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Hitman! Nisgeis! You have created a thing of beauty! Time to release it! Time to bring it to the RFB crew for inclusion too! And putting it on the attack map is a work of genius! Time to publish the mod and infiltrate Real Fleet Boat. This is as big as the nomograph, maybe bigger. Great, great work!:up::up::up::up::up::up::up:
This is an exciting time to play SH4! |
Many thanks for your comments and encouragement RR :up:
I will wait until Nisgeis does what he considers his final version and then I will try to put it in the game in the way he sees best. It's his work after all, and I just add it in-game, so I will follow his preferences. Quote:
Maybe a slide-out, like the bigger compass could work? :hmm: |
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Back to the ol menu_ini file to have a pull down version.
Capt Cox Pull Down Map http://www.subsim.com/radioroom/showthread.php?t=112750 Zamboni's menu_ini tut. http://www.subsim.com/radioroom/showthread.php?t=111832 |
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personally i think the fixed graph on the attack map is the better solution |
Hummmm forget it Joe, I just found out that it is ALSO linked to the draggable radio :damn:
http://www.subsim.com/radioroom/showthread.php?t=127076 |
Quite some time ago now i attempted to make an in-game Submarine Attack Course Finder/Is-was, like the Angriffscheibe, for SH4. I spent a long time making some nice images but just couldn't get it to work satisfactorily. I found out quite a bit about the menu limitations on SH4:-?
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The first thing I ever looked at when I started modding was the menu_1024.ini file. I noticed that the screens with pull out options had child windows set up, but it seemd to be hard coded which IDs were pullouts.
I only started this as a printable chart (with instructions for use), but if people want it on the attack map, it suits me if Hitman can do that. Final version should be ready on Monday for testing. |
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Nah, a banjo is a British Army sandwich...e.g. squaddie......."give us two bacon banjos and a cuppa please luv" NAAFI girl..........." 'ere ya go, that'll be a quid" squaddie........"Fanks" :D :D :D :D :D :D :D |
Second and hopefully final version has gone out to those who requested it. This one should be good.
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All right, the tool works as expected and I really can't add much to what I said before. The new scales help much with the shorter/medium shooting distances, which are the most used ones and everything else is OK. If anything, more subdivisions in the torpedo run time to run length would be nice, but there really isn't much more space for it :hmm:
Anyway, I suspect that a slide ruler would be the perfect tool here. If you can think about something along those lines, I *think* that I can provide a dirty but effective method of bringing it in-game, using a fixed background image and then a draggable one you can move along the first. If you are happy with this as final version, just tell me and I will do an in-game version ASAP. Cheers :up: |
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Where can I get ahold of the 'printable' version ? :hmm:
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Me? I'll install it. I like to keep my tools in the game. Can't spill coffee on 'em that way.:up: |
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