SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Conus' SH3GWX Widescreen Mod (https://www.subsim.com/radioroom/showthread.php?t=170191)

Reece 06-02-10 08:27 AM

Thanks,:yep: did you want another test log? Is this a debug version?:hmmm:
Edit:
I tested it and it has a log file containing only this:
Quote:

Hooked Direct3D9 device: 0x179400 -> 0xea4438 count=2
Hooked Direct3D9 device: 0x16ffa0 -> 0xea55e0 count=4
Hooked Direct3D9 device: 0x182800 -> 0xea5780 count=6
Hooked Direct3D9 device: 0x182800 -> 0xea5920 count=8
Hooked Direct3D9 device: 0x1de500 -> 0xea5ac0 count=10
Hooked Direct3D9 device: 0x1de500 -> 0xea5c60 count=12
Hooked Direct3D9 device: 0x1de3e0 -> 0xea5e00 count=14

Hitman 06-02-10 08:42 AM

Conus,

I just noticed that you added my range table to the UZO. But have you checked if the values are correct?? The table is for periscopes, at 1.5x and 6x zoom, but the UZO has 7x zoom, so I suspect that the distances will no longer be correct unless you changed the aperture angle of the camera :damn:

I have the blank base file for the range table, so you can fill it with whatever numbers are correct, if you want it PM me and I'll upload it for you :up:

Seeadler 06-02-10 09:15 AM

Quote:

Originally Posted by Reece (Post 1409431)
Is this a debug version?:hmmm:

there is a switch for that in the d3d9.ini "DebugLog=false/true"

Quote:

I tested it and it has a log file containing only this:
that looks ok, all devices are created!

I don't know whether this saved some CTD's, but it's better than before with the device errors :)

BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll ;)

Reece 06-02-10 09:49 AM

Quote:

Originally Posted by Seeadler (Post 1409488)
there is a switch for that in the d3d9.ini "DebugLog=false/true"

that looks ok, all devices are created!

I don't know whether this saved some CTD's, but it's better than before with the device errors :)

BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll ;)

Thanks, those folders were either deleted automatically or weren't created, I did see them and did a search.:yep:
Cheers.

conus00 06-04-10 09:08 PM

Quote:

Originally Posted by Hitman (Post 1409452)
Conus,

I just noticed that you added my range table to the UZO. But have you checked if the values are correct?? The table is for periscopes, at 1.5x and 6x zoom, but the UZO has 7x zoom, so I suspect that the distances will no longer be correct unless you changed the aperture angle of the camera :damn:

I have the blank base file for the range table, so you can fill it with whatever numbers are correct, if you want it PM me and I'll upload it for you :up:

Oh, damn! :DL
I didn't think about that. I will PM you when I get to Tampa (sometime in mid-June) and will ask you for the file. Until then I have only very limited access to the internet.
Thanks for pointing this out for me.

Gorshkov 06-23-10 10:39 AM

What GWX 3.0 optional mods are compatible with this wonderful wide-screen GUI?

StarLion45 06-23-10 01:07 PM

A question
 
It's looking good this mod , but is there flags included :o
If it is , what buttun must I use ?
There's no "read me " text in this mod .

Thanks for all help :salute:

DirtyACE 10-22-11 03:30 PM

I'm using a 23 inch monitor with resolution set at 1920x1080, so when SH3 runs the image is stretched a little to fill the entire screen. I've looked around my GPU's software (ATI Vision Engine Control Center) to find any options for re-scaling. It seems to have an option like that, however, I cannot get it to stop re-scaling for some reason. Anyway, so I've decided to use this mod to fix the problem. The mod installed with no problems and when I ran the game it seems to have stopped any stretching and it actually looks normal now. However, there's a small drop in resolution because I believe it was originally designed to work in a 1360x768 resolution. I've read in this thread that some people have been able to get to increase the resolution. How can this be done?

PS - I have tried the resolution fix that's also floating around on these forums and was able to force SH3 to run in 1920x1080 but it still stretched out the image.

Olamagato 01-22-12 01:51 PM

Remarkable work which is beginning a full reactivation of SH3 on modern computers.:yeah: But I think that's not the end and beginning of new possibilities. :rock:
Your mod contains the first dll library which allows me to run SH3 at resolutions of 1920x1080 , 1440x900, 1680x1050 etc with always the correct aspect ratio. If you agree I would like to be able to use the files from your excellent work as a base to create new multiple GUI for full HD and similar resolutions.
ps. Your file "menu_1024_768.ini" contains a small error in [G66 I13], where in the entry "Pos = 0,256,1024,256" convert the specified value to 1360. This entry fix part of Single Player menu background. :salute:

Jettrader 03-26-12 09:31 AM

@Olamagato

I would be very much intrested in this developement. Especially for a resolution of 1920x1080 which seems to be one of the main screen resolutions nowadays!

The Mod so far is absolut great work!

Paulienator 08-28-12 04:03 AM

Is it just me or the mediafire download is broken?

Plissken_04 08-28-12 02:30 PM

Quote:

Originally Posted by Paulienator (Post 1927136)
Is it just me or the mediafire download is broken?


ftp://hartmuthaas.no-ip.org/public/S...YMODS/CONUS00/

Username & Password in my Signature!!!


So Long

Maik

Paulienator 09-03-12 07:37 AM

Thank you.

mercucio_09 09-04-12 04:46 AM

Thank you, Conus00 !

Kapitän 02-23-13 11:52 AM

Hi, I know, I posted this in another thread BUT with all of the different thread/post on this topic, I'm still a bit confused (Sorry!): :88)

1. What is the most recent version of this mod/fix;

2. Where can I get it;

3. What other fixes or graphic card settings are required?

AND

Will it work with the HW as stated in my signatur?

Thanks a bunch, Kapitän

zakarpatska 03-22-13 03:16 PM

Hi All,

I'm trying to get this mod working with GWX 3.0 and I'm having a problem that when I enable the mod the image is shifted down and to the left with the top and right hand portion of the screen left black.

Has anyone else seen this? My graphics card is a mobility Radeon 5870 and I'm using the 13.1 drivers.

Thanks.

Hitman 03-22-13 03:41 PM

Looks like either a wrong installation (Or corrupted file) or, more probably, an incompatibility of the resolution hack with your videocard. Seeadler already warned that it would not work on certain configurations :hmm2:

biosthetique 08-10-13 02:08 PM

Great Mod!...It brings a new real life to GWX gold.

I play the V3.2 on resolution 2560 x 1600 with HD full details mods (24 loaded through GJSME) and this is awesome!...

Without SH3GWXWS 3.2:

http://i1116.photobucket.com/albums/...ps6bc458c6.jpg

With SH3GWXWS 3.2:
http://i1116.photobucket.com/albums/...ps764c5733.jpg

You can see the variation of FPS on the top left hand side of the pictures (136-144=8), only a loss of 8 FPS, then on the second picture you see the white dots on the right hand side of the screen showing the gain.

I am using 2 GeForce GTX 680 combined in SLI and a resolution of 2560x1600.

It does make a huge difference when you step into the conning tower or use the canon and the machine gun. It multiplies per 2 the "Das Boot" emotion factor.

Outstanding job Conus!

Thanks a lot!...This is worth the price of a new game!...I'll send more money to Neil Stevens!.....ooo-ha!:rock:
http://i1116.photobucket.com/albums/...psb77a11a9.jpg

http://i1116.photobucket.com/albums/...ps6448ad33.jpg

speckfire 08-17-13 01:11 PM

What a great Mod !!! I love it. Thanks Conus. I got it even working using a Widescreen GWX mod on my 27" 1920x1080. Now I need to fix the AA. I really don't want to go through my Catalyst program to set it up. Is there a newer d3d9.dll file that can I use?

Delta Wolf 08-21-13 02:09 AM

Really like this mod,

Can i ask is there a way i could go back to the normal GWX loading screens? and change the sailors on the crew management screen back to blue uniforms? (personal preference)

Thank you and awesome mod :salute:


All times are GMT -5. The time now is 07:06 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.