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edit: sorry, my mistake, post deleted.
anyway, to say the least, I was talking about software versioning system (in software development world) and 1.1 is not 1.10 etc. People who're not in software devlopment world often confuse version system like, after 0.9.9, they think it's 1.0.0 but actually we can go 0.9.10 etc. SH game patch version has not taken strict rules such as odd/even number for stability or build numbers etc (that's for internal real development), however. Many people also don't know how we developer define "alpha" or "beta" in dev stage but they tend think it's "degree of bugs the app contains" etc. |
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The Real Fleet Boat mod This now also contains U-Bones' campaign fix. The Pacific Theater mod Both have been updated with the fix for the "April Fool's Day" bug in the Aleutians. |
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If a player has version 1.0 of the game only mods starting with 1.0 (i.e. 1.01, 1.02, 1.03, etc.) are built for that version. So mod 1.11 goes with version 1.1 of the game and mod 1.35 will go with version 1.3 of the game). It's a simple rule that has saved players hours of confusion and it's saved me from tearing my hair out, which often happened in my earlier mods when players didn't read the readme file and tried to install mods meant for version 1.4 over version 1.0 of the game. It's not foolproof, but it is the most fool-resistant system I know of. |
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Thank you for releasing this, Beery. I remember RuB being the very first mod I ever downloaded for SH3, before there was even such a thing as Grey Wolves. Glad to see that you're continuing the great work!
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Thx for the fix, Beery! :rock::up:
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Beery could you please update the link to the latest version in the first post of this thread? Many users get lost when browsing through a long topic and having links updated in the first post is always wellcomed:up:
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Hey Berry,
Could you implement the watch fix in your next release? You added almost everything I love but not that. The second hand is messed up and the watch is huge!! |
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Great job once again, Beery! Thanks for all your hard work. It's tough keeping up with you and your quick updates! :up:
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Berry,
Great work on the RFB mod. Looking forward to future releases. I have created a metric nomograph intended to work in conjunction with your mod. If you want to take a look at it you can find it here: http://hosted.filefront.com/cdrake66/1929340 You are more than welcome to include it with RFB if you think it will add value. I have sized it to match the nomograph in RFB such that it works with the current edits in the menu_1024_768.ini file. I would like your permission to announce this as a general release if you don't mind. My .rar file includes your modified ini (credited to you and Hildofr) that allows the nomograph to display on the in-game map so I feel I should obtain your permission before releasing it to the general public Regards, Chris |
Hi Chris.
That's fine. You don't need my permission. Glad to see that there's a metric option made specifically for RFB - I was hoping someone would do it. I'll include it in RFB as an option if that's okay. |
Hi Beery, I hope you don't mind requests, ;) but I was hoping in the next edition of RFB, you could perhaps activate the Ctrl+W to give the weather conditions, ala the 'Flavoured to Taste' mod? The only thing I miss since swapping over.
Great start, keep up the good work! :) |
I just checked it out in the game. It's VERY nice. I wish the imperial one looked that clear. By the way, it works fine with the menu_1024_768.ini file that the other nomograph uses, so I'll only include your dds file, as the other menu file gets loaded automatically for RFB. I think there's going to be a need for a few optional metric files so I'll set something up whereby players can enable the metric stuff all at once.
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