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-   -   Silent Hunter IV U-Boat Mission add-on (https://www.subsim.com/radioroom/showthread.php?t=124306)

tater 10-30-07 08:56 PM

Note that while I'm a little down on this add-on, I'm not against a continued revenue stream for the devs. I've had a subscription to World War II Online since it started (summer 2001) partially because I've had some fun with it, partially just to support the idea of it. $12 a month for 6 years.

I'd happily pay a periodic fee for new stuff (ships, port objects, new capabilities, etc).

I just want to get the sort of things I think need to be seen is all (Kaibokans were the most produced escort types BY FAR, for example. DDs just were not used the way we see in stock SH4. By 43/44 we should be seeing Matsu DEs, and a couple hundred Kaibokans doing the bulk of the escort work, not fleet DDs. The lack of those types in SH4 is like doing the atlantic with only 1 escort smaller than a DD (stock SH4 only has the subchaser).

tater

Hartmann 10-30-07 09:22 PM

Quote:

Originally Posted by KrvKpt. Falke
But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.

I doubt this because it means a lot of time and money, but they can give enough samples or indirect information to the modders about "how do it" .:yep:

Onkel Neal 10-30-07 09:38 PM

I've updated the SH4 Add-on page with the release and screens Ubisoft sent me.

I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

Reaves 10-30-07 10:07 PM

It's definately good news but TBH I think UBI could have done better with an addon.

Destroyer Command is needed for SH4! :yep: I love my subs and prefer them but the base for a surface game is already there with SH4 and wouldn't take much development to bring it to life.

I'd also really like to see a British sub a lot more than the XVIII boat for obvious reasons. Just one sub could bring a completely differant campaign. Plus I love the IX so probably won't bother playing some uber fantasy craft. (S boat and VII lover)

Tater has the right idea though. I hope you guys over in Romania ensure the new features work in the Pacific campaign as well. If I can call for support from allied ships or get air recon in my fleet boat then i'll be more than happy to pay for this mod. Although even if you can't i'll still buy it but won't be such a happy camper.

THE_MASK 10-30-07 10:51 PM

If they do everything then whats left for modders to do . SH3 + SH4 + 1.4 patch + addon = years of modding to do :yep:

letterboy1 10-30-07 11:16 PM

Well, if modders are ever able to do a sort of conversion or recreation of SH3 with SH4 graphics, then at least this way they will have some more building blocks to work with . . . German interior 3D environments and textures. Bahhh, I'm up too late and not thinking straight. Or as Prince once said, "I was dreaming when I wrote this, forgive me if I go astray.":doh:

Torplexed 10-30-07 11:27 PM

Quote:

Originally Posted by letterboy1
"I was dreaming when I wrote this, forgive me if I go astray.":doh:

Ahh. Prince. All these years sub subsimming in the Atlantic I've still yet to see a Little Red Corvette. I keep trying tho. ;)

LukeFF 10-30-07 11:48 PM

Quote:

Originally Posted by Neal Stevens
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

Absolutely!

Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes. First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

Reaves 10-31-07 12:04 AM

Quote:

Originally Posted by LukeFF
First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

Exactly! How dare ubisoft do such a thing. This is a blatant travesty.

Ducimus 10-31-07 12:07 AM

Quote:

German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far-off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.
....

New Playable Submarines: Take to the seas in the long-range Type IX-D2 U-boat and the revolutionary Walther propulsion type XVIII U-boat.

:rotfl:

Mechman 10-31-07 12:19 AM

Fiction or no, I'm happy to see more silent hunter. The 1946 expansion for IL-2 was also completely non-historical, but that didn't make it any less awesome. New equipment and tactics are always appreciated.

bigboywooly 10-31-07 12:34 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Neal Stevens
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

Absolutely!

Besides, I think the devs that frequent these forums have thick enough skin to ignore all the negativity flung around here sometimes. First, some of you guys gripe because development on the game was rumored to be cut short, and now you gripe because they are continuing development on the game. :nope:

No ones griping they are continueing the game
I am not
The more after sales releases the better

I am griping about the usual lack of attention

If the original quote is true concerning a type XVIII then as posted before its BS
If the pics showing the type XXI are true again its BS

I am sure there are plenty of ppl willing to pay for an addon on to add uboats
Me included
But hey give us a little credit

I would much rather see a boat that did serve in the IO
A IXC
Certainly not a boat class that only had 2 built and not completed or another class that made only a couple of patrols - the other end of the globe - and never fired a shot in anger

Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXI

:roll:

denis_469 10-31-07 02:18 AM

BBW - you right - in picture submatine type XXI.
I think that would be best if sich graphic made for SH III instead this patch for SH IV. That is planned dev team is dream only. I not talk about type XVIII - I talk about fuel for it's submarine. Where submarine can take aurol in it theatre? In Japan it's uel not produce during WWII. If it question would not resolved - it means that dev teams made nuclear submarines.

Chock 10-31-07 03:42 AM

Have to agree with some of the other comments on this thread that it's a bit out of order to start slamming into this add-on before you know too much about it.

Even if you have no interest in a German campaign, and only prefer US versus Jap stuff (notwithstanding the other combatants) you might at least like the fact that it would bring in players who would otherwise stick with SH3, and if more people play SH4 (in whatever form) then it is likely to increase the possibility of other add-ons for it, ones that might be more up your street, such as playable Jap stuff or whatever.

Can't you understand that this might even be a test marketing type of thing to see how an add-on might be received before committing to something more costly? Really people, try thinking a bit before you rip into stuff.

I can't understand the way people instantly want to jump on things and slam them, with only a press release to go on, it's not as if we are drowning in choice for submarine sims.

:D Chock

Prof 10-31-07 05:20 AM

Quote:

Originally Posted by bigboywooly
I am griping about the usual lack of attention

If the original quote is true concerning a type XVIII then as posted before its BS
If the pics showing the type XXI are true again its BS
...
Even in the link that Neal posted the pics dont match the text
"Playable Type XVIII"
Pic of a type XXI

:roll:

Wasn't the XXI a slight development over the XVIII, but with electric propulsion instead of the H2O2? I've just looked the XVIII up on Uboat.net and the dimensions given are very similar to the XXI...I've not found any pics of the XVIII, but it seems reasonable to me that the designs would have been very similar.

Does anybody have any pictures which prove otherwise?

Rockin Robbins 10-31-07 06:21 AM

That explains a lot
 
Quote:

Originally Posted by sober
I tried to make an addon out of a toilet roll and two sticks but it didnt work .

These are highly sophisticated and possibly dangerous add-ons, executed by professionals and should NEVER be tried at home.:sunny:

Snakeeyes 10-31-07 06:31 AM

While ANY new submarine software is good to see, I'd just like to say... HUH?

I mean, looks neat but frankly it seems like a dumb ass concept. If it is a first step to seeing SHIV graphics in the Atlantic then so be it.

Chock 10-31-07 06:37 AM

Quote:

Wasn't the XXI a slight development over the XVIII, but with electric propulsion instead of the H2O2? I've just looked the XVIII up on Uboat.net and the dimensions given are very similar to the XXI...I've not found any pics of the XVIII, but it seems reasonable to me that the designs would have been very similar.

Does anybody have any pictures which prove otherwise?
Just scanned this, hope it helps:

http://i78.photobucket.com/albums/j1...U-Boatscan.jpg

:D Chock

Rockin Robbins 10-31-07 06:43 AM

Potato Patahto
 
Quote:

Originally Posted by Hartmann
Quote:

Originally Posted by KrvKpt. Falke
But maybe the devs themselves will do "Atlantic mod"? :) I mean: now Indian Ocean and monsun boats in first addon, Atlantic in second? (British subs in third:))
I think it would be easier and cheaper for them to expand SH4 in that way than making SH5.

I doubt this because it means a lot of time and money, but they can give enough samples or indirect information to the modders about "how do it" .:yep:

Either way, all those Atlantic ports, including terrific U-Boat pens at Kiel point the way to the future much better than my tea leaves have been. Ubi already spent much time and money to produce those artifacts. Game companies are economic machines. They do not spend resources without a clearly focused goal.

If it is modders, we have the best right here. If it is a future add-on, then it is important that we support present add-ons. Otherwise they will, as economic machines, execute procedure: cut our losses.

Halo is not a simulation, but a video game. Among its features was a space ship interior much larger than its exterior. When players actually measured the elements and discovered it, their reaction was not one of "this is unacceptable--don't buy this piece of garbage" it was "Cool! Look what we found!" Halo 3's release had people standing in lines at Wal-Mart at 2:30 AM. What is our problem?

Do we read Edward Beach's Run Silent, Run Deep series and say it isn't historically accurate, and we won't read the books? "THEY NEVER HAPPENED! How dare Beach do such a thing. This is a blatant travesty." No, we name great mods after them. We learn from them. They enrich our lives.

Similarly, a what-if scenario, so long as it is based on characters, including submarines, available at the time, or which could have been made available, is no travesty. It is nothing but a computer interactive version of "Cold Is the Sea." No travesty. No catastrophe. No reason for angst. No reason to bite the hand that has fed you so well thus far. This is a reason to celebrate!:up:

The future must be paid for. Ante up!

The General 10-31-07 07:24 AM

Quote:

Originally Posted by Neal Stevens
I think the most valuable aspect of this is, Ubisoft is keeping the Romanian devs at work on a submarime sim.

I couldn't aggree more Neal and I for one am absoloutely thrilled to see an add-on for a Silent Hunter sim. GO Devs:up: Down with all the Haters:down: How can you look at those screen shots and be anything but delighted?


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