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-   -   Question about Steel Beasts (https://www.subsim.com/radioroom/showthread.php?t=174202)

Gary Owen 09-26-10 10:54 AM

Quote:

Originally Posted by Werewolf (Post 1501912)
Oh I do get killed and never am able to figure out why :haha:some times I wonder if I'm completely blind.

Do not forget that Steel Beasts is military training software. One of the most powerful training aspects of the software is the AAR (After Action Review). While in the AAR, you can select to observe all units, blue and red. You can review every hit, both from the map and the world. In the world view, hits are denoted with color-coded vector lines, the colors corresponding to the type of round that penetrated. You can move around the map, viewing engagements from the victor's and the victim's aspects. You can assume an airborne postion viewing the engagements more globally. The AAR files can also be saved for review by others.

Using the AAR well will put you in front of the learning curve and before you know it, you'll be able to figure out precisely why it was that you got killed.

Fercyful 10-01-10 07:55 PM

Hola Skybird!

I HAVE THE SIMULATOR!! :woot: :rock:haha sorry for the screams/enthusiasm but two days ago it finally arrive (22 eternal days of waiting :doh: -Argentina here and NOT an esim fault, they ship it at once from California, the delay was local- (big thanks to SSnake for the support while waiting!- but luckily it arrives intact and in perfect condition, I have to pay nothing at customs and installs perfect under XP SP3 and the USB codemeter works! :arrgh!::haha:)

Iīm already 100% addicted to it (that is why I didnīt write before here...) and I canīt stop playing, trying stuff (adding skins, editor test etc )

thanks for your "tank museum" mission Skybird!! :rock: is so great for try ALL the tanks at once jumping from one to the other :rotfl2:
love it! :up:

I`m playing mainly with the Leopard 2A5DK, I use the mod for put the interior in english and I want to learn with that one the best I can. I read your tips and I will follow them, so much to try that you can get lost ! :doh: better start slow and taste the sim like a good wine!

I really recommend it to all the tank lovers! (why I didnīt buy it before? :88))

just a question Skybird , I think if you don`t know it any will know it... I can`t sleep well becuase this haha

please check these pics...

First one: under "view option" (before playing) in editor T-80 has the gunner hatch open (love the red star there :DL using a skin mod...)

http://img121.imageshack.us/img121/2...rhatchopen.jpg


Second one: I start the mission and that hatch close (FOREVER :wah:) and now the commader one is open...


http://img442.imageshack.us/img442/2...hatchclose.jpg


Third one: T-55 while playing the mission BOTH hatches are open (so nice! :shucks:)

http://img196.imageshack.us/img196/1...hatchsopen.jpg

please do you know why is in that way? I mean I love to see the gunner hatch open but while the mission only the commander one open/close (at T-80 / T-72īs also happens that) with T-55 both hatches open or close due the situation (fire, no fire etc)

can you control that behaviour in some way? using some option at editor? I know is not a killing issue but I like to know if you can control those things... In ARMA (Armed Assault from Bohemia Interactive) when you select "SAFE" the crew open the hatches and drive that way... when the see action they close them. Really want to know if here you can control those things. I try using "b" while driving those units but nothing happens...

well thanks for the patience reading all this and thanks for recommend this great simulation and for all your energy promoting it :yeah:

now time to some playing at the summer tank museum :shucks: (with the hatches open or closed! :rotfl2:)

ps: glad to know about the patch coming and I download the mission pack you post in the other topics! :rock:

Skybird 10-02-10 02:39 AM

:shucks: And another happy convert. :D

The hatches, well, I am not aware of any way you can control the gunner's hatch.

In several tanks, the gunner can open and close the sight shields, however, which is recommendable when you take artillery fire or small arms fire - even a light machine gun can damage your thermal sight or EMES or optics if it hits the right spot too often.

The TC can manually control his hatch, and should use it in deed. For example a shelling by HE artillery with just one gun tube (sometimes a battery with one gun only is used to mimic light mortars) that would not dasmage a heavy tank with closed hatches, can score a lucky hit and kill the TC or even the entire tank when the hatch is open. The AI is suboptimal in handling it, and it takes control of thr hatch and opens it when you jump to the TC's seat and the nb ack to the TC - in this case, close it again. The AI only closes it if it is aware of enemies that cna harm the tank, or an arty barrage has started. That is a porblme since in the Leo2A6 the hatch is different to the others, it is better protected, but takes around 15 or 20 seconds to close due to the hydraulic (?) mechanism.

No known mods for hatches. All skins necessarily follow the 3D wireframe model of the vehicles.

Fercyful 10-02-10 10:40 AM

Quote:

:shucks: And another happy convert. :D
yes! :salute: this is turning into a real SECT :shucks::shucks::shucks::shucks::shucks::shucks:

thanks for your replies about my the hatches madness :doh: good to know if you have it open something can happens and is not just a nice detail touch in the game :sunny:

seems like the gunner in T-55 is waiting for a bullet and he opens his hatch without problems :88)
or maybe is because the tank... you know, with hatch open or close he knows he will be dead soon:timeout: :D poor 55 and I really like the 3D model :up:

well time to.... play! :arrgh!:

Skybird 10-02-10 10:59 AM

Pepper any of the tanks, friendly or foe, with open hatches with some light MG fire. You should get a message that they are taking fire, and you should see the AI closing the hatch. After some seconds, when it sees no enemy, it unbuttons again.


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