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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   XO: "We're running low on provisions, sir!" (https://www.subsim.com/radioroom/showthread.php?t=97519)

tater 08-15-07 11:42 AM

Yeah, they did. Storeships would be nearby as well, I imagine.

Double barreled patrols are a different issue.

tater

orangenee 08-15-07 12:13 PM

No, it wouldn't work properly and would be buggy as all hell. So the crew would end up starving despite having a veritable banquet prepared in the galley, plus it would distract from the business at hand, which involves floating around trying to find something to torpedo. I really don't want to have to go back to a port everytime I'm a tin of baked beans short.

Snowman999 08-15-07 12:19 PM

Quote:

Quote:

Originally Posted by SteamWake
Did tenders carry foodstuffs as well as fuel and munitions ?

Hell did they even really carry munitions ?


Yes to all.

AVGWarhawk 08-15-07 12:23 PM

Quote:

I really don't want to have to go back to a port everytime I'm a tin of baked beans short.
:rotfl:

Or if someone had more than one scoop of strawberry ice cream and a duplicate key to the freezers so they could get that additional scoop of strawberry ice cream.

Snowman999 08-15-07 12:39 PM

[QUOTE]
Quote:

Originally Posted by Takeda Shingen
Was there an officer in charge of supply? Did he consult the captain regarding provisions? I would like one as well.

There was no Supply Corps officer, but a junior officer was designated Commissary Officer as a collateral duty. He was really a proto-division officer of the cooks and stewards but it wasn't a "real" division under an operational department. AFAIK this collateral duty reported to the XO, just as the COB and the yeomen did.

Shipboard duty runs in several paths, then and now. Officers report up to the XO via department heads and division officer billets for administrative, training, evaluation, pay, orders, etc. The XO, with the COB, makes up the Watch Quarter and Station Bill. The CO is, for the most part, a distant figure who is everywhere at all times, but doesn't meddle in the nits of running the store. He's already been an XO so he observes, but doesn't usurp.

But when it comes to combat readiness the chain flows directly to the CO from the department heads, semi-bypassing the XO. My boat had a formal ceremony before each patrol. The department heads stood in the P-way outside the CO's stateroom and we marched in by order of seniority and reported to the skipper than our departments were ready for sea in all respects, or if we weren't what was not. It was a little corny, but "signing up" did serve to focus the attention and cause one to pucker up just a bit. Three months is a long time to rue an oversight.

Perhaps if my Supply School instructor, off a PacFlt boomer, had undergone this exercise he would have personally checked the coffee supply and not taken the chief's word for it. He barely survived. Picture being in a cage for three months with 150 angry rats . . .

On the idea of rating food as a consumable in SH4--put me down for a yes, but only if it can be tied to crew fatigue and efficiency. While it's true that boats were well-provisioned, food was and is a KEY morale and efficiency item. Just because a boat has "food" doesn't mean it's balanced-diet-time late in the patrol. Food can spoil at a rate not forecast. Reefers break down and lose the whole load. Equipment casualties can make good menus impossible to prepare. And even though orders demand a departure date losing two engines might make the trip home take a longer time than envisioned.

We never ran out of food; I had a good chief and I crawled my storage spaces every three days. I did report to the CO on the status about weekly, in an informal manner, usually at meals. (Contrast this to daily, formal, Fuel, Oil, and Water Reports required of the Engineer to the CO at noon every day.) But there were patrols where we were eating soda crackers the last week because the flour was green, others where we had cheese but no ham, etc. It's not fatal, but it makes for a grumpy crew.

As for coffee, that should be its own variable. The Navy doesn't work without coffee.

Bear 08-15-07 02:48 PM

Death Before Diet
 
The key word appears to be "option". I like options. I have felt there should have been more of those little boxes to check when you were setting up your game. :yep:

I can see why the purist would want that, so if it could be done, maybe TM v1.15 or RB v1.15 could have that as an option in their supermods. :up:

I checked no opinion, because I usually get my crew killed before lunch. I never get them killed before breakfast, it's the most important meal of the day. :lol:

Quote:

Posted by Snowman999
As for coffee, that should be its own variable. The Navy doesn't work without coffee.
Nothing Works Without Coffee!!!

Wim Libaers 08-15-07 04:08 PM

Quote:

Originally Posted by SteamWake
You have got to be kidding....

Will we have to pay renown for the food too ? Next thing you know we will have to make sure the bathroom is available or the sailors will pee on the floor and get in a bad mood ala "The Sims'.

You already have people pissing and moaning when they run out of fuel and cant get home. What happens when you run out of food ? Starve to death ?

Sorry Id like to concentrate on hunting, killing, hiding, not nutrition.


Thanks. I never played The Sims. Never knew what I was missing :rotfl:

I wouldn't worry too much about the food, though, the crew is "special", they don't consume normal food.
http://www.subsim.com/radioroom/showthread.php?t=120336
Worry about disappearing crewmembers instead... :lol:

LukeFF 08-15-07 05:32 PM

Quote:

Originally Posted by SteamWake
You have got to be kidding....

Will we have to pay renown for the food too ? Next thing you know we will have to make sure the bathroom is available or the sailors will pee on the floor and get in a bad mood ala "The Sims'.

You already have people pissing and moaning when they run out of fuel and cant get home. What happens when you run out of food ? Starve to death ?

Sorry Id like to concentrate on hunting, killing, hiding, not nutrition.

Key words: Slippery, slope, and argument


:roll:

Rockin Robbins 08-15-07 09:02 PM

hear! hear!
 
Quote:

Originally Posted by tater
I don't want to have to "buy" food, I just want patrols limited to a realistic time. Doesn't matter to me, I just go home in the right amount of time.

Easier might be to simply require that when you are sent out on patrol that you RTB in X days to get some level of success.

I agree. These 100,000 ton cruises thanks to 5 resupply trips to Midway would get the skipper canned for sure in the real war.

Linavitch 08-16-07 04:47 PM

Surely subs set off with a food store level that was comparible to the fuel/range level of the boat.

Ergo, the food guage would deplete at the same rate as the fuel rate and then becme redundant.

I know this is a slightly simplistic view but explains why I voted against the idea.

Snowman999 08-16-07 07:05 PM

Quote:

Quote:

Originally Posted by Linavitch
Surely subs set off with a food store level that was comparible to the fuel/range level of the boat.

Ergo, the food guage would deplete at the same rate as the fuel rate and then becme redundant.

I know this is a slightly simplistic view but explains why I voted against the idea.


The two aren't related very much at all. Food is (relatively) linear. Barring spoilage, passengers, or defective stores (rotted at load; it happens) food consumption is fixed per man per day. Rationing can be done, but it's not worth worrying.

Fuel OTOH is not linear. Once in the patrol area consumption could be wildly variant depending on number of end-arounds or simple patrolling. Theoretically the boat could go to All Stop and just consume oil to make water and to charge batteries used only for hotel services, while waiting for targets to lumber by. The food would be gone before the fuel. And, probably, the crew's physical endurance would be gone too. That is a factor that has bones in SH4, even though the crew management functions are not fully realized and horribly documented.

Fearless 08-16-07 07:14 PM

Most definitely a goer for me :cool:

Seadogs 08-17-07 06:05 PM

I think that fuel is the limiting factor. Unless your just getting to the patroll area and going all stop for three months, but thats not very realistic in itself.

But hey, skies the limit. More options and more features the better as long as it's implemented well.

PS: Way to have a biased poll. Yes, I Suck or I'm a nub :rotfl: J/k

Hybris 08-18-07 07:15 AM

[quote=Capt. D]
Quote:

Originally Posted by Takeda Shingen
If I can promote and rotate my crew; if I can check the status of the batteries and diesel reserves; if I can manage repair status and reload times; then I should be able to check to see how much food is left on the boat, regardless if it is ever an issue or not.

XO: Captain I have the food report you asked for. I suggest we talk in private sir.

CO:Ok

(Minute later)

XO: Sir we have a bad situation... we're out of coffee sir.

CO: Very well then. *Thinks and heads out to Navgator*

CO: Come right to 090 increase to flank...surface the boat and run on diesels.

Navgator: Where are we going sir?

CO: To the nearest friendly port to reload on critcal supplies.

AkbarGulag 08-20-07 08:46 AM

It took me a while to come up with an opinion on this, so I only just voted ^^

If this option was a selectable option, just like fuel, batteries etc... Then one would be crazy not to want this extra goodie. For those who play 100% then this is one of the few things actually missing. So my vote was yes, hell, why not.


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