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Ok, at the very least we ruled out the shake mod for the moment.
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AVG, if possible could post your install order for ROW. Mabey something wrong there, but I don't think so. Everything was installed in base by the way. I'm getting really frustrated here!:cry: |
OK, here is the list of mods I have activated, as well as their exact order. Mabey someone could spot something here first, befor I have to start disableing each mod one by one, and test. Here goes:
360DBP Imperial 1.3 Capt. Midnight's More CBS News v1.2 R&L_int_periscopes_1.3 (this was a fix for the periscope animation in the conning tower) NSM 3.3 Classic ROW Text.w/o sun flair vs4 ROW Sky and Ocean Control ROW Objects Reflections vs4 ROW Ship Reflections vs2 ROW Sub Reflections & Roll Pitch ROW Classic Zones and Special Effects vs3 ROW Realistic Camera vs2c ROW Classic Seafoam ROW New Clouds from Kriller2 ROW Sound Effects vs5 ROW Sound Effects Addon ROW Lightning& Lighting Repair RFB for ROW RSRD for RFB v111 SI Interior Kit SI Optics Kit SI Periscope & TBT Interface Kit Well, that's all of them. I hope someone could possibly spot something. :yep: Thanks |
My mods that are activated:
ROW camera vs 2b ROW objects reflections vs 3 ROW sky and ocean controls vs 3 ROW sound effects final v 5 ROW sound effects add on ROW sub reflections and roll/pitch ROW special effects with stock zones vs 2 ROW textures vs 2 ROW textures without sun halo camera flair vs 4 ROW very slow clouds RFB_for_ROW_RC1 RSRD_P1_v102 The rest is Oakgrooves textures. My personal preference not to use NSM. Nice effects but I believe the ships are just to hard to sink and taking your entire stock of cannon shells to sink a vessel...even after two torps have hit it. I really only add mods that have been tested and found to be compatible with the major changing mods like RFB. Rule out texture mods. Also, I do not use ROW ship reflections...again, just personal preference and like the darker shadows at night. Sometimes with this mod I see the reflections off in the distance before I see the vessel. Therefore I have removed it. |
360DBP Imperial 1.3<-------has this been tested with all these other mods?
Capt. Midnight's More CBS News v1.2 R&L_int_periscopes_1.3 (this was a fix for the periscope animation in the conning tower) NSM 3.3 Classic<--------------------------installed in the correct order? ROW Text.w/o sun flair vs4 ROW Sky and Ocean Control ROW Objects Reflections vs4 ROW Ship Reflections vs2 ROW Sub Reflections & Roll Pitch ROW Classic Zones and Special Effects vs3<-----does this jib with Leos fix for NSM? ROW Realistic Camera vs2c ROW Classic Seafoam<-------------I believe this is part of the final ROW textures ROW New Clouds from Kriller2 ROW Sound Effects vs5 ROW Sound Effects Addon ROW Lightning& Lighting Repair<---------I have not messed with this one RFB for ROW RSRD for RFB v111 SI Interior Kit SI Optics Kit SI Periscope & TBT Interface Kit I'm still thinking that NSM and ROW's might be installed in the incorrect order. Also, is the Capt Midnight radio playing when it crashes? Some sound files have been found with a misplaced period or dash that will crash games. |
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What working together means is that any files overwritten by RFB have the ROW changes built into them. So if you overwrite the files you are activating files that have both the ROW changes and RFB changes. RSRD overwrites files in RFB that are the same in all aspects in both mods. The reason those files are in RFb also is RFB already had campaigh changes in it and they are left in there for people who don't want to use RSRD. Because of the fact the mods are built independently, it's not possible to have files that never overwrite. So what we did was merge the ROW changes into the RFB for ROW files so you wouldn't lose anything by overwriting. Lurker had already made sure the files in RFB that were overwritten by RSRD were not show stoppers. Yes they change the campaign files in RFB, but that's ok because RSRD is a different, vastly more comprehensive and better developed mod than the campaign mod in RFB. So they are considered compatible because you only gain additional features by overwriting files. Does this explanation makes sense? Hope that clears things up and sorry for the (understandable on your part) confusion. Will edit the first post. As for the camera shake issues- I haven't had time to start hunting them down yet. But RFB uses the same Depthcharge.sim file RSRD does. The problems appeared after RFB for ROW was posted. Leo posted an update for the camera shake in RFB and ROW here: http://www.subsim.com/radioroom/show...postcount=1786 |
Here's a shot of my install order
http://www.kickinbak.com/posts/install.jpg Check with LeoV but I believe NSM should be installed before ROW like you did However, your ROW install is out of sequence. LeoV has them numbered so they should be installed in the numerical sequence listed in the topic. I went and added the numbers to the folders before running JSGME. That way they automatically appear in the correct sequence and I can select all of them at once and JSGME will install them in the correct order. I can also easily tell if I left one out. When there is a ROW change, I deactivate all mods- delete the old ROW file, number the folder for the new file and copy it to the mods folder, restart JSGME and the ROW files all appear in order again. Here's your install order: 360DBP Imperial 1.3 Capt. Midnight's More CBS News v1.2 R&L_int_periscopes_1.3 (this was a fix for the periscope animation in the conning tower) NSM 3.3 Classic 5b ROW Text.w/o sun flair vs4 7a ROW Sky and Ocean Control 3b ROW Objects Reflections vs4 3c ROW Ship Reflections vs2 3a ROW Sub Reflections & Roll Pitch 6b ROW Classic Zones and Special Effects vs3 2c ROW Realistic Camera vs2c 4a ROW Classic Seafoam 8d ROW New Clouds from Kriller2 9 ROW Sound Effects vs5 ROW Sound Effects Addon ROW Lightning& Lighting Repair RFB for ROW RSRD for RFB v111 SI Interior Kit SI Optics Kit SI Periscope & TBT Interface Kit So for ROW you went 5-7-3bca-6-2-4-8-9 I'm not familiar with the SI mods, so don't know if they'd be a possibility. As for AVG's comment on the CBS news- You need to run radio station manager as there are some problems with it as he mentioned that cause crashes. Last, which boat are you using in the missoin and have you tried a different boat to see if the problem still occurs? I'll give the mission a try tomorrow w/ and w/o the camera shake mod and see what happens. |
Ok, I got the same result. THe error was reported as dealing with the shcollisions.act file which is not touched by any mod, so there must something IN one of the mods that can cause this. hopefully this won't be a new found bug in SH4 itself.
Bear with me, as this will take some tracking down because the collision problem may be with the boat, the explosion, OR the depth charges, and the mods have changes that affect ALL of these. |
I just downloaded this and it doesnt contain sobers better crew mod so if anyone wants that then they will have to download it and install via JSGME .
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SWDW, are you saying you also had a ctd similar to mine? Never had any problems with any of the mods, or their install sequence befor this. The only new additions to my list were the RFB for ROW, and the RSRD for RFB. I changed the install order as per the instructions for those two mods. The install order for my ROW files has stayed the same, and as some pointed out they may be out of order, but they never caused a problem befor. As for the explosion problem, for me, it was the depthcharges causing the ctd. Shells and torpedo explosions were fine. The funny thing is, I wonder why it seems only I have problems, as I haven't seen anyone else posting trouble. I hope you could track down the gremlin, and if I could help in any way let me know. |
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Thanks for that info. I was afraid I may have screwed something up badly, which was causing my headaches. Your explanation is perfectly clear:up: |
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AVG, apparently my ROW sequence is out of order, but this order has never caused a problem befor. As for the Cpt. Mid., it was not playing at the time of the ctd. No radio, or gramaphone for that matter. As for the ctd from a misplaced radio event, I'm well aware of that. I've been useing Digital Trucker's Radio Station Manager. It lets you know if there is a problem, and allows you to repair. Also, you don't have to hear every single broadcast over again when you restart a gamesave. This is one of the best little utilities I've seen. It's a must have! |
Well Swdw is on the case for you so that is a good thing. Patience is what is needed at this juncture because this problem as well as others need to be ironed out now and gone from future mod enhancements. All part of the larger picture! A learning experience for future use! Hang in there!
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I hear ya man. I'll hang in as long as needed, and will lend a hand if need be. Since everything else is OK, I guess I just have to make sure I don't get depthcharged:doh: |
Well, this is going quicker than I thought.
Boy can those external cameras help with troubleshooting. The problem occurs with the DC's that are rolled from the stern racks on the Akizuki class DD. You can be DC'd all day by the other escorts, but the Akizuki will ALWAYS cause a CTD when she rolls her stern racks on top of you in this particular mission. (Easy to make happen- fire a full spread, go to a full bell with your scope up. Once they get close, go to 100 ft and start pinging the bottom- they'll home in on you every time;). err... not a recommended battle tactic:p:D ) You can change boat types and the problem still occurs. The problem goes away when RFB and RSRD are removed. Both of these use tater's DC mod. I still need to pull the Gato class files from my stock backup and see if the CTD happens with them. This will elimnate any problems caused by the changes to the boat's files. I prefer to rule out as many variables as I can before coming to a final conclusion. Get less egg on my face that way, and I started with plenty of that when I first joined this forum:oops::doh: The Akizuki has 2 types of racks and the k guns. The problem never occured with the K-gun. I'll have to mess with the eqp file, but I already have a sneaking suspicion its either: 1. the Type2_02 DC as this was a modified DC by tater or 2. something that was modified in the recent boat changes that interacts badly with the DC. So I wouldn't point the finger at the DC mod as of yet. Funny thing is, this DC mod has been used by many for a couple months, but it took getting just the right combination of ship class, date (date changes the DC equipment on the DD), and a good DC run to cause the CTD. Since no one else has hit on this combination and had this problem, try a different mission or patrol for now, while I work on this. Will get back to everyone once I have things narrowed down. |
swdw,
Been to busy to test for a bit....ready now; let me know if I can help out testing the DC thing. Just PM, I will start a new career with ROW/RFB and any other pertinent mod to test. Best Wishes, Wilcke |
SWDW glad to hear you're closeing in on the problem. For a minute there I thought I was the only one with a problem. Also glad to know that for now it seems that only a certain class of Destroyer is causeing the trouble. What you mention about the K-Guns being OK, would explain why I endured a few charges befor the crash. I deliberately used the external cam to watch myself get charged, and the first salvo was indeed from the K-Guns. I immediately went into the Control Room view, and watched as my sub shook from the shockwaves. The second bunch of charges must have come from the stern racks, because as soon as the next bunch of charges went off, The screen froze, and the rest is history.
In retrospect, I'm glad I stumbled across this problem so now it can be addressed. If you need me to test anything, just let me know.:up: |
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