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-   -   Atlantic-Pacific Submarine Warfare Mod by w_clear (https://www.subsim.com/radioroom/showthread.php?t=151592)

Ishmael 05-15-09 01:57 PM

I'm downloading this now, but I have a question about sensor availability that was never addressed in the original CA-24F thread. Using the original, I had no hydrophone availability in the refit periods into 1940. Has this bug been addressed in this version of your mod?

Just d'loaded and attempted to extract. It prompts for Atlantic Part 2, but none is available on your filefront page. So what's the deal?

Rockin Robbins 05-15-09 05:31 PM

OK W_clear, I'm calling you out. FRONT AND CENTER! NOW!

Sir, "My Atlantic Mod" positively sucks as a name for this!:D How about going the Prince route and giving it an unpronounceable (to English and European language speaking people) name with 帮我解 characters?:rotfl: Then WE'd have the language problem? Justice, no?

Somebody translate this for him, quick!

AVGWarhawk 05-15-09 06:35 PM

Yeah W_clear. Your mod needs a better name than "My Atlantic Mod". However, the current name certainly lets everyone know what the mod is about! :hmmm:

Hmmmmm....maybe a what to call W_clear Atlantic mod contest:hmmm: Of course W_clear gets to pick the name:03:

Rockin Robbins 05-15-09 07:37 PM

Quote:

Originally Posted by Adriatico (Post 1098394)
... on the other side I am afraid... that it means... You and GWX4 will go separate ways :down:

Sad faces are inappropriate for something healthy. The more supermods there are in a given territory the more healthy the gaming environment and the better the supermods are. You think this precludes cooperation between the two "rival" camps? NO WAY!

Just look at the cooperation between FOTRS, RSRD, TMO, RFB, Op Monsun, GFO and the Pillsbury Dough Boy. All but the Dough Boy are in "competition" but all help each other without interfering with each other's individuality. OK, he works for a pastry company and doesn't mod SH4, but that doesn't mean he's in conflict either.

Competition or coopetition as I like to say, is not the same as conflict.

W_clear 05-15-09 07:39 PM

Quote:

Originally Posted by AVGWarhawk (Post 1102018)
Yeah W_clear. Your mod needs a better name than "My Atlantic Mod". However, the current name certainly lets everyone know what the mod is about! :hmmm:

Hmmmmm....maybe a what to call W_clear Atlantic mod contest:hmmm: Of course W_clear gets to pick the name:03:

yes,thanks AVGWarhawk.


I think it's name should be: Atlantic-Pacific Submarine Warfare Mod_1.0.

Please help me change the title of.Thanks.This mod is uploading.

W_clear 05-15-09 07:43 PM

Quote:

Originally Posted by Ishmael (Post 1101863)
I'm downloading this now, but I have a question about sensor availability that was never addressed in the original CA-24F thread. Using the original, I had no hydrophone availability in the refit periods into 1940. Has this bug been addressed in this version of your mod?

Just d'loaded and attempted to extract. It prompts for Atlantic Part 2, but none is available on your filefront page. So what's the deal?


this Mod is uploading ,it's have two part.and other Sounds mod.


New sensor in it.

Madox58 05-15-09 08:33 PM

This thread is starting to remind me of this.
http://www.youtube.com/watch?v=akbflkF_1zY

dcb 05-16-09 01:23 AM

Downloaded and installed it. Here's the first observations, after some 15' into it:

What I liked:
- the intro screens

What I didn't like:
- No readme with the changes. Actually, what has been changed?
- US ships are still present in the German roster and can be found in ports, under German flag
- Atlantic is too blue & transparent to my liking
- roll & pitch still doesn't look natural (I know, game engine is borked, but still...)
- still in Spanish (not precisely a showstopper... if one speaks Spanish)
- a normal dive takes a VIIB down in just 20 seconds?????? Isn't this a little too fast?
- in fair weather (5m/s) the sub deck gets constantly covered by wave splashes / could it be because of too many splash generators in the sub model?
- there are German quick missions with Battleship Iowa and they crash the game
- ports are deprived of any life. Starting a career in 1939, I found Kiel to have only 4 or 5 docked ships.

nautilus42 05-16-09 05:36 PM

To much CTD`s
 
Hello W_Clear,

most of the SingleMissions Crashed. I like your ENV_Mods, that`s good Stuff:up:, but this "Atlantic_Mod" is mistaken, Sorry. To many Bugs:down:!!!

greetings

nautilus42

Sailor Steve 05-18-09 06:54 PM

I downloaded the current version and installed it, and here are my first impressions:

1) The period (.) and comma (,) keys don't work for looking at different ships.

2) The voices for the speed orders are wrong. They go along with the standard SH4 American voices, which are also wrong. In the original "Ahead 1/3" is given as correct, but selecting "Ahead 2/3" gives the voice command "Ahead Slow". This mod follows that mistake exactly.

3) Only Speech files are updated - the .wav files haven't been touched, which means the 'Battle Stations' commands are American, including voices speaking English.

4) When exiting the harbors one sees a pair of Ju-90 patrol bombers circling the harbor, which is nice, but they didn't enter production until 1942.

5) The Type II U-boat has 41 crew members, not including the captain. Since the original only held about 28, I think this is a bit much.

6) The Recognition Manual is missing about half the national flags, and one of the ones which is there is upside-down.

7) The entire roster for the British and American navies is included in the German roster. This means that all RN and US warships show up in the German section of the ID book, with German flags. It also means that every 'escort' I've seen so far has been a Fletcher-class destroyer flying the swastika. Also, pretty much every ship I've looked at has at least one crewman in US uniform.

If this is going to be called "the best mod ever", I'd say it needs a HUGE amount of work. So far it is unfinished and wrong. Some of the things I've mentioned are minor, but some are in need of serious revision. At this point I would say it compares very poorly to work that's already been released, not to mention work currently in production.

AVGWarhawk 05-18-09 07:10 PM

Quote:

Originally Posted by W_clear (Post 1102041)
yes,thanks AVGWarhawk.


I think it's name should be: Atlantic-Pacific Submarine Warfare Mod_1.0.


Please help me change the title of.Thanks.This mod is uploading.

I do not moderate this forum. You will have to ask a moderator that can change the title for you.

Pablo 05-18-09 10:23 PM

Thread renamed at initiator's request
 
Hi!

This thread has been renamed at the initiator's request.

Pablo

W_clear 05-27-09 07:45 PM

Quote:

Originally Posted by Pablo (Post 1103457)
Hi!

This thread has been renamed at the initiator's request.

Pablo

Thanks.

SpeedyPC 06-20-09 01:55 AM

Guys I'm totally lost do I need to add the CA-24F Atlantic Campaign Mod first before I used W_clear Atlantic-Pacific Submarine Warfare Mod 1.0.

For example the setup

1. SH4 with latest patch
2. Add SH4 U-boat 1.5
3. Add CA-24F Atlantic Campaign Mod using Generic Mod Enabler I download this last year in Oct.
4. Add W_clear Atlantic-Pacific Submarine Warfare Mod 1.0 using Generic Mod Enabler as well.

Am I correct :06::06:

And finally any other mods I can add this complete version.

Thank you.

Kipparikalle 06-20-09 11:13 AM

I was looking forward to download this because of the immersion of it being english.

But now my dreams are crushed.

SpeedyPC 06-20-09 11:18 AM

Quote:

Originally Posted by Kipparikalle (Post 1120803)
I was looking forward to download this because of the immersion of it being english.

But now my dreams are crushed.

Kipparikalle are you saying the english patch doesn't work :oops::o well I haven't tried it yet :oops::oops::oops::-?:-?:-?.

Kipparikalle 06-20-09 11:20 AM

Quote:

Originally Posted by SpeedyPC (Post 1120806)
Kipparikalle are you saying the english patch doesn't work

Yes

caymanlee 06-21-09 05:54 PM

Quote:

Originally Posted by W_clear (Post 1101486)
幸会。没想到在这里遇上同胞了。我的英语实在糟糕,亏你帮我解释。真希望你能帮帮我。这个大西洋mod包含 了一切的一切。只要安装了这个mod。其他任何mod都是狗屁。呵呵呵呵呵。

这里面包含了“环境”最新版本,各种水花,所有船只的折射,等等还有其他老外制作的mod中的精华。老外的 mod一般都有这样那样的缺点和优点,我是集中了所有他们的有点再加上自己制作的mod融为一体。所以这个 mod应该是最好的mod。


:),这里碰上同胞不容易啊:salute:

能否把你这个Mod的构思、所引用的Mod、所作的修改等等细节用中文写个说明,我可以帮你翻 译。 此外,他们比较讲究版权意见,有所引用的各种模型、数据库模型,最好都一一说明,免得口舌麻烦

我以前做DW(危险水域)的Mod,由于涉及到反汇编和版权问题,论坛上不好多讨论, 有兴趣的话一起探讨

W_clear 06-21-09 09:50 PM

Quote:

Originally Posted by caymanlee (Post 1121496)
:),这里碰上同胞不容易啊:salute:

能否把你这个Mod的构思、所引用的Mod、所作的修改等等细节用中文写个说明,我可以帮你翻 译。 此外,他们比较讲究版权意见,有所引用的各种模型、数据库模型,最好都一一说明,免得口舌麻烦

我以前做DW(危险水域)的Mod,由于涉及到反汇编和版权问题,论坛上不好多讨论, 有兴趣的话一起探讨

非常感谢你。

我在前面已经谈到了我制作这个MOD所借用的几个MOD,当然可能会有遗漏。

这个MOD最最重要的是修正了我使用的几个MOD中的某些明显的错误,特别是U艇的错误,还增加了所有SH 3里面的船只和人物,再加上我本人制作的那些环境和水花特效,使得这个MOD里的潜艇非常的真实 。

缺点就是我没有改动生涯文件,这样可能导致很多移动过来的船只无法在生涯里看到,这需要重新制作编辑生涯文 件。

鉴于目前针对SH4的GWX4正在制作当中,所以我也就停止后面的工作,我希望他们能使用我的潜艇文件,因 为我的潜艇在航行的时候,那个水花实在是太真实了,伴随着水花的声效更加的让你有身临其境的感觉。:sal ute:

caymanlee 06-22-09 03:42 AM

确实,以gwx4为基准做最好。

谢谢你的mod,玩玩看,有什么情况就反馈给你


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