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-   -   [TEC] Altering ship eqp files (https://www.subsim.com/radioroom/showthread.php?t=119338)

tater 09-12-07 12:18 AM

I messed with volume and size and I got a BSOD, not the usual CTD.

tater

lurker_hlb3 09-12-07 12:26 AM

Looking at http://www.navweaps.com/Weapons/WAMUS_Mines.htm

It appears that the MK12's were used more than the MK10

"US submarines planted a total of 576 Mark 12 mines and 82 Mark 10 mines in 36 fields."

and with a "
Weighed 1,445 lbs. (655 kg) with a 1,100 lbs. (499 kg) TNT charge or 1,595 lbs. (723 kg) with a 1,250 lbs. (567 kg) Torpex charge" that about double of a MK14. So I plan to use "double" the MK14 settings on my final version

lurker_hlb3 09-12-07 12:28 AM

Quote:

Originally Posted by tater
I messed with volume and size and I got a BSOD, not the usual CTD.

tater

bummer

tater 09-12-07 12:40 AM

I tried one with the volume AND pack size altered, and one with just the volume altered, both crashed.

I was reading the same page, dunno how I missed that about the mk12, lol.

My thought was to make the mines cost 0, and up the cost of mk10 and mk14 fish to soem small value. If you've been wasting fish, and not making sinkings, you have to take mines on a mining mission :D

tater


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