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-   -   [REL] RFB 1.11 is here. (https://www.subsim.com/radioroom/showthread.php?t=110436)

jimmie 04-03-07 03:12 PM

edit: sorry, my mistake, post deleted.

anyway, to say the least, I was talking about software versioning system (in software development world) and 1.1 is not 1.10 etc.

People who're not in software devlopment world often confuse version system like, after 0.9.9, they think it's 1.0.0 but actually we can go 0.9.10 etc. SH game patch version has not taken strict rules such as odd/even number for stability or build numbers etc (that's for internal real development), however.
Many people also don't know how we developer define "alpha" or "beta" in dev stage but they tend think it's "degree of bugs the app contains" etc.

Beery 04-03-07 04:34 PM

Quote:

Originally Posted by Beery
I found the problem. It's in the CareerStart file. I'm going to do a bit of testing to make sure it's the only problem, then I'll release a new version later today.

Here's version 1.11 of both mods:

The Real Fleet Boat mod

This now also contains U-Bones' campaign fix.

The Pacific Theater mod

Both have been updated with the fix for the "April Fool's Day" bug in the Aleutians.

Beery 04-03-07 04:50 PM

Quote:

Originally Posted by jimmie
anyway, to say the least, I was talking about software versioning system (in software development world) and 1.1 is not 1.10 etc...

My system isn't meant to follow any rules or guidelines followed in the software developing world. What it's meant to do is to make it easy for anyone to quickly understand what mod goes with what version of the game. So...

If a player has version 1.0 of the game only mods starting with 1.0 (i.e. 1.01, 1.02, 1.03, etc.) are built for that version. So mod 1.11 goes with version 1.1 of the game and mod 1.35 will go with version 1.3 of the game). It's a simple rule that has saved players hours of confusion and it's saved me from tearing my hair out, which often happened in my earlier mods when players didn't read the readme file and tried to install mods meant for version 1.4 over version 1.0 of the game.

It's not foolproof, but it is the most fool-resistant system I know of.

akdavis 04-03-07 05:33 PM

Quote:

Originally Posted by Beery
Here's version 1.11 of both mods:

The Real Fleet Boat mod



The Pacific Theater mod

I must have missed something, but what is the other mod?

Beery 04-03-07 06:22 PM

Quote:

Originally Posted by akdavis
I must have missed something, but what is the other mod?

It's the version of the mod for those who just want the additional start dates and the Alaska base. It has nothing else in it. I called it the Pacific Theater mod because the addition of Alaska really means it covers all the Pacific Theater.

mookiemookie 04-03-07 09:43 PM

Thank you for releasing this, Beery. I remember RuB being the very first mod I ever downloaded for SH3, before there was even such a thing as Grey Wolves. Glad to see that you're continuing the great work!

Gammel 04-03-07 10:30 PM

Thx for the fix, Beery! :rock::up:

donut 04-03-07 11:23 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by Beery
I found the problem. It's in the CareerStart file. I'm going to do a bit of testing to make sure it's the only problem, then I'll release a new version later today.

Here's version 1.11 of both mods:

The Real Fleet Boat mod

This now also contains U-Bones' campaign fix.

The Pacific Theater mod

Both have been updated with the fix for the "April Fool's Day" bug in the Aleutians.

? Do both have,JimiMadrid's 'Greenlight' and 'Icons' mods - both make the user interface a lot easier to use. wanted "Greenlite",w/Pacific Theater ,Thxs.

Hitman 04-04-07 01:52 AM

Beery could you please update the link to the latest version in the first post of this thread? Many users get lost when browsing through a long topic and having links updated in the first post is always wellcomed:up:

Beery 04-04-07 06:20 AM

Quote:

Originally Posted by Hitman
Beery could you please update the link to the latest version in the first post of this thread? Many users get lost when browsing through a long topic and having links updated in the first post is always wellcomed:up:

Done. :up:

Beery 04-04-07 06:27 AM

Quote:

Originally Posted by donut
? Do both have,JimiMadrid's 'Greenlight' and 'Icons' mods - both make the user interface a lot easier to use. wanted "Greenlite",w/Pacific Theater ,Thxs.

Only RFB has that right now. I figured that the PT mod was aimed at people who mix and match mods, and they would want a very simple mod to add to the stack of mods they already use.

E.Hartmann 04-04-07 09:58 AM

Hey Berry,
Could you implement the watch fix in your next release? You added almost everything I love but not that. The second hand is messed up and the watch is huge!!

Beery 04-04-07 11:03 AM

Quote:

Originally Posted by E.Hartmann
Hey Berry,
Could you implement the watch fix in your next release? You added almost everything I love but not that. The second hand is messed up and the watch is huge!!

Sure thing. I'll go get it right now. :up:

609_Avatar 04-04-07 11:34 AM

Great job once again, Beery! Thanks for all your hard work. It's tough keeping up with you and your quick updates! :up:

cdrake66 04-04-07 02:35 PM

Berry,

Great work on the RFB mod. Looking forward to future releases.

I have created a metric nomograph intended to work in conjunction with your mod. If you want to take a look at it you can find it here:
http://hosted.filefront.com/cdrake66/1929340

You are more than welcome to include it with RFB if you think it will add value.

I have sized it to match the nomograph in RFB such that it works with the current edits in the menu_1024_768.ini file.

I would like your permission to announce this as a general release if you don't mind. My .rar file includes your modified ini (credited to you and Hildofr) that allows the nomograph to display on the in-game map so I feel I should obtain your permission before releasing it to the general public
Regards,
Chris

Beery 04-04-07 04:11 PM

Hi Chris.

That's fine. You don't need my permission. Glad to see that there's a metric option made specifically for RFB - I was hoping someone would do it. I'll include it in RFB as an option if that's okay.

Schultzy 04-04-07 04:20 PM

Hi Beery, I hope you don't mind requests, ;) but I was hoping in the next edition of RFB, you could perhaps activate the Ctrl+W to give the weather conditions, ala the 'Flavoured to Taste' mod? The only thing I miss since swapping over.

Great start, keep up the good work! :)

Beery 04-04-07 04:30 PM

I just checked it out in the game. It's VERY nice. I wish the imperial one looked that clear. By the way, it works fine with the menu_1024_768.ini file that the other nomograph uses, so I'll only include your dds file, as the other menu file gets loaded automatically for RFB. I think there's going to be a need for a few optional metric files so I'll set something up whereby players can enable the metric stuff all at once.

Beery 04-04-07 04:40 PM

Quote:

Originally Posted by Schultzy
Hi Beery, I hope you don't mind requests, ;) but I was hoping in the next edition of RFB, you could perhaps activate the Ctrl+W to give the weather conditions...

If I can find instructions on how to do it I'll do it. :up:

clayton 04-04-07 05:25 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by Schultzy
Hi Beery, I hope you don't mind requests, ;) but I was hoping in the next edition of RFB, you could perhaps activate the Ctrl+W to give the weather conditions...

If I can find instructions on how to do it I'll do it. :up:

Please, and for gods sake remap the 'Enter' key as well! Don't know how many times I've accidently shot off a torpedo... Thanks for everything you do...


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