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-   -   Absolutely floored by GW mod (https://www.subsim.com/radioroom/showthread.php?t=98034)

Myxale 09-14-06 05:20 AM

Quote:

Originally Posted by SubSerpent
GW Mod turned Silent Hunter III into a new, much more improved game, than the originial. It's sort of like turning your wife or girlfriend into a horney virgin again! :up:

:o
;)
:rock:
That one's a keeper!

Kudos mate!

LoneTraveller 09-14-06 09:14 AM

Downloading Grey Wolves 1.1a
 
I don't want to sound ungreatfull but where can I download GW 1.1 faster than 25 k/s ? (4 * 170MB is a long time like this) I looked around on google and only found it on an european server.


Thanks

Kpt. Lehmann 09-14-06 11:14 AM

Quote:

Originally Posted by LoneTraveller
I don't want to sound ungreatfull but where can I download GW 1.1 faster than 25 k/s ? (4 * 170MB is a long time like this) I looked around on google and only found it on an european server.


Thanks

Here you go mate... GW 1.1a links:

http://files.filefront.com/TGW11zip/;5239479;;/fileinfo.html (394,733 Bytes)
http://files.filefront.com/TGW11_1zip/;5224092;;/fileinfo.html (178,808,274 Bytes)
http://files.filefront.com/TGW11_2zip/;5237986;;/fileinfo.html (179,347,506 Bytes)
http://files.filefront.com/TGW11_3zip/;5238996;;/fileinfo.html (179,339,626 Bytes)
http://files.filefront.com/TGW11_4zip/;5239442;;/fileinfo.html (179,205,091 Bytes)


Rapidshare Mirror:
Special Thanks to BigBoyWooly
GW1.1A D\L links
Installer
http://rapidshare.de/files/32188330/TGW11a.exe
Bin 1
http://rapidshare.de/files/32200988/TGW11a-1.bin
Bin 2
http://rapidshare.de/files/32188213/TGW11a-2.bin
Bin 3
http://rapidshare.de/files/32176436/TGW11a-3.bin
Bin 4
http://rapidshare.de/files/32169002/TGW11a-4.bin[/quote]


Also thanks to Gizzmoe you may DL GW 1.1a via bittorrent: http://home.arcor.de/gizzmoe/files/G...s_1.1a.torrent

LoneTraveller 09-14-06 04:57 PM

aa
 
Wayyyyy better ! Thanks. I downloaded in 30 minutes what would have taken 8 hours on the other server.

Tijn 09-14-06 05:11 PM

I have to admit that the GW mod is great. I was geting bored with getting scores of 70/80k tons every mission. It just didn't feel right. Now i'm getting between 20/30K a mission. I guess this is normal. Because of the changed fatigue setting's i'm not only stacking op tonnage to get as much men with a German Cross (was i the only one?) And the sound improvement are fantastic. more dramatic then the old ones. Are the voices from the movie Das Boot?

Grtz Tijn

mookiemookie 09-14-06 07:18 PM

I'm not sure if this was in the stock game, since I've been playing with GW and would never go back. I doubt it was though...

But when you've damaged a ship and are waiting for it to sink (I like to go to periscope depth about 800 meters from it and hang out and watch it with the external camera) ever so often you can actually hear bulkheads creaking and collapsing as she takes on water and sinks lower and lower in the water.

Man, I keep noticing little things like that and I'm truly amazed at how the modders caught every little detail. You guys seriously should be on the team, or at least consultants, for SHIV.

jeevesthegreek 09-15-06 03:20 AM

Map
 
Don't know if this is the right forum but here I go . Sailed up the Kiel canal from Kiel took a long time when I came out of the canal Bang straight into a a net sunk all hands dead. SOS please where is the map of the nets and mine fields.:damn:

d@rk51d3 09-15-06 04:15 AM

Quote:

Originally Posted by Biggles
p....premature detonations.........?:huh:




Isn't there supposed to be some sort of nasal spray to cure that.:rotfl: :rotfl: :rotfl:

redleaf 09-15-06 07:24 AM

Minefields and Sub-nets
 
Quote:

Originally Posted by jeevesthegreek
Don't know if this is the right forum but here I go . Sailed up the Kiel canal from Kiel took a long time when I came out of the canal Bang straight into a a net sunk all hands dead. SOS please where is the map of the nets and mine fields.:damn:

Should be on Nav map screen (F5) top left hand corner 4 little tabs to pull down - these are minefield map, copy of paper map, erm... can't remember the other ones :oops: (uh, ok, I'm at work!!)

hope that helps,
redleaf

DanCanovas 09-15-06 08:17 AM

exactly. i hit something going into Kiel canal from the west. sank my boat eventually. i cant find any tabs on the nav map. using Gw mod 1.1a

kylania 09-15-06 08:56 AM

Dan, did you sink at the end of the canal? There's a "hidden" lighthouse there. If you come out of the canal at the 45 degree angle you'd been sailing at you'll smack right into it! So instead, as soon as you've cleared the south lip of the canal end, turn due south to the middle of the next area. You can see that on this image here. The red line is the straight exit from the canal and as you can see you'll hit the tail end lighthouse on the way out. The green line is the safe passage to avoid that untimely end. (Note, you don't actually see that grey dock area on the in game map, but it's there.)

Kiel Exit Detail

Also the tabs are at the upper left corner. One is under the clock area. The other is a darker brown, then there's one that's an offwhite and two that are Seite 1 and Seite 2. Darker brown is the campaign map, offwhite is the minefields, Seite 1 is km travelled per hour per knot and Seite 2 is km travelled per minutes per knot. Each is about 1 inch wide at the top of the screen.

DanCanovas 09-15-06 09:15 AM

thats exactly where the collision occurred. :nope:

Dowly 09-15-06 09:24 AM

I´ve collided with it a few times myself too. :rotfl:

DanCanovas 09-15-06 09:33 AM

thanks for clearing this up for me. i was going to blame Al Quaeda!

jeevesthegreek 09-15-06 03:02 PM

Sorry Redleaf no map for Cuxhaven end of Kiel canal. Did the route again sailing in the centre of canal on exit turned due south 1500 mtrs turn to aproxx 40 dgrs. Eureka it worked for me.


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