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-   -   [REL] JSGME v2.0.0 now available! (https://www.subsim.com/radioroom/showthread.php?t=123909)

nikbear 11-01-07 07:01 PM

Has anyone found out if you have to disable your mods before installing this minor update:hmm:

JScones 11-03-07 03:36 AM

Quote:

Originally Posted by Capt. Shark Bait
realliy like this little proggie:rock: . got a suggestion for the next version. can a button for select all be added so you can delete, enable/disable all at once rather than one at a time? it's make things easier when adding something major to Sh3 cuz it's rather time consuming if you have 30+ mods

:hmm: You have read the help file haven't you?

JScones 11-03-07 03:37 AM

Quote:

Originally Posted by nikbear
Has anyone found out if you have to disable your mods before installing this minor update:hmm:

I think my instructions, *both* in the first post of this thread *and* in the installer preamble are quite clear. ;) :up:

3Jane 11-03-07 05:34 AM

Hi,

I use the skin-packs for merchants, escorts, destroyers and capital ships. With the earlier version of the JSGME in the GWX installation, all four packs activated without any conflictor other messages. But with the new version when I activate the other three skin-packs after the 'capital ships' pack (destroyers, escorts etc), I see the message saying some of the date related files have already been altered by the capital ships pack and activation could create problems in the game. Is it safe just to activate all four packs anyway, as the game ran fine with all of them activated with the earlier JSGME version.

(pre 2.0.0 JSGME) mods activated mods list.
http://img254.imageshack.us/img254/7938/39082782kf5.png

**edit: Everything seems to be working fine so far though.

Capt. Shark Bait 11-03-07 06:55 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Capt. Shark Bait
realliy like this little proggie:rock: . got a suggestion for the next version. can a button for select all be added so you can delete, enable/disable all at once rather than one at a time? it's make things easier when adding something major to Sh3 cuz it's rather time consuming if you have 30+ mods

:hmm: You have read the help file haven't you?

umm... not really lol
oh, so that's what that button's for :D

JScones 04-24-08 09:00 AM

FYI latest info on JSGME development over here.

From now on the SH4 Mods Workshop forum will be the primary source for any announcements pertaining to JSGME. It's just easier for me to keep things in one place rather than scattered around.


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