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Lugnuts? Why is that OK when describing idiots as idiots not?:rotfl:
No he said; "I will not be buying this...simple fact why buy when you can get for free" Only a real Lugnut can not see this means it is the same thing. Pants, I do agree with you on opinions completely. I just hope you are not pirating SW ships for GW:rotfl: If I see a Grimsby, Bittern or Egret I will know when X-1 said "If you only knew the power of the dark side" GW was seduced and took up their old ways, now reformed for the Med add on:lol: That and hope you all get a source for entered service dates. Type1936A in Kiel in 1939 with twin 150MM turrets, Blasphemy:rotfl: Wulfmann |
I wont buy it, unless the Expansion pack is completely made by the dev team that made SHIII and non of the modifications to it are stolen Il stick with GW :yep: lets just hope that the idiots out there stealing hard working modders mods wont go after GW
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Not too difficult for someone who knows what they are doing Not me :rotfl: |
Wulfmann can you post screenshots of other ship types in MED add-on.....my mouth is watering with the Grimsby class sloop shown below
http://i5.photobucket.com/albums/y15.../Grimsby-1.jpg[/quote] |
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Where is the proof that any Mods have been stollen by 3rd Party software companies. I hear a lot of accusations but see no proof. |
Magua will not Buy
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Another pretty good reason to not to buy it, is that with this pace, the community mods will out-date the SW expansion soon. After seen what the community modders have revealed and invented, IŽd say it takes max. three months and the SW expansion is badly out-dated. Then again, if someone likes it, I wont judge him. Buy it if you want.;)
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Um the proof is out there, just look at the features that the free mods have, they are about the same IE- New ships, med campaign, more cities etc....[/quote] Thats not proof. I will defo by it and will add any mods that will improve SH3 realism. Especially those wonderful ships from gerome_73. |
The chances of getting numerous mods working togther correctly will be rather remote. Skins and such wont really affect mods..however campaign files, ships files and damage just to mention a few will be EXTREMLY hard to get several mods working correctly...it's a bit like NYGM and GW not being compatable due to both mods using thier own files, and if overwritten it renders certain parts of each mod ( Hate saying this )....BROKEN
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While I'm not about to get into the "stolen mods" debate re SW:Med, because frankly I have no proof either way (although I would seriously be surprised if anything was stolen this time), I won't be buying it.
Or, let me expand. When I first saw SW:Med, it sounded interesting. When I read the content at the Combat Planes web site, I decided that I would buy it. I have no doubt that it will provide a great Med experience, albeit presumedly to the detriment of the Atlantic campaign. But then I thought more about it and took more of an interest in what this community already does. And basically, SW:Med doesn't seem to add anything *new*. I don't mean ships, cities, bases or Flotillas, I mean new stuff that modders can't already do. Cloned ships? New ships? Skinning? New cities? New player bases? New Flotillas? All can be done by various members of this community. And whilst I can't d/l for free a Grimsby Class Sloop, I know that I don't need to get SW:Med to be able to add ships, if you know what I mean, and I know that at some point many ships, even if mere clones, will be available for free d/l. And if they're not the same ones as in SW:Med, then I either accept that, or learn to do it myself. For me, I see buying SW:Med a game limiting move. Why? Well, let's look at a comparison. Free Supermod (doesn't matter which one, for this comparison let's just collectively call GW, NYGM, IUB and RUb a "supermod") Advantages: - free and can be freely distributed amongst players (ie for people that have d/l problems) - well supported by this community - whilst there are inter-mod issues, at the end of the day, each supermod is well supported by at least its own players. There are NO stigmas attached to any supermod like there are to the SW products - well supported by the modders - if there's a problem, hotfixes generally are released straight away - new "finds" or mods by other members of the community tend to consider compatibility - new mods tend to state with certainty "for GW" or "for NYGM" etc. Never seen anything released yet that states "for SW" and can't see that changing Disadvantages - requires d/l - although some community members have been kind enough to send CD copies of supermods to players with d/l problems, an advantage over a payware mod - installation of 7z files (for the supermods that use 7z files) may be confusing for some people SW:Med Advantages: - one-stop-shop - if you want all the mentioned features in one place without the hassle or confusion of d/l and installing individual ships etc. May be a deciding factor for some, especially those inexperienced at modding (sasuming you want to focus on a Med campaign) - assuming you don't take the d/l option, the product will come straight to your door on CD/DVD, thus no d/l required (except for patches) Disadvantages - costs money! - contains no new "technology" or features that can't already be done by existing modders - community support is practically nil (well, maybe except for Wulfmann ;)) - a bug? Well, you gotta wait for an official patch to be released or fix it yourself in the meantime - a new feature created by a community modder? Well, you're on your own for making sure it's SW:Med compatible - a question? Feel free to ask away...and wait...ignore the flames...and wait...then email combatplanes support - nothing new outside of the Med - online play will be limited only to other SW:Med users NB I've left out common advantages/disadvantages (for example, I'm sure *neither* SW:Med or the supermods suit *everybody* straight out of the box). Also, I doubt that the list is exhaustive - just the obvious a and d's that came to mind. I'm sure others will point out any omissions ITSF. To me (and I'm being very particular in saying that these are MY thoughts) I think SW:Med will be the "betamax" to the supermods' "VHS". Sounds harsh, but I can't see SW:Med ever being anywhere near as popular as any ONE of the supermods, let alone the four or so that already exist. But if I may offer a suggestion to anyone who's fencesitting at the moment, with SW:Med, GWX and NYGM2.2 (or 3?) all coming out at around the same time, you may like to wait and see what new features these mods bring, before making a decision either way. |
Score 1 for the community modders!
You said a mouthful Jaesen!:up: I quite agree, if anyone wants to pay for it so be it, that's his choice! I wont, as I like the give-n-take of the modding community, I enjoy trying out the various mods, helping others where I can and getting help, and experiencing the involvement of the forum community.:D As Jaesen said you can't get this kind of support with the SW team!
If SW was all new stuff & had some common bug fixes then I would buy as well! Anyway MY supermod is taylor-made for me, courtesy of the community modders.;) and for that ... Thanks!:D |
My thoughts on SW:med are very similar to those of JScones.
I would, however, add that the act of burning the mod onto CD and distributing through shops or the postal system implies a high degree of confidence in the stability of the product. You wouldn't do that if you thought that most of these CDs would soon be returned with a demand for a refund of money. The obvious weakness of all the free Supermods is that (by definition) there can be no money for distribution, retailer's margins or advertising. Thus it is easy to predict that SW:Med is likely to release/sell more copies than any one of the Supermods, and (probably) more than all of them combined. The number of SH3 users who read the SUbSim (or even the Ubisoft official) Forum is probably less than 10% of all initial purchasers. This raises the rather interesting, and philosophical, point of whether the creators of the SuperMods should charge for their products - assuming, of course, that UbiSoft gave permission. It could result in larger distribution over the whole SH3 community. Moreover, the extent of distribution might even have some meaning. As a famous politician once observed: "demand for anything free becomes infinite". At present, it is likely that many people are downloading the Supermods simply because they are free (therefore it costs nothing to lay them aside within a day or two of use). But that is not very complimentary to the modders. I am giving up a lot of free time for adding to, and testing, the NYGM mod. I would love to know whether I am wasting my time, but the only real test is whether people would *buy* the mod (rather than download it for free). Doubtless a lot of modders for the other SuperMods would like an answer to the same question. Stiebler. (Personal opinion only.) |
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I think SW:Med will appeal nicely to the mainstream players, ie those that are perhaps not aware of this or other similar communities, or just have no knowledge or interest in modding. More people than just those who frequent here will see it on the shelf, think it looks good and buy it. I agree that more people will buy SW:Med than will d/l all of the supermods combined, although I would be curious to know how many copies of the first SW has sold. Fortunately though (depending on how you look at it) the mainstream player and the player that frequents Subsim are somewhat exclusive beasts, as demonstrated by the rather low number of (admitting) SW users here compared to NYGM, RUb, IUB or GW users. These communities raise a broader awareness of what options are available and I think to a degree dissuade potential SW buyers from doing so (albeit prolly heavy swayed by the "free" options available, which leads nicely to your next comment...). Quote:
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