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If you want 100% realism nip back in time and enlist in the U-Boat service and you will have all the 100% realism. OK only joking, but face facts there is no such thing as 100% realism, on the graphics side of the issue yes there are a lot of people out there will rush out and buy a game based on the pictures on the box. That reminds me of one of my friends who has that habit, there are many games out there which look great but how long do you play them before getting bored with them.
Games in the U.K cost the earth and I am very careful on the one's I buy. On the SH3 front I am still enjoying this game and next year I will be doing a bit of upgrading on my PC ready for SH4 and also I am going to give grey wolfs ago as well. |
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At the time, they were incredible, and got the same "Wow !" reaction that good graphics deservedly get today. Hell, I remember when I thought wire-frame F-16's in a flight sim were amazing. :) |
I agree with John. I can remember when I used to race Papy's first NASCAR sim and Papy's IndyCar2 sim. I learned I could run them in 'high res' which at that time meant 640x480 and I can remember being quite impressed :)
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I also think the developers should take the SH3 graphics engine, fix the significant bugs with it, and use it to make SH4. The graphics are good enough as they are.
The focus needs to be on the interface and game engine. I would very much like to have a tremendous amount of "historical" bulletins and directives as part of the campaign. Missions with frog-men/UDT would be interesting, but not absolutely necessary. I would also like to see the graphic engine split off from the AI, so the people with dual-core processors can get some use out of them. This would also significantly improve game performance. |
The other thing to remember is us. :) Well, not all of us but the us that made the wonderful mods! The devs won't have to put everything into SH4. All they really need do to is make a beautiful, exciting, easy to get into sub game that mass markets can appreciate and enjoy.
Than comes the community. As long as the devs have built for us the tools and framework to extend the game to the levels of SH3 (and beyond hopefully!) anything "lacking" from SH4 will quickly be added, improved and created out of thin air by the players. That's the magic of this system. The devs make a product, and let us do with it what we will. We can make it as real or as gamey as we want. So there will be room in SH4 for the gamers and the grognards both I'm sure. |
Subsim: What other improvements can the players expect?
SH4 Dev Team: The most striking improvements will be in the graphics department, where the water and weather have gained a facelift. The ships are totally out of this world, so to speak. Multi-channel rendering with normal and occlusion maps, combined with higher poly counts and larger textures have greatly improved the look of our game. :shifty: |
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[quote=nvdrifter]Subsim: What other improvements can the players expect?
SH4 Dev Team: The most striking improvements will be in the graphics department, where the water and weather have gained a facelift. The ships are totally out of this world, so to speak. Multi-channel rendering with normal and occlusion maps, combined with higher poly counts and larger textures have greatly improved the look of our game. :shifty:[/quote] Feels like a game requiring a decent P4 processor, a Gig of RAM and a good video card to me. |
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The thing some people forget is that the developers are not building this for us (as much as we would like to think they are). They are building it for the mass market.
Subsim.com has, as of this morning, 7,742 members in total. If every member owned a copy of Silent Hunter 3 (which I am sure they don't) then that accounts for about 2.6% of the total sales. And even if they did there is no consensus here on what is important as far as features go. While it is fine to put forth your opinions on what is important, is is also important to remember that no one speaks for even the small minority that we represent. JCC |
I agree with you, John. Very well put. That's why the original SH111 specs stated minimum RAM at 256MB until about a month before the game's release when it was bumped to 512MB. Each time you bump the RAM you lose sales, but I can't see how you could run SH1V at less than 1Gig of RAM if the stated improvements are real.
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I kind of look at it from a dating prespective.....you always want to play with the hot girl (read good graphics)...but if she is dumb as rocks (lack of game play) and can't hold a converstion with you...you lose interest and long for something more....unless that is all you look for in a sim.. I mean girl. :cool: All I am saying is Graphics should not take precedence over gameplay. I know this is hard for some to fathom...since you are always initially attracted to Hot chicks...I mean Graphics. But in the long run...GOOD grahics, with solid game play is better IMHO, than Awesome Graphics, with descent game play. Good thread!!!!:up: ...like the discussions! |
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YOU ARE ABSOLUTELY RIGHT!!! If SHIV is just SHIII with prettier graphics alone I definately won't be purchasing...and I actually prefer the Pacific Sub war over the Atlantic. I've seen many a great game series go down the tubes due to prettier graphics and "dummbed" down gameplay...usually when ported over to the Console Market. I just don't understand how developers go backwards in a game series in this respect, give me more features and realism over better graphics any old day. This is somewhat of a "Study" subsim series after all, not "FARCRY" which was sold to the masses based on great graphics. Subsims will never apeal to the masses based on prettoer graphics but the longtime fans will appreciate the added features and Realism. :up: |
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