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-   -   Legal status of mods? (https://www.subsim.com/radioroom/showthread.php?t=97680)

P_Funk 09-09-06 04:22 AM

Quote:

Originally Posted by Wulfmann
Disney is based entirely on ripping off the classics like Brothers Grimm. They even stole their centercastle from Neauschwanstein castle in Bavaria. They freely admit the laws they help enact to protect what they stole would prevent them from doing the same thing today.
However, UBI goes by French Law and international agreements so the US is bad HMMM-kay thing is not what applies here.

Wulfmann

True but the idea of intellectual property began in the US however it has spread throughout the world. I cite the US because it is the #1 proponent of it because it is the major economic force in the world thus it has great impact on world law. Precedents set in the US very often find root in other countries. How else could so many nations trade so easily? Harsh differences in basic concepts such as ownership between two countries would lead to a very difficult relationship. Thus you also see why the US could easily pressure lesser nations to adopt particular laws or policies. We shouldn't dsicount the evil US just yet.;)

Fact is though that it's not really the US but major corporations. However they have vast control over America's legislative policy and are much more prolific lobbiers than any public or individual interest. The corporations are beginning to have a monopoly of the democratic replublic. In Canada it's just as pronounced.

Jimbuna 09-09-06 06:14 AM

Quote:

Originally Posted by Reece
Tread lightly guys, I would hate UBI to stop SH4 or hard code future games, so we can't mod them anymore, that would really hurt!:cry:
I don't like the ethics of what X1 did by using other peoples creativity, but not much we can do about it, especially since UBI has given them permission to produce expansion packs, if we rock the boat too hard it will sink!:down:

HERE! HERE! (x1000).....very well put/said Reece :up:


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