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Anyway, I think the hypothesis of knocking the planet off orbit is a little off the mark too. That hypothesis has already been disproven by NASA and the original plan to use nukes to knock an asteroid off orbit - it won't work. The only way might be to blow the nuke off from a distance of the asteroid, but with nukes, that is not how they will be employed, except in an EMP type explosion. A single comet hitting the planet produces more yeild than all the worlds bombs, and this is a directed hit too, yet the Earth is still in orbit after being hit with even larger objects. So, rads will be a little higher and the weak might fall to it, but the strong will survive another day! :p :D |
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As for the amount of radiation spread, well look at chernoble and the amount of radioactive material it spread, now imagine several hundred 100 mega ton nukes detonating in the span of a day or 2, and the ensuing nuclear winter, which would likely bring about not only massive radiation across the planet, but would also bring at first high amounts of global warming (from the radioactive debris cloud in the air traping in heat) which would cause all kinds of reactions, from the water level rising, to many parts of the world going arid, not to mention massive changes in the dynamics of weather and wind patterns. After this the planet would then face an ice age (as the blanket of radioactive materials started to block out heat and light). In otherwords exactly what happened to the dinosaurs but with lots of radiation to go with it. Lastly as for the number of nukes detonated, well most were not high yield, most of the large ones were also contained (underground tests) or in space. Compared with the full out onslaught of 2 super powers fighting a nuke war, the radiation produced by the tests is insignificant by comparison. |
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The rads will be bad, but oh well!!! The strong will survive. :up: ANd besides, every major city has fall out shelters just for this event. The US will continue on!!! -S |
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"The shockwave from nuclear explosions is very similar to your everyday earthquake. For maximum personal security, stand in a door frame." ... "Wear a sunscreen of at least spf 45 to prevent radiation burn." "And remember, nuclear exchange is for national secuity and your long-term protection. So put your best face forward, chest out, and show those foreigners what us Brits (insert US here) are made of." Brilliant game, you all should try it out. Cheers Porphy |
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-S |
I preorderd the game and got the cd-box and manual today. I think you can download the manual as pdf file at Introvisions site. It contains some good info on building your own fallout shelter under the table (pictures are very clear and instructive ;) ) and how to make a fall-out suit! What else could one ask for? :88)
Cheers Porphy |
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:( -S PS. I would like to know a couple things, which is why I want it. PPS. Give me a heads up - is the full game 'way' better than the demo? |
Manual here (from the forum - Unofficial DEFCON FAQ):
http://storefront.steampowered.com/M...N%20manual.pdf The full game has a few nice extra's, like 6-player support instead of 2 in the demo, and more modes, which can vary the duration of a game from anywhere between 20mins and a whole day ("Office Mode" :lol:) Quote:
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As for fall out shelters, pitty none of them other then a couple of key ones for the military and politicians have enough food supplies to last inside very long ;) and none of them have enough to wait it out till it is safe outside (of course even if they did, the original ocupants would be long dead by then). Anyhow back to the game, i think its pretty cool, though i think it does get a bit dull fairly quickly, especialy vs the ai. Im sure though multiplayer games with politics and alliances could be interesting. |
You were quicker than me Paajtor! Manual is very basic and short, but have a few nice things, like the photo of the devs in generals outfit and sunglasses. :cool:
The full game isn't different from the demo as far as I know. The big thing is that you can go multiplayer through Introversions master server. This game was obviously made for mp play. I read about naming the cpu player Joshua would kick in some serious opposition from the Ai, but I don't know if it is true or just a rumour on the forum. Cheers Porphy |
"Joshua":up:
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Change the game mode to big world to dramatically increase your fleet and bases. I always beat the AI, but take high losses at the same time. Oddly enough, I have trouble with the enemy fleet as well. The AI's fleet is almost completely cancelling mine out.
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Just thought I'd bump this thread up in celebration of my first multiplayer Human vs Human game, against my best mate who lives down the road from me (Known here, as Nagy).
Since I still only have the demo (New years resolution...get full game) and he has the full game, he hosted, and we played Russia vs Europe. I as Russia, he as Europe. First off the bat, it seems we both made the same mistake, he sent a fleet of subs to the Pacific to try and outfox me...and I sent a fleet of subs FROM the Pacific to try and surprise him...of course, what I didn't know was that he also had a carrier group heading with the subs, whereas I just had a small sub pack. The war started well for me at DEFCON 3, with a massive ship to ship battle in the GIUK gap, and since I commited most of my forces at once, and my AA coverage overlapped the battlezone (as did his) I was able to secure control of the sea. My other sub group that wasn't stuck in the Pacific, then moved down to off the coast of Ireland...as my bombers went out early to knock out his Early Warning systems and some silos close to my front lines. UNFORTUNATELY, what I neglected to do, was to send the bombers out at DEFCON1, which meant that all they managed to achieve was to get shot down. My second big master plan, which was sending a group of bombers from an airbase in Eastern Russia, across the US and attacking Britain and Spain from the west...totally failed when all the bombers ran out of fuel and crashed on the US Eastern seaboard. :damn: But never mind! I had the tactical advantage! When I reached DEFCON 1, a few of my remaining bombers managed to take out a couple of his radar sites, my submarine fleet was unmolested and in position off the coast of Ireland, ready for launch orders, and I had a ASW fleet in position off Murmansk...and when I received a launch warning from the Northern sea, I was able to scramble fighters, and bombers and hunt down all of his SSBN fleet which was attempting to launch at me, it was quite funny....everytime one of his subs came up to launch, I had a fighter nearby which opened fire on it....of course, then I had the position to send my ASW fleet...and well...the rest is history as they say. Eventually, my friend had to leave...so before he went, I commited my forces, switch a couple of my silos over to launch mode, and launching everything my sub fleet had. He retalliated with his silos...but whereas a lot of my SLBMs got through...hardly any of his ICBMs landed on my soil...in fact, I do believe Moscow was entact at the end of the game...and that's gotta count for something. Unfortunately for the Rodina though...I hadn't bargained on his Pacific carrier fleet which was now in position...and suddenly I had bombers approaching my poorly defended Eastern flank, and casualties started to mount up...thankfully, the cities in that region are few and far between and mostly small...so I didn't lose that many points. So...key things to remember for me... 1) Keep bombers on the ground until DEFCON 1!! :damn: 2) When playing against EU, keep Submarine fleet in the Barents, not the Pacific 3) Protect Eastern flank a little more. Here's a screenshot of the end results, you can see his bomber force moving through Eastern Russia...thankfully the victory timer counted down before too many of my cities could be hit. http://img253.imageshack.us/img253/1991/mattcon3fx0.jpg |
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