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-   -   Requests for SH3 mods (https://www.subsim.com/radioroom/showthread.php?t=141318)

Reece 09-04-08 07:50 AM

Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything!:-? This bug really annoys me big time!:nope:

lobomarinho 09-04-08 08:07 AM

wolfpacks
 
I would like to have a wolfpack mod where my sub would be an interactive part of a wolfpack attack in a convoy, interchanging actions with the other boats when shadowing a convoy in the surface,atacking a ship with other boats,etc. the possibility to communicate by radio or by voice when nearby to a specific boat,etc

Jimbuna 09-04-08 08:23 AM

Quote:

Originally Posted by lobomarinho
I would like to have a wolfpack mod where my sub would be an interactive part of a wolfpack attack in a convoy, interchanging actions with the other boats when shadowing a convoy in the surface,atacking a ship with other boats,etc. the possibility to communicate by radio or by voice when nearby to a specific boat,etc

Already ingame.....Multiplayer :lol:

Sailor Steve 09-04-08 12:31 PM

Quote:

Originally Posted by Reece
Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything!:-? This bug really annoys me big time!:nope:

:yep: :yep: :yep:

I would agree that that's probably one of the most annoying things in the game. And I'm betting one that can't be fixed.

Hope I'm wrong, though.

Jimbuna 09-04-08 04:14 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Reece
Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything!:-? This bug really annoys me big time!:nope:

:yep: :yep: :yep:

I would agree that that's probably one of the most annoying things in the game. And I'm betting one that can't be fixed.

Hope I'm wrong, though.

That was a Halo problem and was fixed once for the control room crew, but never for the lighthouse IIRC :hmm:

Reece 09-04-08 08:00 PM

I think it was DD that did that mod & fix, IIRC he said that each item (building, tree, sub, ship, men, etc etc) would have to be edited!:dead: Funny though how the sun doesn't shine through bunkers but the damned lighthouse does!:doh:

Madox58 09-04-08 08:12 PM

Yes DD did look at the Light House problem.
The interiors were fixed by useing an interior controller.
By he discovered that that controller does not work outside of the sub.
So we are stuck with the Laser Light house Beams.
For now.

Reece 09-04-08 09:52 PM

Do you know why the sun doesn't shine through most objects but the lighthouse does? I would have thought the otherway round!:yep: I know that the sun does shine through on the edges but no further! Also the lighthouse doesn't shine through some of the vegetation!:-?

bigboywooly 09-04-08 11:17 PM

:hmm: Thought it was Anvart that fixed the no halo through crew :hmm:

The lighthouses shining through is an annoying feature though

harryt8 10-05-08 04:24 AM

Modifications/Fixes reqeusted
 
I came across your post scrolling through the listings.
Are you related to Chris W-B, or is this a tribute pseudonym to the CO of Conqueror? I was on the Onyx.

My suggestions for fixes (or comments as to what I'm doing wrong..!!):


1. Floppy Officers Cap. There appears to be a fix listed, but I can't find it. The Sh4 Mod puts a bit of braid on the peak. A Floppy cap is needed rather than the angular item that appears just to come "out of stores". We used to take the wire hat stretcher out and put on a white cloth cover and assume the "Gunther Prien" jaunty angle.

2. Can't find the "hair fix" to obviate the irritating triangle on some heads.
Any alternative haircuts, such as overgrown or shaggy?

3. Real weather fix. I'm currently crossing the North Sea on January 18th and it's flat calm and sunny. Experience tells me it is generally poor weather, poor visability, waves and a considerable swell.

4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.

5. The Helmsman doesn't seem to steer the boat.

6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).

7. The Weapons Officer has very clumsy and out of scale hands when he scratches his head in angst over his firing solution.

8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.

These are all cosmetic fixes. The game and the manual targetting are as near to reality as one can expect from a simulation, and provide a stimulating experience.

Mods and computer programming are well outside my level of knowledge and I truly appreciate the time and effort countless individuals have put in to make this simulation as near to reality as is possible.

Any comments or advice is welcome.

Cheers..!!

Harryt8:up:

Murr44 10-05-08 07:56 AM

Quote:

Originally Posted by harryt8
I came across your post scrolling through the listings.
Are you related to Chris W-B, or is this a tribute pseudonym to the CO of Conqueror? I was on the Onyx.

My suggestions for fixes (or comments as to what I'm doing wrong..!!):


1. Floppy Officers Cap. There appears to be a fix listed, but I can't find it. The Sh4 Mod puts a bit of braid on the peak. A Floppy cap is needed rather than the angular item that appears just to come "out of stores". We used to take the wire hat stretcher out and put on a white cloth cover and assume the "Gunther Prien" jaunty angle.

2. Can't find the "hair fix" to obviate the irritating triangle on some heads.
Any alternative haircuts, such as overgrown or shaggy?

3. Real weather fix. I'm currently crossing the North Sea on January 18th and it's flat calm and sunny. Experience tells me it is generally poor weather, poor visability, waves and a considerable swell.

4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.

5. The Helmsman doesn't seem to steer the boat.

6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).

7. The Weapons Officer has very clumsy and out of scale hands when he scratches his head in angst over his firing solution.

8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.

These are all cosmetic fixes. The game and the manual targetting are as near to reality as one can expect from a simulation, and provide a stimulating experience.

Mods and computer programming are well outside my level of knowledge and I truly appreciate the time and effort countless individuals have put in to make this simulation as near to reality as is possible.

Any comments or advice is welcome.

Cheers..!!

Harryt8:up:

This mod: http://files.filefront.com/Fubars+cr.../fileinfo.html incorporates both the floppy cap & the "hair" fixes. I looked around for you but I can't seem to find them as individual downloads.

Hitman 10-05-08 09:48 AM

Quote:

5. The Helmsman doesn't seem to steer the boat.
That's one of the most annoying things I saw in SH3 from the very beginning: You have two men sitting in the control of the diving planes even in surfaced condition (When theya ctually would NOT be there) but you NEVER have anyone in the rudder control :damn:

True, U-Boats had a second rudder control in the aft compartment (Where they could also manually operate the rudder in case of system failiure) but the helmsman was normally in the CT for easier communication.

BTW the helmsmen operate the diving planes with their hands on the wheels that actually are the emergency controls. They should push the buttons in the box in front of them instead, using the hydraulically assisted mechanism.:nope:

Sailor Steve 10-05-08 01:32 PM

Quote:

Originally Posted by harryt8
4. I have "Das Boot Clothes" patch loaded. It would be unlikely to have epaulettes on "civvy" clothes.

GWX 2.1 includes a 'No medals on crew' option, and there is one by Dertien called 'No Rank or Medals on Crew'.

Quote:

6. The Radio Operator could sometimes use the radio receiver, morse key or Enigma machine. With my current mods loaded, he raises his hands, but doesn't touch the radar dials (not applicable on a Type 2a anyway).
Good point. I'll bet they just didn't think of that one.

Quote:

8. The Control Room fixtures need to have a more "worn/rusty and used feel about them. More stores, fittings and "stuff" needs to be lying around.
I think there's a mod that makes it worse (better), but I don't remember offhand. On the other hand, while six-to-eight weeks at sea can wreak havoc on the boat, they are completely sanded and repainted while in port. So it could be agrued either way.

UberTorpedo 10-05-08 02:36 PM

harryt8,

Try this link for the stand alone floppy cap mod. http://files.filefront.com/Floppy+Ca.../fileinfo.html . Privateer posted it at the end of August. :up:

Cheers,
Ubertorpedo

harryt8 10-06-08 01:31 AM

Thank you
 
What is so wonderful about being a part of the SH3 community is the sheer wealth of information and advice so readily available from some really helpful people.

The game, the mods and the complexity and breadth of both make this forum such a useful and valuable facility.

Thank you gentlemen. (By the way: "Do any ladies play" (SH3 that is...!!))?

Regards.

Harryt8:up:

Sailor Steve 10-06-08 09:51 AM

http://www.subsim.com/radioroom/show...calling+female

And this one is right near the top of this very forum:
http://www.subsim.com/radioroom/showthread.php?t=142553

richardphat 10-07-08 11:00 PM

Yes make a 24km atmosphere and that would make my day! It could be more than that of course!

JMV 08-25-09 08:42 AM

Sorry guys, I'm bumping this one because I realize I never had an answer
to my post #34. Really I would be interrested to have this Mod if it's still avaliable...

Thanks a lot. :salute:


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