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:roll: ..........................:damn:
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Got Sergbuto's permission - be patient --> WIP
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SquareSteelBar |
news on that?
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oh man, just when I thought I was seeing the light at the end of the tunnel for the exhaust smoke on the AI subs sounds like here comes some more......:doh:
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In my opinion smoke should come before water. Kind regards and many thanks for your work:rock: |
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This combat flag could lead me to see how 'switches' are coded and thus could lead to other enhancements in my mods. |
Racerboy thank you for your interest to do this mod. I apreciate very much.:D
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I can't imagine why this can't be done in either the same way as Anvart's RDF loop implementation or Ref's RDF loop implementation.
For example, the player presses a key combination which raises the flag...they press a key combination which lowers the flag. Obviously this can be done as Anvart has shown with the RDF loop. With this method, if the player wants the flag raised for the whole patrol, including under water, let them do so. It will look like crap underwater, but... Alternatively, although this one is less "realistic", the flag could automatically appear when surfaced and automatically disappear when submerged, just like with Ref's RDF loop approach. I like the former approach better, as it lets players determine when the flag appears and doesn't just raise it whenever surfaced. For AI boats, I wouldn't bother. Would look silly. Now, a smart person could prolly also adopt this approach for pennants. Would be a bit cruder, as there'd be no way to determine the exact number of pennants to display, but if by pressing a key combination a set number of pennants are raised, then that may make some players happy too. Again, those who want the realism would only raise the pennants upon entering home port after a successful patrol. Might sound simplistic, but Ref and Anvart have both proven that such approachs are possible. So why don't you start off asking one of them? |
I need Anvart's and Ref's files that included this rotating RDF loop so I can dissect them and see how they did it. Can someone give me links to them?
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Hi Racerboy,
To download GWX files, please go here: http://www.subsim.com/radioroom/showthread.php?t=102096 |
well guys now that I know where the RDF loop is made I have some ideas....:hmm:
It just hit me that I should be able to make this flag disappear when you submerge rather easily! What I need to test this idea is: - a sub with a flag on it - the ID(s) of what they used to make the 'flag' (or it's name in the code) Remember, think big, build in small steps....... Make this work first then build on it! :|\\ |
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Tis easy to make the flags disappear underwater
Flag http://i60.photobucket.com/albums/h2...Hunter_528.jpg No flag http://i60.photobucket.com/albums/h2...Hunter_529.jpg |
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod? |
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So not important IMHO The flag disappearing underwater has already been done as the pic shows By someone a lot more knowledgeable than me :rotfl: |
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Ref |
@Racerboy
Good luck in your endeavours....but you should consider a more tactful approach when your after help mate....it often brings a swifter and more cordial response :up: |
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