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-   -   Sh3Gen updates and discussion (https://www.subsim.com/radioroom/showthread.php?t=105840)

GlobalExplorer 02-20-07 10:27 AM

Quote:

Originally Posted by lurker_hlb3
Noted that traffic in the Indian Ocean is not being plotted, Using GWX "monson" uboat

That's because Sh3Gen hasnt model it as a TOO. Click Sh3Gen->Resources->Map to see an exact map of the theaters modelled as of now.

http://www.global-explorer.de/conten...n/image002.jpg

Since GWX comes with new far east operations, I understand there is a need to add Indian Ocean and Pacific theaters, hopefully I find the time to do it.

Quote:

Originally Posted by Tuddley3
GE, I would be honored to help you out my friend. If you ask me to jump, I will ask you how high:up:

Thanks mate! You would help me a lot if you acted as spokesperson and pointed me the most important questions/suggestions. That way my back will be free to do more work on the program, which is probably a better way to spend it.

I will contact you by PM when I have made up my mind about the release, which should be there by next week at the latest, or so I've promised myself.

Concerning various questions asked in this thread.

Following up on the suggestions by mr chris and irish 1958 I am working on a new version 0.8.2 that will have a solution for generating maps with sinkings and lots of other stuff. Some sour wine first: They will require a bit of hand editing in the files, i.e. you must type in the text at the markers yourself, as there is no reliable way to analyze that from the savegame, and it will also be necessary to place markers in the ingame map at the correct positions. The good news is that with my solution you will be in full control of your patrol event map, and should be able to create your own map overlays once you got the hang of it. I will offer the necessary instructions with every map folder, and include a sample patrol events layer.

Version 0.8.2 will come with the improved color schemes and a patrol event map preconfigured.

Stay tuned,

GE

GlobalExplorer 02-21-07 12:27 PM

UPDATE 2007-02-21

Here is the next, and hopefully final release candidate of Sh3Gen Tracking Room:

www.global-explorer.de/sh3gen_v082.exe

And some new screenshots showing the new patrol events layer.

This is what Sh3Gen will automatically generate:

http://www.global-explorer.de/wip_thumbs/events_1.gif
http://www.global-explorer.de/wip_screens/events_1.gif

http://www.global-explorer.de/wip_thumbs/events_2.gif
http://www.global-explorer.de/wip_screens/events_2.gif

For it to work you must place markers and rulers at the right places for it to work - in the game - this should be discussed as it is probably not clear from the beginning how it works

Instructions for tailoring the new patrol events layers (this is only for advanced users):
patrol_events_instructions.txt

And a sample file with an edited map marker:
map_markers.gml

But with just a little text editing it can be turned into something like this:

http://www.global-explorer.de/wip_thumbs/events_3.gif
http://www.global-explorer.de/wip_screens/events_3.gif

OK, that'll do for now - if there is no negative feedback I will finish this over the coming weekend.

GE

Screenshot of Scapa Flow 1939:

http://www.global-explorer.de/wip_thumbs/scapa_flow.gif
http://www.global-explorer.de/wip_sc...scapa_flow.gif

danlisa 02-21-07 12:33 PM

Nice work.:up:

However your screenie links are not working. I think you have http:// x2 in all of them.

Kumando 02-21-07 12:39 PM

So to use this tracking room you have to alt tab the game right?

GlobalExplorer 02-21-07 12:54 PM

Quote:

Originally Posted by danlisa
Nice work.:up:

However your screenie links are not working. I think you have http:// x2 in all of them.

Yes thanks, I should have fixed it by now.

Quote:

Originally Posted by Kumando
So to use this tracking room you have to alt tab the game right?

Yes. Go to www.global-explorer.de to understand how my program works.

Jimbuna 02-21-07 01:01 PM

Quote:

Originally Posted by GlobalExplorer
Quote:

Originally Posted by danlisa
Nice work.:up:

However your screenie links are not working. I think you have http:// x2 in all of them.

Yes thanks, I should have fixed it by now.

Quote:

Originally Posted by Kumando
So to use this tracking room you have to alt tab the game right?

Yes. Go to www.global-explorer.de to understand how my program works.

TBH...if this is finished (as in completed) I'm really looking forward to trying it out now :yep:
Danke :up:

GlobalExplorer 02-21-07 01:07 PM

Quote:

Originally Posted by jimbuna
TBH...if this is finished (as in completed) I'm really looking forward to trying it out now :yep:
Danke :up:

I consider it practically finished - still, and TBH myself, I would appreciate if more people would actually help me with testing it!

Kumando 02-21-07 01:15 PM

Quote:

Originally Posted by GlobalExplorer
Quote:

Originally Posted by danlisa
Nice work.:up:

However your screenie links are not working. I think you have http:// x2 in all of them.

Yes thanks, I should have fixed it by now.

Quote:

Originally Posted by Kumando
So to use this tracking room you have to alt tab the game right?

Yes. Go to www.global-explorer.de to understand how my program works.

Too bad:cry: i dont like alt tabing because sometimes messes the game so i will stick with the old SH3 gen version.

Jimbuna 02-21-07 01:18 PM

Quote:

Originally Posted by GlobalExplorer
Quote:

Originally Posted by jimbuna
TBH...if this is finished (as in completed) I'm really looking forward to trying it out now :yep:
Danke :up:

I consider it practically finished - still, and TBH myself, I would appreciate if more people would actually help me with testing it!

I would have liked to oblige but a little something called 'beta testing the GWX update' had to take priority mate :yep:
But I'll def be on it this weekend :up:

GlobalExplorer 02-21-07 01:29 PM

Quote:

Originally Posted by jimbuna
I would have liked to oblige but a little something called 'beta testing the GWX update' had to take priority mate :yep:
But I'll def be on it this weekend :up:

Ok jimbuna, you are excused :up: GWX rocks!

mr chris 02-21-07 01:33 PM

Heading out on patrol again now GE. Have not found any problems with it so far you can be very proud matey:yep::yep::up:

Samwolf 02-21-07 02:08 PM

Still using the second version and all seems to be working well. No problems encountered creating or opening any of the maps

GlobalExplorer 02-22-07 11:34 AM

File uploaded yesterday was outdated ++ stop ++ Have updated correct version Sh3Gen 0.8.2 today ++ stop ++ GE

GlobalExplorer 02-23-07 11:11 AM

UPDATE 2007-02-23: Sh3Gen v0.8.2 Released

As of today, Sh3Gen Tracking Room is available from www.global-explorer.de. There you will also find the complete documentation for the new Tracking Room Functionality.

Thanks to everyone who helped me with this update during the last week!

I will take the next steps as soon as I will have rested a bit. So far I'd appreciate everyones help in spreading the news in subsim forums around the globe!

There might be more coming in the future - you never know!

GE

Kumando 02-23-07 03:48 PM

This new version is really cool Global Explorer already tried it, but the real problem is alttabing :cry: whenever i do it for abou two or three times and i return to the game, it becomes slow and sloppy. I think its because the antialiasing or something and also meses the navigation and attack map when viewd from the command room camera, so i dont really know how to solve this. :-?

GlobalExplorer 02-23-07 04:04 PM

I know Alt-Tabbing is not perfect, but it works. I normally use Sh3Gen at the beginning of a patrol to get briefed on the situation. Taking down some notes and preparing a plan in your head is recommended.

Some other suggestions from the top of my head:

-You can also exit the game but reloading takes much time ..

-You could use a second computer for the map only.

-It is also possible to use Sh3Gen when you're not playing on any older savegame you created before - no matter how old it is.

-Irish1958 suggested printing out areas of interest, the viewer has excellent printing / pdf function.

You might want to use it in between breaks if you play your patrols on several days.

GlobalExplorer 02-24-07 08:10 AM

Contrary to what I said to irish about adding a scale, I just realized that it is not really needed, as there are measuring tools in the viewer that are jolly good.

All you have to understand is that 1 unit in the viewer = 1 degree = 60 NMiles = ~ 111 kilometers. Got it?

Adding a scale / meridians / geographical place names are things which I might do in the future, but then only for the eye candy ..

GE

Tuddley3 02-24-07 09:06 AM

This is truly amazing what you have done with this already perfect program you have for us, but now I cant wait to try this new concept out. How you guys think of this stuff, is beyond me, but am glad you spend your own time to perfect an already almost perfect game. You shall expect a new signature graphic just for this occasion, you are a true friend to all of us, keep up your great work :up:

GlobalExplorer 02-25-07 08:26 AM

Thanks Tuddley! Consider yourself a "gold" customer from now on ;) No more queing or carrying bags for you, sir.

Anyone has used the mod somewhat? Can it be used to have more interesting patrols??

I ask because for me the excitement was the data processing, and the techniques involved, not actually using it so much. Most of that stuff is a by-product of learning new things for my work. You could say I got carried away a bit. Moreover, offering free tools for computer games is an excellent way to get your stuff tested in RL, worldwide, for free, so I think it's a win win situation.

It will be very interesting to see if combining that GIS stuff with computer simulations has a future or not. I find it exciting, but I could imagine it's too much for many people. As it's used extensively by the military, it should have it's place with any type of military simulation. But then, many people want games, not simulations. We will see ..

GE

Jimbuna 02-25-07 09:47 AM

I've had it installed for a couple of patrols now and I gotta give it a big :up:
I am very impressed and quite happy to state it has enhanced my enjoyment (if that were possible) of playing GWX :rock: :arrgh!:


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