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Although, the crew managed to survive despite "grievous injuries" |
Yep, just got another taste tonight. Night attack in the fog. Very close to the merchant. So close he, well, spotted me in the murk:o OK, 700 yards is darn close. I could not see if he had deck weapons. I did not have to! Ratta-tat-tat:x . Raked my watch crew, busted up my scope, antenna and some minor damage to the con. I had to crash dive. After the merchant thought the coast was clear, he correct to his previous course. I enrounded the bugger and showed him what for. However, my watch crew is not feeling to good. Kind of slumped on the sail. I had my corpman report to the watch and bandage them up. I think they will pull through. They're looking at my funny though. :shifty:
The new RFB sub damage is very very good. It brings a new aspect to the game. |
I find the deck gun is so unpowerful in RFB that they are only good for storing stuff in.:yep: Cant even take down a fishing boat with it.
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I use my deck gun for :
I use 1.5 (addon) and TriggerMaru Overhauled.
I normaly avoid the Deckgun and the AA Guns.A few hits and my crew and me swim with the fishies.....permanently XD Sometimes if you see with the periscope that the enemys ship have no guns then you can risk a try if your short on torpedoes. |
Apparently I'm the only one that uses it to blast the bridge / command deck to stop a fleeing bugger from maneuvering. He already "evaded" (more likely duds) my first spread, and now he's constantly turning. So I blast the captain and his first mate, and turn that ship into easy prey for my next shot. :arrgh!:
That, and finishing of cripples not worth another torp. |
I have not been using it much,the deckgun that is, since 1.5 Gold but today I did get to put it to good use. I had blasted a convoy sinking two and hitting a third.
The two went down fast but a strange thing happened to the third one..never had this happen before... http://i292.photobucket.com/albums/m..._05/hanger.jpg The darned thing hung on the surface,refused to sink, and I didn't get a kill credit. :nope: The strang thing I mentioned above, was that I moved out of destroyer detection range...surfaced at a dead stop... and watched on radar. The surviving convoy moved on but 3 Jap Destroyers hung around for 3 full days...and the cripple,after 3 days, was still hanging on the surface!!! :shifty: BTW-The only reason I hung around for whole 3 days watching was I needed to fulfiull my Mission Objective of Patroling the area, so couldn't leave the area. If there had not been 3 Destroyers (you can see their smoke in above) I would have tried to take 1 of them ot at least..but 3 ..no way.. Patience payed off. Finally they did leave to return to escort duty and I had a chance to surface and use the deck gun manually. I could not torpedo or let the crew man the deckgun because the "criple' wasn't showing up as a target. Not on radar,TBT, the 'scope or binoculars. But anyway, after 5 hits below the stern hull waterline it went down and I got my credit. All that for a lousy AFT of less than 2,000 tons no less...:roll: And that is my use for a deckgun. http://i292.photobucket.com/albums/m...5/finished.jpg . |
I use the Deck Gun as a means of punishment against "recalcitrant" sailors. My master-at-arms threatens them to go clean up the Gun in rough seas or plain storm. But of course, all my sailors are disciplined.
In the Canadian TV-movie "Lifeline to Victory", a similar method of punishment used on convoy escorts in the Atlantic was showed, in which the master-at-arms would send a troublemaker sailor on sentry duty up the ship's mainmast in plain middle of an North Atlantic storm. :dead: |
I'm waiting for a '45 boat so I can have two deck guns ! :D
I can dry twice as much laundry ! :smug: |
I have to admit I have used my deck gun in a similar situation as Seminole; had to complete my mission & I was out of torps, the merchant evaded everything after my first three torps hit & were duds.....apparently that loud *DONG* as the duds hit makes them steer the ship like they're on an open wheel race course.:rotfl:
After nearly every round was used (I think I had 10 rounds left) the merchie went to the bottom. The entire kill was due to deck gun damage & I'm using NSM lite, RFB & RSRD |
Well, I just used it (running 1.5 TMO) and on a day so foggy you couldn't see the front of the boat, sank 2 destroyer escorts and 3 merchants. Had maybe 20 rounds left over out of 150, so I put them into the remaining three merchants with no effect.
Oh yeah at the range I was shooting them we could have played frisbee pretty easily. :doh: Nice thing is. it was so foggy they couldn't shoot back! |
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It took me 62 to kill a tug.....at least 15 to kill a fishing boat.....how the heck did you do that? |
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So... uhh thats why I use mods. |
Exactly. Only reason I could do it is I sat there with impunity at 50 yards or so. Rarely more than 100. Only mods are TMO, which reduces the damage done by the deck gun but maybe not as much as RFB does.
I did get shot at once by a merchie from his stern mounted gun, does that count? :rotfl: Edit: finally grokking the first post of this thread and it's RFB relevance! :oops: Pay no mind! *backs slowly away* |
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I hardly use the darn thing and wish I could get rid of it after 1942 just a wast of space. |
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