Type XXI mod and it looked like it had removed all my equipment, and my Zaunkonig/T III's were replaced with T I's and II's. Not sure if I could have still taken my Type XXI out, as I reverted back to no-LWS mod before going out on patrol. :hmm:

Wreford-Brown 01-25-09 05:16 PM

Quote:

Originally Posted by Weiß Pinguin
Quote:

Originally Posted by Wreford-Brown
You're welcome - just beware that the LWS mod overwrites the basic.cfg file so it may mess up your XXI 1939 mod.

Happens to me. When the LWS mod is enabled it undoes any changes made by the Type XXI/1939 mod. I tried enabling LWS over top of the Type XXI mod and it looked like it had removed all my equipment, and my Zaunkonig/T III's were replaced with T I's and II's. Not sure if I could have still taken my Type XXI out, as I reverted back to no-LWS mod before going out on patrol. :hmm:

Thanks for testing this out - I now know that I need to look at LWS and compare to XXI 1939 to try and replicate the GWX teams solution for this old problem.

evan82 01-25-09 05:27 PM

Another bad thing. I always missing this when i reding your CFG file:
[CONING_TYPE12] ;XXI/1
Idx=12
Year=1939
Month=8
SubNb=1
SubType0=3
SubVersion0=0
A01=6 - You should set 9 here
A02=6 - and here 9
Renown=0

evan82 01-25-09 05:31 PM

Quote:

Originally Posted by Wreford-Brown
Quote:

Originally Posted by Weiß Pinguin
Quote:

Originally Posted by Wreford-Brown
You're welcome - just beware that the LWS mod overwrites the basic.cfg file so it may mess up your XXI 1939 mod.

Happens to me. When the LWS mod is enabled it undoes any changes made by the Type XXI/1939 mod. I tried enabling LWS over top of the Type XXI mod and it looked like it had removed all my equipment, and my Zaunkonig/T III's were replaced with T I's and II's. Not sure if I could have still taken my Type XXI out, as I reverted back to no-LWS mod before going out on patrol. :hmm:

Thanks for testing this out - I now know that I need to look at LWS and compare to XXI 1939 to try and replicate the GWX teams solution for this old problem.

Glad to hear that the problem is resolved now.:D

Weiss Pinguin 02-02-09 05:22 PM

Any news? :-j

Wreford-Brown 02-03-09 11:03 AM

I think I've got it cracked but need a couple more days testing.

Bear with me...


All times are GMT -5. The time now is 03:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.