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But if you make a contact report
You might be given orders to attack or to leave it alone. It adds to the game. If you are told to attack it adds to the give list of missions and if you are succesfull you get extra renoun points for compleating it.
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The USN would have always told you to attack.
If the contact is running away at 24 knots, being told to attack it will certainly result in mission failure, too. If I made sensors with a rear blind spot, I'd be inclined to make an identical version without the blind spot. Actually, is there anything that disallows 2 of the same type of sensor? Say you have AI_Visual (default) set to be a 360 small warship sensor for the DDs. AI_Visual_A is a Capital ship version with a wedge to the stern, but the range is rather a lot farther than the DDs have. Give the BBs BOTH. At the shorter DD range, they'd have 360 vision, but outside the DD range circle to their horizon they'd have a wedge open astern. Actually, if this worked, there might be a new technique we could try. Make a long range (as long as appropriate for a ship like a DD to spot another large ship). Give it the worst possible sensitivity for that range to detect a ship at whatever range. Ideally, it would then be blind to a sub to some amingly close range. Say it sees a BB at 8km (assuming the max visual is 8km), but doesn't see a sub until 500m making flank, and won't ever spot a scope. Then add a second visual that only goes to 2000m, but dialed in so it can possibly see a sub depending on speed at night at 2000, but if the sub is good, he can avoid detection til a much shorter range. tater |
Truthfully, i dont send contact reports, so i could care less. I particualrly don't care to see allied planes taking way from MY tonnage :lol: So to me, a rear blind spot isnt that big of a deal. But it would give the added bennfit for being able to trail something to send off a report. Regardless the whole visual sensor needs revamped. I honestly don't know why they went with just AI_visual accross the board...... AGAIN. Im pretty sure DTB got his concept on visual sensor implentation to the games developers, but for the life of me i dont know why they didnt do it. Too much work, too little time to do it in i guess. *shrug*.
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Well, new visuals might at least allow night surface attacks.
Course once escorts get radar that seems moot anyway. Maybe I should put a dumbed down (a little) AI_Visual on DDs, and add a new radar. The new radar would be very short ranged, and could pick up a surfaced sub, but not a scope. Then the sub at night can sneak in to ~1000 yards, at which point the "radar" can spot him. When better (type 21 or 22) radar comes along, it gets replaced since that radar would spot them anyway. Kind of a weird take on the type 13 problem... tater |
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Take a look at this concept:
http://aycu30.webshots.com/image/317...0278417_rs.jpg 1.- A sub would be in danger of being spotted in any case in the red area, depending on light, profile and such. Can be used to fine tune the current visual sensor. 2.- In the orange area, the sub would be in danger of being spotted if fully surfaced or with scope extended. Decks awash should reduce the danger greatly, and peri depth exclude it. 3.- In the yellow area, the sub would only riske being spotted if running in the surface with a high periscope. How does that all sound? Seems possible? I have no idea if giving the sensor a minimal heigth is possible, but the concept could be worth testing :hmm: |
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Maybe one should blame movies like Operation Petticoat? :lol:
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And "U-571"? :arrgh!:
Seriously - It has very little to do with movies... |
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SH4 will be modded as it is now, teams are already working on bits and pieces of the game. The foundation has been set. I beg to differ that there is no interest in the PTO. The last 3 years the only game to play was SH3 with a side dish of GWX to keep the appetite wet. I would suspect that quite a few will and are tired of the same old hash on the plate. Time for a menu change. I changed my menu. Sh3 is back on the shelf. Stating that there is no interest in the PTO followed up by someone on the GWX team as confirmation is a serious overgeneralization. Come on Duci, look at the new faces in SH4 and for the love of the game are modding like mad! There are plenty that love the PTO and now that these individuals have a canvas to paint a new game, it will florish. The interested ones are doing their thing and it is growing. SH3 out of the box was good for about 3 months on my computer. GWX wet my apetite and brought me back in. I want to grow with SH4 and read the books, watch the movies with just as much furver as I did with the ETO and SH3. It has already begun. |
I agree with Duci though, I hope this place never inherits the SH3 secret service tactics where everything is kept behind closed doors, or you get hammered if you don't follow 'strict' rules. Modding is about sharing and learning as a community. Not as an individual. I hope we keep that spirit in here ;)
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Good idea hitman. I will try it.
FWIW, I tried the 2 visual sensor idea last night, and it didn't seem to work. The outer band certainly DID work, the sub was not detected, but even though I added a second O node to minekaze to test, but I'm not sure the game will use it. Given that they almost all get radar later anyway, it seems like adding a fake early radar that only can detect a sub very close might be the way to go. tater |
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Like everything that doesnt suit your mindset. :roll:
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You picking a fight with me?
Your head is so far up KL's ass, you probably need a snorkel to ****ing breath. |
No sir, I'm not picking a fight with you. Are you picking one with me? BTW, could you remove the word 'ass' from your post, I find it every offensive.
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edit: and no im not, i said what i meant to say. I don't give a rats ass if the word offends you or not. Edit: *sigh* This folks is the GWX "Good ole boy" net work, in action. Subtle jabs, but surgically made to strike the right cords. Its always a propaganda war, of which they always win. Now i remember why i stopped posting here for awhile. I need to make good on that and not come here anymore. Kinda like how other modders did, and why SH3 modding is a 1 pony show. No game is worth these types of "reindieer games" screw this crap, it will never end. |
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