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-   -   GWX...ships have superhuman vision! They see me before my lookouts see them (https://www.subsim.com/radioroom/showthread.php?t=102394)

clayton 12-21-06 11:35 AM

Ouch, Man!

Subwolf 12-21-06 11:53 AM

Quote:

Originally Posted by Kpt. Lehmann
Very well Subwolf. You are always quite content to point out any flaw you can find in GWX.

If it is indeed broken, how about you offer some coding suggestions on how to fix things?

Looking at all your previous postings... It looks to me like you are simply on a GW/GWX witch hunt.

I'm sorry if you look at it that way. I have only pointed out a couple of things that might be fixed in a patch, to make the mod even better. I don't think that any of you in the team claim to release a perfect mod, and that is not expected either. Any problems can only be solved if lightened up in this forum.

But it's interesting to see that if a user brings up something that might be not so good about GWX it seems like it's not very appreciated around here. I don't understand why, because this is the only way to deal with these matters which the betatesters didn't catch. The whole point is to get the final mod as real as it gets, isn't it.

You shouldn't take any criticism of GWX as an insult Kpt. Lehmann, you and your team have done a great job, no question about that.

AVGWarhawk 12-21-06 12:47 PM

Quote:

Originally Posted by Subwolf
Quote:

Originally Posted by Kpt. Lehmann
Very well Subwolf. You are always quite content to point out any flaw you can find in GWX.

If it is indeed broken, how about you offer some coding suggestions on how to fix things?

Looking at all your previous postings... It looks to me like you are simply on a GW/GWX witch hunt.

I'm sorry if you look at it that way. I have only pointed out a couple of things that might be fixed in a patch, to make the mod even better. I don't think that any of you in the team claim to release a perfect mod, and that is not expected either. Any problems can only be solved if lightened up in this forum.

But it's interesting to see that if a user brings up something that might be not so good about GWX it seems like it's not very appreciated around here. I don't understand why, because this is the only way to deal with these matters which the betatesters didn't catch. The whole point is to get the final mod as real as it gets, isn't it.

You shouldn't take any criticism of GWX as an insult Kpt. Lehmann, you and your team have done a great job, no question about that.


Sometimes it is not what you say but how you say it. Constructive criticism is always helpful. But you know, there is so much GREAT about GWX that any little nit pick(not specifically you subwolf) will not be heard from me. Unless it is something grossly wrong, minor issues will not be added by me. But hey, thats just me.:smug:

crazypete 12-21-06 01:14 PM

So the searchlight analogy for sonar is right on as I discovered last night.

39'....leaving scapa and much sunken ships behind (I stop through there every patrol), 1 rear torp left. I see a destroyer cruising along so I let him have it and he goes down and oh my goodness....half the royal navy shows up.

I have 3 ships zooming around dropping DC's all over. I go down to the bottom at 72m and lay there and they never seem to loose me. I creep at 1 knot...they still find me. I creep and turn. They still circle above me.

Finally, I go to periscope depth to set up a ramming run and suddenly everyone looses sight of me and sails off. Still silent running and 1 knot.

Wierd...

AVGWarhawk 12-21-06 01:17 PM

I don't know why everyone seems to be having an issue with AI tracking. I lost a destroyer and armed trawler attempting to get into scapa. Took about an hour and I silently slipped away. Early 1940. I understand they were not that good early on and thus far that is what I have experienced.

HunterICX 12-21-06 05:06 PM

Quote:

Originally Posted by Subwolf
Quote:

Originally Posted by Kpt. Lehmann
Very well Subwolf. You are always quite content to point out any flaw you can find in GWX.

If it is indeed broken, how about you offer some coding suggestions on how to fix things?

Looking at all your previous postings... It looks to me like you are simply on a GW/GWX witch hunt.

I'm sorry if you look at it that way. I have only pointed out a couple of things that might be fixed in a patch, to make the mod even better. I don't think that any of you in the team claim to release a perfect mod, and that is not expected either. Any problems can only be solved if lightened up in this forum.

But it's interesting to see that if a user brings up something that might be not so good about GWX it seems like it's not very appreciated around here. I don't understand why, because this is the only way to deal with these matters which the betatesters didn't catch. The whole point is to get the final mod as real as it gets, isn't it.

You shouldn't take any criticism of GWX as an insult Kpt. Lehmann, you and your team have done a great job, no question about that.

We dont bite the people who disagree...but we gave you guys a manual
and what does a manual do? It explains things. if you dont read it , but catched that the AI sensors have been modificated. dont be a bloody crazy kaleun thats going to try to have a boarding party. read the manual on how this has been modified and THEN try it out for urself. then you will see...it works how it supposed to be working.

some of us are getting tired of answering the questions, what have been handled in the manual. its 182 pages big....now if you dont read it because its too long..well dont..we dont force you...but if ur like ''mmm I want to try this out if it has been modified....'' be smart and peek into the manual and see if its been explained there.

its like you subwolf getting a brand new type of plane...what have you to do first?
Right , read the manual. you cant just jump in and pretend ur in your own 737 right?

also , for Lehmann responce I can clarify that one. if you go back one page, you see he explained it. and refered to the manual.
but you just yell ''BANG! unrealistic, well How so? did you try it out urself, what did you exactly do? what speeds where you going, what speed was the convoy going, weather state? how much wind. how close where you to the enemy, and what type of ship was the enemy? and what year?

if ur declaring something UNREALISTIC , explain why and tell us what you did. then we can say its true or what you where doing wrong. its one of the both things that can help us fixing it and the rest to enjoy it.
simple as that m8,

still! you still have to be carefull as a Kaleun, never be overconvident

basic rules:

Read&Learn
Try it out
still a flaw? or think it is
Report.

NOT:

Try it out
Report a Flaw

wetgoat 12-23-06 11:56 AM

On my last patrol I was spotted by a lone small cargo,at dusk with the sun behind him, in very heavy seas, from so far away I could barely see him. I thought, ''I ain't liking this''. He got away. Later, same night, same patrol, same storm, destroyer appears out of the fog less than 400m from me. I'm thinking ''yep, I'm dead meat now'' HE NEVER SAW ME! Just like it should be, sometimes you get spotted, sometimes you don't. Seems to come down to ''luck of the draw''. I'm ok with that. I'm sure the watch on that small cargo recieved a medal for spotting us, thereby saving his ship from distruction. The watch on that destroyer also recieved a medal, but it was from my crew , not his!


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