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Nice! Keep this stuff comin!
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People have different tastes, therefore this subject is very ungrateful job ...
Already much modders did the same jobs ... |
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Keep up the good work Racerboy. I do hope you will make a nice pack that can be installed on top of the upcoming GWX 1.04... :up:
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Hope you are right, but anyway water transparency is only interesting if you are on an airplane....from the surface you would need to be very close to the silhouette of a submerged submarine :88) |
got my hit spray right now and my peak
http://img527.imageshack.us/img527/5...7434328kn1.png http://img130.imageshack.us/img130/3...2831234wx3.png working on platforme.dat in sh4 see what i can get out of that mmmm:doh: |
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OneLifeCrisis PM'd me with a challenge: make the splash that rises from the torpedo explosion on impact with a ship reflect on the water. Seeing that I love challenges I set out to make it happen. Well along the way (I got it to work) I thought to myself you know these torpedo explosions are rather bland. Water rises and falls but where's the damage fragments?? I mean a hole was just put in that ship, you'd think that there would be some debris flying wouldn't ya? So I had to fix that. I've added debris (and flaming debris) to the torpedo impacts and the fragments reflect and make splashes when they hit the water. Here's some screenies of a torpedo impact (and no the ship did not explode - it wasn't a splinter_explosion - this is just from the torpedo impact):
Note the reflections of the flying debris and of the rising water splash: http://static3.filefront.com/images/...josbitnvsh.jpg http://static3.filefront.com/images/...hbcrmqkpgz.jpg http://static3.filefront.com/images/...lbgfaigemz.jpg More to come...... |
:rock:
That looks great! :D I can't wait to try this with the SH4 scene.dat... |
Wow, that's great RB, you really amaze me with your devotion to modding!:yep: Now about the download .... :D
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Sorry all. Had a finger fooboo while trying to add the debris to the deck gun explosions. Couldn't figure it out so I restored from my backup and thus here's the version that includes now the reflections of the water rising, the debris that flies when the torpedo impacts and explodes on the ship, and the reflections and water splashes from the falling debris:
http://rapidshare.com/files/54150464..._ALPHA.7z.html Oh yeah I threw in a quick oil fire and smoke also right above the impact that fades out as the water is falling. Looks pretty darn cool! :|\\ :rock: |
:up:
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Ooooooohhh Yeaaahhhhh!:|\\
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Got a bit of a glitch with this last version RB:
http://i66.photobucket.com/albums/h2...ehk/Glitch.jpg This only seems to happen with torpedo hit, the previous version was only yesterday & was ok.:yep: |
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Superb work.
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Great job Racerboy - I have a request for you. If you haven't already done it already, could you please slow down the speed of the smoke? The original smoke in SH4 blows so fast it feels like there's a gale, or something. I tried to slow it down myself but I ruined my particles.dat file and had to reinstall. :damn:
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Well, shape, size and timing of impact splash are great!:yep:
But "fireworks" are sometimes - too dense, too bright... small ships seems to be carrying a bulk load of phospore - when hit (just personal preferences...) Smoke a bit - too fast... Real problem is light box with each hit: http://img442.imageshack.us/img442/5165/sh11oi5.jpg |
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