![]() |
Long time lurker here, leovampire I find myself checking every day on your work!
Well done Sir:D Regards, Lorin (hoping to post more often) |
Leo,
I'd like to give it a try.....retired with many hours to spare. Thank you. |
Dave,
I've had a few hours behind me now in this latest venture of yours. To make sure I had everything I needed I went and did a new download of all the other mods of ROW that are marked 1.4 compatible. I also have TM 1.whatever installed first then ROW on top of that. (I'm using the hi-res sea foam mod) Haven't been keeping track of FPS as I don't spend much time in the 3D world looking at the scenery, except for when I'm in action, (I like to watch the damage I bring on the enemy.) At this point in time I have experienced no anomolies or other video quirks. I had your ROW camera installed but found I didn't like it so I removed it. But at this time with my system, I've experienced no wierdness. I'll update this as time goes on. <0 Good Job Sir! :rock: |
Well, many hours of gameplay later and nothing notable to report except that I really like this iteration of ROW. Thanks.
|
USS Greyback finally hit something other than calm seas.... seems the Pacific decided to show that it can brew up what its little brother the Atlantic would call a nor'easter! Heavy fog and precip, winds "maxed" at that beloved #15.... and here is what I have found.
#1 - Sea state reacts nicely to wind - a 15 meter per second storm does show a sea state that scalewise is dead on - looks about like a sea state in the area of a low to mid 6. Since 15 meters a sec is around 28 knots - it feels right... #2 - Precipitation - don't know what to say here - other than it was precipitation - but it was NOT raining. All the stuff "falling" was going entirely horizontal - if there was any vertical drop to the stuff, I didn't see it. If these things had been ice shards my guys would have been impaled. They were literally just ... white streaks that moved. Not sure if thats something new or if I just haven't hit bad weather enough to see it...... But it seems like the wind speed really had TOO much effect on the falling "rain" #3 - Fog... Now in this remember that I am using an ATI card instead of a Nvidia one, which from what I understand means I don't get the all the "effects". Fog looks good - but functionally I found something that I am not real sure of. The idea of heavy fog, is so that its so heavy I can't really see far away - but with this installed I noticed I could still spot a Modern Composite at ~ 1000 yards.... However, SH4 could not "lock" the ship (see it as a valid target) until it was in the area of about 350 yrds. Any way to maybe "thicken" it up so that one can't use this to cheat? #4 - Foam - now this I can only say is great - it lives and dies naturally - swirling, splitting, reforming. Wonderful! Overall - I really like it! I am thinking the ATI card may be why I dont see things like others do - but I like it anyway! Great Job Dave!!!! |
Leo, this LBO/ROW,segment is hot to go.IMO
the only,& I know it can't be helped. Quilting @ altitude effect. I love the crackle of the burning oil slick.:rock: Tested for 3 patrols,it seems the fog is to lite,not to keep a lock in scope view.I can see target.:shifty: But don't get rid of the lite fog:p It's too cool.
Could we have two fog states ? one keeping a lock,& one more dense, no lock till 400yds.:sunny: |
Any news Leo?:D
|
Would someone be able to get this mod you were testing where I can download it please?
|
Post edited ( see below ), glad to hear it kriller, thanks D.
RDP |
it's ok RDP
I have downloaded the latest work and been examining with the newest S3D-editor, but it looks like some data is missing.. I remember examining the scene.dat for some time ago and there was settings for all the different cloud-posibilities, about 8 different stages, which i can't see @Skwasjer is the data lost?
EDIT: @Skwasjer Forget about the above, I think I found the place to look for the colours.. |
Put Capt.Dave's picture on my desk in office.
Sure will miss previous fine beaver shot,but there both worth fighting for.:rock: :sunny:
http://rapidshare.com/files/83253290..._Desk.rar.html http://img139.imageshack.us/img139/9518/leodeskii1.jpg |
Quote:
|
All times are GMT -5. The time now is 06:31 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.