SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New & Improved - Damage Textures Mod (pic heavy) (https://www.subsim.com/radioroom/showthread.php?t=98481)

Jimbuna 10-01-06 05:52 AM

Ain't noticed any effect on my system either...currently using GW :D

mr chris 10-01-06 12:56 PM

This great mod has had no effect on my frame rates what so ever, i run a quite heavily modded version of gw1.1a and have had no problems what so ever. Thanks for the great mod anzacmick:up: :rock:

redleaf 10-02-06 09:32 AM

Boom! Keel shot!
 
Yep, no problems or slowdowns here either. Really makes a difference, seing some substantial damage after one of your fish has hit home.. Thanks anzacmick :up:

Boris 10-02-06 09:37 AM

Quote:

Originally Posted by anzacmick
thanks for the appreiciation, ...anyone know if we could use this for different damage textures in sh3 commander...im not real flash on it:hmm:

Randomizing the textures would work with SH3Comd, but only for each time the game is loaded. The textures within a game session would all be the same...

anzacmick 10-06-06 02:42 AM

Boris said:
Quote:

Randomizing the textures would work with SH3Comd, but only for each time the game is loaded. The textures within a game session would all be the same...
cheers boris....any chance of showing us all how:D ...as i said im a dummy at that sorta stuff:yep: ....but i reckon it would be a good feature to incorporate..:smug:

mick


All times are GMT -5. The time now is 07:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.