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Well I FINALLY think I got the hang of this. Intercepted a convoy nw of the phillipines at night and sunk a destroyer and passenger carrier w00t
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I use Real Fleet Boat but I dont use manual TDC because I'm the skipper of the boat and thats what the crew is for.
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success!!!!
I cheated a bit by disabling RFB (I recommend doing this to obtain your first successes as monitoring your mistakes is much easier), but I'm hitting ships now! I thank all of you for a thread of gold. The satisfaction of hitting a ship with full manual targeting is like no other! Now if I can get my wife's grandfather's boat Kraken and avenge some of their loss of credit for ships sunk I'll be a happy man. No Kraken wasn't always a rollercoaster in Tampa, FL! The original ride was much more perilous than that.
After repeated success I'll go back to RFB (what a great mod!) and get some real experience. |
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I am not hitting with manual TDC all the time either, but I am having some sucess. Here are my suggestions:
1 get close to the target track, 1500 yds or less 2 range is the least important factor in the firing solution, and the target book is extreamy difficult to use, so forget about it. identify the target type and enter a mastheight that is the average for that class of ship, for example, for a heavy cruiser, use 119ft. All you really need to know is the mastheight, so if you can get it exact, great, if not , use an average. forget about finding the target in the book and clicking on the little square 3. Set up a 90 deg shot or as close to 90 deg as possible 4 use the map and a stopwatch to estimate speed. This is the critical component of the TDC. A slight error here willl result in a miss. 4 Set torps for fast speed. AOB only needs to be close, not exact. If you have a good speed calculation, and are withing 1500 yds, at about a 90 deg angle to the target track, your chances for a hit are very good. I hope this helps, Joe S |
I have about a 75% success rate with manual TDC (aiming at one ship though). What I can't seem to figure out is how I can quickly target the next ship and "shoot from the hip" so to speak. The data from the previous target is still locked in the TDC and it doesn't seem to wanna clear out.:hmm:
Has anyone got that down pat? I surely would like to know what steps are involved how it's done :oops: |
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It is not that hard
Thilo,
You just need to nail the speed and AOB. In my experience the visual you get of the AOB thorugh the periscope is very misleading. It is usually appears higher than it actually is. AND AOB IS CRITICAL. I regularly hit first targets with manual TDC from 2000 plus yards. Switching to the second target is another story. But I digress. Use the protractor on the chart page to measure the AOB. Once you get it right, PK will keep it updated. Use the chornometer and the pencil on the chart page to nail the speed. I went through the same frustrations you are. But once I realized my AOBs were the problem, things really started clicking. Rafter11 |
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TDC reset
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I am having the same problem. I have even checked the attack plot and find the second target circled and the white line looking ok. Yet when I fire the torps they head for the old target 1. The strange thing is that if I sail around for half a day or so the problem goes away and TDC will take new data. If this is a bug, I hope the devs will fix it in 1.3. Rafter11 |
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