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-   -   **Released** Drifter's Realism Mod v1.02 (https://www.subsim.com/radioroom/showthread.php?t=97877)

09-10-06 09:20 PM

For anyone having difficulties playing the now tougher DRM mod, here are some tips I have learned from playing:


Surface escort evasion-

As soon as you detect an escort, dive immediately, rig for silent running, and lower your speed to 1 knot. If the escort goes on by, then you obviously weren't visually detected. If the escort did spot you visually or by radar, he will probably start pinging for you. Go deep, keep turning, and keep changing depth. If there are 3 or more escorts hunting you, you will have a really hard time escaping, but not impossible. If you start incurring u-boat damage, you will be in real trouble because you might eventually have a hard time maintaining the same slow speed and depth. And this will make it really easy for the escorts to detect you. Just keep turning and changing depth, and hopefully they will eventually run out of depth charges or you will be able to escape their ASDIC range. Weather also plays a big role in the detection capabilites of enemy escorts. In rougher seas, escorts will have a somewhat harder time detecting you. In smoother seas, be extra careful. And of course, whenever you start detecting radar signals, crash dive immediately. While crash diving, if you do detect a surface escort with your hydrophones, enable silent running and reduce speed to 1 knot. Change course and go deep. Since you were detected with radar, there is a good chance the escort will find you with ASDIC. Go silent and go deep. Try to get as much distance between you and the surface escort as you can.


Convoy attacks-

When attacking convoys earlier in the war, it is still possible to do surface night attacks because most escorts won't be equipped with surface radar. But as the war progresses, you will encounter radar equipped escorts and planes more and more. Trying to get ahead of the convoy and waiting quietly to intercept is usually the best and safest way to attack.


Dealing with aircaft-

If you were detected first and if it's just one bird, I would recommend either fighting it out on the surface or crash diving and turning. Just remember that crew on topside are much more vulnerable now, and also bombs cause much more damage. If it's two or more aircraft, you should crash dive immediately, turning as you dive. Either way, if you start detecting radar signals, dive immediately, and change course. If you don't detect any surface contact through hydrophones, it's obviously an aircraft equipped with radar. Remain at flank speed while crash diving, also changing course at the same time.


Running on the surface-

If you are playing during 1942-1945, don't run on the surface. The only exception to this is when making surface repairs or transferring torpedoes. Besides that, don't do it. Radar equipped enemy aircraft and surface escorts are just too dangerous now at this point in the war. Use your snorkel. Remember too that later in the war, enemy radar can detect your snorkel at great distances. From 1944-1945, it would be safest (and realistic) to run submerged on batteries only, only using your snorkel for fresh air and to recharge batteries. I know this is a pain in the butt, but it was something real U-boat captains had to do later on in the war (and they didn't have time compression!). Doing this will give you a much better chance for survival.



Above all else, remember this-

Repair times are much longer and more realistic now in DRM. AI escort hydrophone detection capabilites are also much more sensitive now.Think before you act. Plan ahead. Survey your situation and understand the risks before acting. Small mistakes can now get you killed really quick. The best thing you can do when playing SH3 with DRM is this- don't get detected and don't get damaged. Seriously. Long gone are the days of 1 or 2 minute instant repair times. Avoid taking damage at all costs if you can. Taking damage in DRM will mess up your day... badly. :p



This is just a quick survival guide I wrote based on my experiences playing SH3 with DRM and GW installed. There are much better SH3 survival guides than this available. NYGM has written an excellent survival guide.

09-11-06 05:27 AM

Patrol report. June 12, 1944.

We were running at snorkel depth to recharge our batteries off the southeast coast of Iceland when we were detected by an enemy surface escort. We dove deep, running silently and slow. We tried to evade, but it was too late. We were continuously pounded by depth charges for nearly an hour. No matter how we tried, we couldn't evade his ASDIC. We prayed and prayed that our enemy above would run out of depth charges, but unfortunately that never happened. Both persiscopes destroyed. All electronics destroyed, including our hydrophones. We were blind as a bat. Much of our equipment was heavily damaged. Batteries were down to 10 percent. Then the flooding started. Slowly were were being dragged down into the dark depths. The damage was too heavy to repair at sea. We decided there was nothing else we could do but to blow ballast, surface, and surrender while we still had time. Upon surfacing, our gallant crew jumped overboard into the icy sea, but not before our chief engineer blew the scuttling charges, and our beloved boot slowly submerged beneath the waves for the last time. While being rescued by the persistent destroyer who sunk our boot, we lost 4 crewmembers in the freezing sea. We are now POW's on our way back to England. But I guess we are fortunate to have survived at all. This was only our second patrol, with no ships sunk.




I hate it when I get killed by my own mod. :p

DAB 09-11-06 10:58 AM

Edit: Resolved

Hi

The mod seems like a fantastic concept.

One odd thing though - when I install it, I no longer hear my orders being repeated, ships being sighted or any other such voices (the background voices that appear with SW1.1 can be heard as can all other background sounds.

I've checked that it isn't any option i've accidently selected, and i've done a clean install.

After going through the settings, I remembered I'd tweaked some gameplay settings in SHIII Commander. Turns out that if you adjust the sound effects option down to 1x from 2x - you lose the ability to hear your crews voices

Klt_KUrtz 09-13-06 08:20 PM

Brilliant!
 
Jeez, this is just like being in a real U-Boat!
Not that I have been in one but the mod reminds me of the movie Das Boot and that was very real to me!
Thanks again Drifter brilliant!:up:
KUrtz.

ViperU48 09-14-06 12:58 AM

This certainly is an excellent mod! I'm having alot of fun with it!

However, I have a vanilla SH3 install (dont even have SH3 Commander), and i noticed the modded aspects work fine for the VIIC, but the IXD2 Uboat does not have the same damage repair time, but rather is much like the vanilla SH3 settings. Has this mod been modelled for the Type IXD2 Uboat?

jaxa 09-14-06 09:18 AM

Quote:

Originally Posted by nvdrifter
For anyone having difficulties playing the now tougher DRM mod, here are some tips I have learned from playing:


Surface escort evasion-

As soon as you detect an escort, dive immediately, rig for silent running, and lower your speed to 1 knot. If the escort goes on by, then you obviously weren't visually detected. If the escort did spot you visually or by radar, he will probably start pinging for you. Go deep, keep turning, and keep changing depth. If there are 3 or more escorts hunting you, you will have a really hard time escaping, but not impossible. If you start incurring u-boat damage, you will be in real trouble because you might eventually have a hard time maintaining the same slow speed and depth. And this will make it really easy for the escorts to detect you. Just keep turning and changing depth, and hopefully they will eventually run out of depth charges or you will be able to escape their ASDIC range. Weather also plays a big role in the detection capabilites of enemy escorts. In rougher seas, escorts will have a somewhat harder time detecting you. In smoother seas, be extra careful. And of course, whenever you start detecting radar signals, crash dive immediately. While crash diving, if you do detect a surface escort with your hydrophones, enable silent running and reduce speed to 1 knot. Change course and go deep. Since you were detected with radar, there is a good chance the escort will find you with ASDIC. Go silent and go deep. Try to get as much distance between you and the surface escort as you can.


Convoy attacks-

When attacking convoys earlier in the war, it is still possible to do surface night attacks because most escorts won't be equipped with surface radar. But as the war progresses, you will encounter radar equipped escorts and planes more and more. Trying to get ahead of the convoy and waiting quietly to intercept is usually the best and safest way to attack.


Dealing with aircaft-

If you were detected first and if it's just one bird, I would recommend either fighting it out on the surface or crash diving and turning. Just remember that crew on topside are much more vulnerable now, and also bombs cause much more damage. If it's two or more aircraft, you should crash dive immediately, turning as you dive. Either way, if you start detecting radar signals, dive immediately, and change course. If you don't detect any surface contact through hydrophones, it's obviously an aircraft equipped with radar. Remain at flank speed while crash diving, also changing course at the same time.


Running on the surface-

If you are playing during 1942-1945, don't run on the surface. The only exception to this is when making surface repairs or transferring torpedoes. Besides that, don't do it. Radar equipped enemy aircraft and surface escorts are just too dangerous now at this point in the war. Use your snorkel. Remember too that later in the war, enemy radar can detect your snorkel at great distances. From 1944-1945, it would be safest (and realistic) to run submerged on batteries only, only using your snorkel for fresh air and to recharge batteries. I know this is a pain in the butt, but it was something real U-boat captains had to do later on in the war (and they didn't have time compression!). Doing this will give you a much better chance for survival.



Above all else, remember this-

Repair times are much longer and more realistic now in DRM. AI escort hydrophone detection capabilites are also much more sensitive now.Think before you act. Plan ahead. Survey your situation and understand the risks before acting. Small mistakes can now get you killed really quick. The best thing you can do when playing SH3 with DRM is this- don't get detected and don't get damaged. Seriously. Long gone are the days of 1 or 2 minute instant repair times. Avoid taking damage at all costs if you can. Taking damage in DRM will mess up your day... badly. :p



This is just a quick survival guide I wrote based on my experiences playing SH3 with DRM and GW installed. There are much better SH3 survival guides than this available. NYGM has written an excellent survival guide.

nvdrifter, you should add this text to the readme file of your mod.

09-14-06 10:11 AM

Quote:

Originally Posted by ViperU48
This certainly is an excellent mod! I'm having alot of fun with it!

However, I have a vanilla SH3 install (dont even have SH3 Commander), and i noticed the modded aspects work fine for the VIIC, but the IXD2 Uboat does not have the same damage repair time, but rather is much like the vanilla SH3 settings. Has this mod been modelled for the Type IXD2 Uboat?

ViperU48,

As far as I know, the basic.cfg file changes made in DRM v1.02a should affect all U-boats, because the compartment efficiency ratings were changed to make the repair times longer. I really don't know why the repair would be short for the IXD2 boat.

ViperU48 09-14-06 02:00 PM

I suspect that some of these minor bugs have something to do with the fact that I dont use SH3 Commander. I'll test further.

Tikigod 10-26-06 03:32 PM

What is difference between Drifter's Realism Mod v1.02 and Drifter's Realism Mod v1.02a? Which one is the latest release? the two packs look identical and the readme files only say one is 1.02a and the other is 1.02 with no changes listed.

kylania 10-26-06 03:51 PM

Quote:

Originally Posted by Tikigod
What is difference between Drifter's Realism Mod v1.02 and Drifter's Realism Mod v1.02a? Which one is the latest release? the two packs look identical and the readme files only say one is 1.02a and the other is 1.02 with no changes listed.

It's a needed update for 1.02. The explantion is on the first page of this post.

Quote:

This is a quick update... DRM v1.02a. This is not a full version release! You need to leave DRM v1.02 installed.

This update includes:

-crew hitpoints lowered back down to previous normals. Crew on top deck were absorbing too much damage.

-made flak guns tougher. They were being destroyed too soon.

-included new ai sensor settings based partly on ideas from both Grey Wolves and NYGM.

Samwolf 10-26-06 09:38 PM

When I apply this mod and then launch a career mission SH3 locks up about half way through the load screen. Works fine if I disable the mod.

I'm using GW1.1a, SH3 commander and the 16KM atmosphere mod, I noticed that DRM v1.02a overwrites the sensors.cfg file, could the 16KM Mod be in conflict?

Anyone else using the 16KM Atmosphere mod with this?

kylania 10-26-06 11:16 PM

Are you using the 16km mod that's included with GW 1.1a or a seperate version of it?

WhiteW0lf 10-27-06 12:40 AM

Drifter,

This is exactly what I have been looking for I cannot believe I did not see this over a month ago, I will be downloading this once I get home from work today. Thanks for all your hard work m8 :up:

Tikigod 10-27-06 02:48 AM

Quote:

Originally Posted by zzsteven
Before making any changes to basic.cfg you must rollback Commander. I exit Commander after doing so. Then open basic.cfg, make changes, save/exit, and open Commander. This ensure Commander will back up basic.cfg with the latest changes and use that file when it launches. Commander changes just a few lines of code in basic.cfg and when tweaks are done properly they "stick".

The easiest way to make sure your tweaks work with Commander is to write them directly into the appropiate Commander file.

Program Files/SH3Commander/Cfg/Static settings.cfg

Copy/paste at the end

;[DAMAGE]
DAMAGE|OpenComp=10
DAMAGE|PartiallyOpenComp=0.005
DAMAGE|EnclosedComp=0.002


;[COMPARTMENT]
COMPARTMENT|NumberOfCrew0=15
COMPARTMENT|Interval1_0=.0001
COMPARTMENT|Interval2_0=9.6
COMPARTMENT|Interval3_0=10869.7
COMPARTMENT|NumberOfCrew1=6
COMPARTMENT|Interval1_1=.0001
COMPARTMENT|Interval2_1=54.1
COMPARTMENT|Interval3_1=10858.5
COMPARTMENT|NumberOfCrew2=9
COMPARTMENT|Interval1_2=.0006
COMPARTMENT|Interval2_2=6
COMPARTMENT|Interval3_2=10862.1
COMPARTMENT|NumberOfCrew3=12
COMPARTMENT|Interval1_3=.0001
COMPARTMENT|Interval2_3=7.8
COMPARTMENT|Interval3_3=10876
COMPARTMENT|NumberOfCrew4=8
COMPARTMENT|Interval1_4=.0001
COMPARTMENT|Interval2_4=5.3
COMPARTMENT|Interval3_4=10861
COMPARTMENT|NumberOfCrew5=10
COMPARTMENT|Interval1_5=.0001
COMPARTMENT|Interval2_5=6.5
COMPARTMENT|Interval3_5=10863.7
COMPARTMENT|NumberOfCrew6=7
COMPARTMENT|Interval1_6=.0007
COMPARTMENT|Interval2_6=44.7
COMPARTMENT|Interval3_6=10859.7
COMPARTMENT|NumberOfCrew7=5
COMPARTMENT|Interval1_7=.0007
COMPARTMENT|Interval2_7=3.5
COMPARTMENT|Interval3_7=10877.3
COMPARTMENT|NumberOfCrew8=3
COMPARTMENT|Interval1_8=.0006
COMPARTMENT|Interval2_8=2.3
COMPARTMENT|Interval3_8=10874.65
COMPARTMENT|NumberOfCrew9=4
COMPARTMENT|Interval1_9=.0002
COMPARTMENT|Interval2_9=22.9
COMPARTMENT|Interval3_9=10856.1
COMPARTMENT|NumberOfCrew10=14
COMPARTMENT|Interval1_10=.0005
COMPARTMENT|Interval2_10=8.2
COMPARTMENT|Interval3_10=10864.3
COMPARTMENT|NumberOfCrew11=2
COMPARTMENT|Interval1_11=.0001
COMPARTMENT|Interval2_11=.7
COMPARTMENT|Interval3_11=10854.1
COMPARTMENT|NumberOfCrew12=1
COMPARTMENT|Interval1_12=0.0005
COMPARTMENT|Interval2_12=0.7
COMPARTMENT|Interval3_12=10851.1

Didn't do the crew hit points as I haven't seen what Drifter changed them to in 1.02a.

This will ensure that your changes to basic.cfg will allways be used when launching through Commander.

zz

can someone post the updated version of this sh3 commander file for 1.02a?

Samwolf 10-27-06 06:11 AM

Quote:

Originally Posted by kylania
Are you using the 16km mod that's included with GW 1.1a or a seperate version of it?

Thanks, I think I have the separate version. Let me try the included version and see if that makes a difference.


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