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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

ming 09-06-07 11:30 AM

Nice! Keep this stuff comin!

onelifecrisis 09-06-07 12:55 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hitman
Yeah I would say that the only things extra programmed in SH4 (And thus not portable to SH3) are transparent water and 3D wakes. Probably 99% of the rest can be copied and ported at least to a big extent.

Have you ever been going to periscope depth, changed to outside camera and looked up at your sub from under the water as it's gaining depth? It's 'transparent water' there but not from top looking down into the water. The key is to find out why from below looking up is ok but not from top looking down. I'm hoping to discover something from looking at the SH4 files.

I don't think it's really transparent - I think it's reversed reflections. The same method by which the sky and the sub are reflected when above water, is used (sort of reversed) to create the impression of transparency when below the water - I think. It's just a theory but I thought I'd mention it in case it helps / saves you time :)

Anvart 09-07-07 06:34 AM

People have different tastes, therefore this subject is very ungrateful job ...
Already much modders did the same jobs ...

TheDarkWraith 09-07-07 06:53 AM

Quote:

Originally Posted by Anvart
People have different tastes, therefore this subject is very ungrateful job ...
Already much modders did the same jobs ...

Anvart, please explain what you mean. Are you talking about the reflections or the porting of the SH4 particles.dat and materials.dat? If you're talking about the reflections I agree somewhat as until the golden egg is found on how to make the water transparent it's just another 'reflection mod'. But the porting of SH4's particles.dat and materials.dat is a whole other story.

mkubani 09-07-07 08:44 AM

Keep up the good work Racerboy. I do hope you will make a nice pack that can be installed on top of the upcoming GWX 1.04... :up:

Hitman 09-07-07 09:00 AM

Quote:

I don't think it's really transparent - I think it's reversed reflections. The same method by which the sky and the sub are reflected when above water, is used (sort of reversed) to create the impression of transparency when below the water - I think. It's just a theory but I thought I'd mention it in case it helps / saves you time :)
Could very well be, and was already tested by Flakmonkey (?) in another thread, though in the end it was dropped IIRC:hmm:

Hope you are right, but anyway water transparency is only interesting if you are on an airplane....from the surface you would need to be very close to the silhouette of a submerged submarine :88)

wildchild 09-07-07 09:59 AM

got my hit spray right now and my peak

http://img527.imageshack.us/img527/5...7434328kn1.png


http://img130.imageshack.us/img130/3...2831234wx3.png

working on platforme.dat in sh4 see what i can get out of that mmmm:doh:

onelifecrisis 09-07-07 12:56 PM

Quote:

Originally Posted by Anvart
People have different tastes, therefore this subject is very ungrateful job ...
Already much modders did the same jobs ...

You're right, but the people who's tastes the mod suits won't be ungrateful. I've tried various particle mods and for my two cents this one is shaping up to look really good, so don't be put off RB!

TheDarkWraith 09-07-07 07:24 PM

OneLifeCrisis PM'd me with a challenge: make the splash that rises from the torpedo explosion on impact with a ship reflect on the water. Seeing that I love challenges I set out to make it happen. Well along the way (I got it to work) I thought to myself you know these torpedo explosions are rather bland. Water rises and falls but where's the damage fragments?? I mean a hole was just put in that ship, you'd think that there would be some debris flying wouldn't ya? So I had to fix that. I've added debris (and flaming debris) to the torpedo impacts and the fragments reflect and make splashes when they hit the water. Here's some screenies of a torpedo impact (and no the ship did not explode - it wasn't a splinter_explosion - this is just from the torpedo impact):

Note the reflections of the flying debris and of the rising water splash:

http://static3.filefront.com/images/...josbitnvsh.jpg


http://static3.filefront.com/images/...hbcrmqkpgz.jpg


http://static3.filefront.com/images/...lbgfaigemz.jpg

More to come......

onelifecrisis 09-07-07 07:52 PM

:rock:

That looks great! :D

I can't wait to try this with the SH4 scene.dat...

Reece 09-07-07 08:49 PM

Wow, that's great RB, you really amaze me with your devotion to modding!:yep: Now about the download .... :D

TheDarkWraith 09-07-07 08:54 PM

Quote:

Originally Posted by Reece
Wow, that's great RB, you really amaze me with your devotion to modding!:yep: Now about the download .... :D

I have to add debris to the deck gun explosions......I hope to have a download available here soon.....

TheDarkWraith 09-07-07 11:28 PM

Sorry all. Had a finger fooboo while trying to add the debris to the deck gun explosions. Couldn't figure it out so I restored from my backup and thus here's the version that includes now the reflections of the water rising, the debris that flies when the torpedo impacts and explodes on the ship, and the reflections and water splashes from the falling debris:

http://rapidshare.com/files/54150464..._ALPHA.7z.html

Oh yeah I threw in a quick oil fire and smoke also right above the impact that fades out as the water is falling. Looks pretty darn cool! :|\\ :rock:

Reece 09-08-07 12:07 AM

:up:

d@rk51d3 09-08-07 01:03 AM

Ooooooohhh Yeaaahhhhh!:|\\

Reece 09-08-07 05:44 AM

Got a bit of a glitch with this last version RB:
http://i66.photobucket.com/albums/h2...ehk/Glitch.jpg
This only seems to happen with torpedo hit, the previous version was only yesterday & was ok.:yep:

TheDarkWraith 09-08-07 06:04 AM

Quote:

Originally Posted by Reece
Got a bit of a glitch with this last version RB:
http://i66.photobucket.com/albums/h2...ehk/Glitch.jpg
This only seems to happen with torpedo hit, the previous version was only yesterday & was ok.:yep:

Will look into it. Should be easy fix.

mkubani 09-08-07 11:11 AM

Superb work.

iambecomelife 09-08-07 11:58 AM

Great job Racerboy - I have a request for you. If you haven't already done it already, could you please slow down the speed of the smoke? The original smoke in SH4 blows so fast it feels like there's a gale, or something. I tried to slow it down myself but I ruined my particles.dat file and had to reinstall. :damn:

Adriatico 09-08-07 05:58 PM

Well, shape, size and timing of impact splash are great!:yep:
But "fireworks" are sometimes - too dense, too bright... small ships seems to be carrying a bulk load of phospore - when hit (just personal preferences...)
Smoke a bit - too fast...
Real problem is light box with each hit:

http://img442.imageshack.us/img442/5165/sh11oi5.jpg


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