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the stopwatch works perfectly. But some people thinks that it should "magically" show the target speed.
Do the math by hand (as true skippers did) and you will find the target speed. |
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@kv29: ha ha, you're a "Navy Dude" now. :p
nomad_delta |
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Stieve, what have you done to my avatar?????? :rotfl:
http://www.subsim.com/radioroom/imag...s/hangover.jpg |
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Iv changed your Thread title |
Magnetics
I read through O'Kane's (Tang) patrol reports for mid-1944 and I noticed that he states that he fired the torpedoes at a depth setting between 10 and 15 feet, depending on the ship, and using the "Contact" detonator. And this was in 1944 after the torpedo problems were supposedly fixed. Apparently he still did not trust them. And O'Kane was what? Number one or number two?
I keep using ten feet with the contact exploder with success. After the 1.3 patch I'll try 'em again, but for now.... Horst. |
Mag. and Inf. were terrible in the early years. Just aim for the bottom 2/3rds on the ship and change to contact.
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Those Mark 14 torpedoes are really tricky. :88) I attacked a tanker in a convoy. In my first salvo, 3 detonated prematurely (I had selected contact) and the last one was a dud.
I turned around and fired my aft tubes: the first torp detonated right undernearth another merchant that had gotten in the way. I'm not sure if it detonated because of magnetic influence (I had selected contact) or if it just HAPPENED to prematurely detonate right underneath the merchant. :D Anyway, it broke the merchant's back. Nice run of luck.:arrgh!: I later managed to sink the tanker, but spent all of the rest of my torps in the process. |
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