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Your health comes first Nice to see all the same :yep: |
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is this in GWX?? if it isnt then why isnt it in gwx?
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All Very Exciting
This is Amazing as always, I posted a wish for this the other day. Serge you are amazing and your right it is all about immersion and it will be made or lost
in the flight profile. Although deck crew normally wouldnt see torpedo attack. torpedo plane would still attack other Kreigsmarine units and surely one or two of us would like to watch that. Why not rewrite to lowest minimum hieght of subject TB aircraft.??? and by way of idiotic suggestions from newbie morons...................... ........ if you cant make a bomber fire a proper torpedo (ZaunkonigI) then why not make a submarine fly and skin it as a B17 it would have machine guns and everything............LOL http://img440.imageshack.us/img440/7...9255328lc3.jpg you never know if you want it bad enough you can make a lot of stuff happen............anybody got a used B-17 skin? MM:rotfl::rotfl::rotfl: Seriously though Serge and all others working to develop Torpedo bomber Thank you for your efforts and good luck. Rocket smoke would be awesome to have, very hard to detect a rocket attack at the moment. PS.where are the existing flight profiles located. |
Just a thought, my fellow kaleuns... If we have this mod, and we encounter a plane with homing torps, what should we do..? Personally i would order crash dive, followed by a hard turn and silence, but does the torpedo have the possibility to "dive" down after the sub?
Edit; dont misunderstand, i would love to see this in SHIII! Please keep up the work on this! |
well how about this
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MM:arrgh!: PS there is a diving angle setting in the torpedo code. but probably wont go deeper than presets |
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The Hudson could only carry one torpeedo!
For your infomation here is what each major torpeedo bomber could carry (topedos) Hudson x1 Beaufighter x1 Swordfish x1 Avenger x1 IL2-T x1 Beaufort x2 SM 79 x2 HE 111 x2 JU88 X4 |
Sorry to hear about your illness Anvart
I for one really hope you manage to finish this OUTSTANDING mod matey, This mod for me is the Biggest thing missing from SH3. Here's hoping :up: |
Maybe you could just release what you have and let, say, Serg or the GWX team finish it?
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As to 3D visualizing of AI torpedos, unfortunately I did not have much time to look into that further. As I see it, the main problem is not in actual 3D visualizing/activation of torpedos in water (there are a few means to do that although your method seems to be the best) but in AI aiming/firing (torpedo travel is relatively slow) and getting them into water in realistic way. Using amun_Shell may work for AI boats (needs testing) but could be difficult for planes to make it look as a realistic torpedo drop. Anyhow, nice to see your progress with AI torpedos and hope you will get well soon. |
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Hmmmmmmmmmmmmmm
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an aircraft already in game that has the flight profile for torpedo attack when you use fido....................... [edit] this would explain the mysterious TB designations. [2ndedit] hardpoints arent something ive done any work on in this game, I dont recall seeing a hardpoint requirement just swap weapon in eqp. is that right. among the bomb rocket hardpoint designations is there a lingering code for an actual torpedo hardpoint because the implication is that utilizing it would trigger the AI to use the torpedo flight profile. MM:hmm: |
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[quote=sergbuto]
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Greetings from Germany:up: |
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Do not recall that I was successful in reducing the gun range for a specific gun but I did testing with the purpose of making the gun unable to fire untill it in certain range to the target. However, guns kept firing anyhow although I never checked how far they would fire. Anyway, as I said, those tests were conducted quite some time ago and there is some probability of errors on my side. |
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