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Not a complaint, just an observation.....I was detected by an armed TUG boat at 2800 meters! I was going slow in a type II at 2 knots...I have to admit I was suprised that every time I raised the scope the TUG had a zero angle on the bow indicating to me that it was homing straight in on me even while I was submerged.
Frank :cool: |
I have changed neutral ships from -1 to 1 in the cfg file so I do not get slammed for sinking them.
CFG folder basic file [RENOWN] RenownReachGridObjCompleted=250 RenownPatrolGridObjCompleted=500 CompletedPatrol=500 NEUTRAL=1 ALLIED=1 AXIS=-10 My reason (as BBW referred) was neutrals making for the enemy port was a legit target as well as those in UK bound convoys. A Yank tanker making for the UK is certainly a fair target and being penalized on a technicality will not due, IMO. However, I adhere to strict personal guidelines on this. When south of Spain I identify ships before attacking or do not attack. I often let small groups of 2-3 fat ones by that are neutral away from the legit war zone or that can not be identified as certainly making for the English. As for poor crews I have actually edited my RND so all are vet crews (3 rated). My feeling is equipment upgrades increase the enemy as the war progresses and making them easy early does not reflect real loses (again as BBW referred) I have made a couple sensors a little tougher based on past settings I was happy with but left the few GWX made a tad tougher to see if they were right. So far so good. While in past installs I had to remake all the sensors etc GWX is very close to what I did and if I had not spent so much time in this area I would not consider tweaking this fine work at all. While opinions may vary GWX is a close to perfect as SH3 will likely get and I believe getting to be a better Kaleun will solve more problems than gaming up the files. Wulfmann |
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Could easily have been a normal waypoint change Popping up your scope will lead you to get detected however Armed tug or DD the crew still have eyes lol |
:huh:the U45.....Well...I changed history :smug:
Still alive in the U45 in July 1940 |
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Sounds like a new hit song from the boys in the forward torpedo room! :up: :up: :up: (I read somewhere here too that someone was going to put a disco ball and mirror floors in their U-boat. I hope I get invited to the party!!! :arrgh!: ) |
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Call me a skeptic! :D Frank :cool: |
Skeptic
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The Asdic system in use in 1939 was unable to determine depth of a Sub. When the Sonar system came out in late '42 or '43 it could determine the depth of the Sub.I read this somewhere.I have gotten away from the escorts by going to 180 meters and shuting the motors off.(This works sometimes.) GWX is like a new game and a real challenge. Gotta luv it.:damn:
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I don't know if the Royal Navy used to send their dumbest crews in the Med, but after 2 patrols from Salamis - end 41 - I was not detected one single time, although I had DDs passing nearby and even directly overhead. Each time I was either at low depth - less than 20m - or around 90/100m going 2 knots silent running. Of course they didn't know I was there -no prior action - so they were not in search mode.
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Just wanted to express the fact that even in 1941, the british navy DDs are not the almighty, all seeing and "über" boats some people say they are...:D
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If you really want to dumb down the AI, all you have to do is increase the detecton time for hydrophones and sonar in the sim.cfg.
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I myself wouldnt want to dumb the AI down, it seems that others are having random encounters of AI that is not so smart. I can digest the TUG having detected me from that range, I just dont agree with it being able to track me exactly each time I make a fractional peek with the scope. I dont get that, and since I dont know how to fix it just yet I will humble deal with it.
On a seperate note, I would like to know which and where the file is that gave the sub so much positive bouyancy. I'd like to fool with that a bit to see if I can get it closer to my RL experience. I think that it may be screwed, because it really can go any way, positive, negative or neutral. I hope that in SH4 they factor in a little more sub simulation. :) Frank :cool: |
Where is sim.cfg, and what changes do you make?
"If you really want to dumb down the AI, all you have to do is increase the detecton time for hydrophones and sonar in the sim.cfg." Ducimus
Ducimus, What do the lines look like, and to what would one change them? Where is sim.cfg located? |
Vikinger, not sure if you remember, but what about settings did you change the sonar/hydrophones to? I have the file opened, but not sure how far to go with it.
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sh3/data/cfg/SIM.CFG I dont have it in front of me, but you'll find a line that says, "Detection time =" under blocks labeled Hydrophone and Sonar. THey'll be the last two blocks in the file. If i remember correctly, detection time for Sonar is 10, and detection time for hydrophone is 2. To understand what these settings do, you have to understand how detection works. In the case of (active) sonar. In order for the AI to ping you have to : 1.) Be within his sonar's "cone". or otherwise be within the geometry of the beam projected. 2.) be presenting a favorable aspect, thereby showing more surface area to ping off of. (IE he has you broadside vs bows on) 3.) Be doing both 1 and 2 for X amount of time. That X amount of time is the Detection time. Stock game i think this value was around 20 or 30 (seconds). Which was one reason why in stock Sh3, you didnt get pinged very often. 20-30 seconds is often more then plenty of time to get out of the sonar's cone or change your aspect. On a side note, once you understand how the AI works, getting pinged isnt a cause of concern. It just means you screwed up. If you didnt screw up, he wouldnt be pinging. The AI doesnt just ping at random. |
I am not changing the ASW AI in GWX. It seems similar to AOTD from my experience.
HB |
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Lets take Ai hydrophone: MinRange: Is in metric value. if you increase this value a bit the Enemy ship have harder to pinpoint you exactly where you are. Means the depthcharges wont be so accurate. If they go below this value they will loos track of you meaning they have to guess a bit. Max range is metric also. And is how far away they can spot you. Max height is metric and reflect how deep down they can spot you. I prefer to have this little shallow than my estimated crusch depth. Dont forget the negative value. that means its below the surface. Min height is same. Tells starting depth to spot you / depthcharge Min bearing should be at 0 Max bearing is measured in degrees. the closer you set this value to 0 then the enemy have a more narrower search area. 0 is thier heding and 180 is behind them, if you have it set to 140 degrees. Means thier search area will go in a cone shape. So they will have some deadzon ( 140-180 degrees more or less behind the ship)where they have hard to track you/hear you if you stay out of thier limitation. Min and max elevation. is measured in degrees and tells about the vertical detection bearing is on the horizontal plane and height is on the vertical plane. Well this is how i understand how it works but of course i might be wrong. Iam not an expert at all in this and i know there are guys that know far more than i do in this out there. :) |
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