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There aint texture problems, and just did first testing on the long range combat, and seemingly the gunners know how to angle the guns at least and fire at long ranges.. although marking the units to fire is a pain at ranges 10km or beyond, but i'll see if i can find the modifier that makes the gunners auto-pick their targets beyond that range.. Then we would see some nice Ship to ship combat.
Also the standard AI, it seemingly doesnt want to engage in long range combat (+8 km), since moment ago i ran across 4 destroyers and light cruiser, only the cruiser attempted to fire back but it was quite quickly silenced with the shots to it's magazines. The destroyer's then didnt even want to attempt to engage me.. I'll see if i can find the modifiers on standard ships and alter their visual contact and firing ranges (The guns tho aren't a problem here.. most of the guns got +10 km range), so it's in the AI.. I'll post some more info later today or tomorrow how im getting this going. *edit* Im yet to test the reaction range of Battleships and Heavy cruisers, just checking out what range they'll start firing at.. although i think that the BB will fire slightly before 10 km range, on hypothesis. |
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-current depth 250meters we are to deep, sir! hull damaged, sir -ahhhh kayy cool WTF ...bling death but this was when I killed a neutral tanker next to me:rotfl: |
Okay, Got the aggerssion range tests done on following ships:
Yamato, Iowa, Colorado, Ise, Kongo, Mogami and Baltimore. Most of the BBs started firing on range between 9km and 10 km, so around the horizon (did custom battle with BBs sitting roughly 9.8km from each other). While the cruisers tend to open fire at around the 9km range, again depending on the weather conditions. I cannot confirm do they use radar quidance on cannons or not, since it's tough to say are there shells coming from beyond horizon or not. So our little pocket BB can get into a fair fight against some Bigger BBs ^^ |
That sucks, real BBs could fire up to 20-30km... (Yamato's 18.1"ers could fire up to 42km)
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I know about that, but since this game doesnt support radar directed firing system, the visual range is the main effect here. Unless someone has a mod that increases the maximum view range to 20km.. I cant figure out how to do that, and since the models start to "turn on" at range of 13km, i wouldnt mind if you cant see the target model itself, as long as you could lock the target for cannon crew to fire at..
Yippee.. Again i crashed at 1943, June 26th, time 17:00.. And this was my 3rd patrol in the Fubu... What is going on?! *Update* Found the Factors that affect ALL Standard AI ships, what range they start firing at, error angles and how long they wait after shells hit the water before launching new salvo! Looks like im gonna get some nice duels against DDs in my Fubu.. If i can bypass the error that causes me to CTD.. Maybe if i start at 1944 year, i could avoid it. Also, When you're gonna get to work on the Iowa, after that can you pleease make an Atlanta-class Light cruiser (Oakland would be best i think, because it doesnt have the 2 turrets on the sides, unlike the Atlanta) |
Nice work and thanks for the updates! Lots of good mods are coming to a head at the same time.
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Excellent. Just yesterday I was watching footage of WW2 surface ships and wondering what it would be like to command one in Silent Hunter fashion :).
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Great work! I am already on my third patrol and enjoying the change in play style ^^
I have not had any issues at all and I am running NSM4,Greenlamp,PE2, and the Language fixer for German voices. |
NSM4 is a bomb waiting to go off. I'd wait for a 1.5 release for that one - I'm missing it, too <sniff> :cry:. Can't wait for the upgrade.
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I still enjoy it even after being blown in half by a tanker with one round.... :lol:
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Imagine
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oh man I can't tell you how much I've waited to 'drive' a destroyer in this game. I've just been spending my last few days playing the Fubuki in campaign missions and having an awesome time. It does get harder with lots of a/c though. :(
Are there any more single missions out there specifically for this mod? ie. ship vs ship action? I sincerely hope that someone would make a mod whereby we have driveable US DD's and can actually recreate the surface warfare that occurred around Guadalcanal early in WW2 (1942 onwards). I've been reading a lot of books around this and have been wanting to recrea |
You have devised a great mod. Your quite inqenius to modify the existing sub oriented platform to support playable battleships which will greatly expand the roll of the game. I will probably get a lot of flack for this but I am much more of battleship fan. I may get SH4 just for your mod.
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Awesome!
Awesome mod! I have no problems. :up:
I’m really looking forward to your Pocketbattleship. :yep: By the way is it possible to achieve realistic degrees for torpedo attacks? - I don’t know much about DDs but weren’t they supposed to fire torpedoes from like 90° bearing and not 0° and 180° like a U-boat? Pocketbattleships had torpedoes too so that may be something to look into. :hmm: And what about depth charges? – I haven’t found those, are they impossible? Another idea is to delete that NPC on the bridge. He annoys me more than he adds to the atmosphere. :-? I’m too stupid to mod :88) so I don’t know if something like that is possible, just an idea. Anyway great job! :up: I hope someone joins you for the interior. |
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Depth charges MIGHT be possible, havent been proven though but they'd be quite useless since is it possible in this that you could run into an hostile sub? And the NPC on bridge (IMO) Is essential for the spotting system to work, since he is in charge of spotting everything on the 90*Port - 50* Starboard (there is another spotter near the torpedo launchers on starboard side of the deck). Although that is only a hypothesis. And if you are unsatisfied with the gun ranges and AI ranges, i can help you out with how to change the values that you can fire to 15km range, along with hostile ships (I can see hostile smoke from about 17km away at clear weather, thanks to Black smoke mod) |
Hhmm yes please, higher range would be nice. :hmm:
And what is that black smoke mod? – Is it in the mod list? Too bad about the other ideas. :88) |
Hi XANTROKOLES !
I changed the DSD File,so that you have now the Destroyer Engine Sound . http://www.mediafire.com/?m03gertutfn I like this Mod,Great Work ! Regards Rolf |
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<Posted by error in "Playable PocketBB" Thread,reposted here>
Speaking of torpedoes,it seems that many Japanese destroyer used the 61 cm/24 inch torpedoes. In this site: http://www.navweaps.com/Weapons/WTJAP_WWII.htm The most interesting part is the explosive charge,almost double of the normal G7 torpedo.The range...well,they could travel 20 km at 50 knots... It would be a marvelous thing to add to an already marvelous mod. I hope those information could be useful. Keep up the good work Xantrokoles :up: |
@ The Pharaoh !
The File goes to ...Silent Hunter4\Data\Submarine\NDD_Fubuki mfG Rolf |
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