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For all who are having problems run SH3Cdr 2.6 with NYGM-TW 2.01, I believe I know what the problem is. NYGM changed the various .ZON files for all the Subs. SH3Crd randomizes the “crush depth” which is part of theses .ZON files. The randomized “crush depth” settings were in the “miscellaneous.cfg” in SH3Cdr 2.5, they are now in the “SH3 options.cfg” in 2.6. Even if you load the “miscellaneous.cfg” that comes with NYGM, 2.6 will “not” ready it. Therefore the .ZON files are corrupted and SH3 will hang when loading. To correct the problem opens the “miscellaneous.cfg” from NYGM in WordPad and copy the following:
[CRUSH DEPTH] ;Randomises/sets crush depth for each sub type. ;<Subtype>=<folder/file name>|.zon offset|default crush depth in metres> ;Upper and Lower provides the randomisation range. ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2CA2|275 IXC=NSS_Uboat9c|x3066|275 IXC/40=NSS_Uboat9c|x3066|275 IXD2=NSS_Uboat9d2|x2CA2|275 VIIB=NSS_Uboat7b|x1A86|250 VIIC=NSS_Uboat7c|x1A86|300 VIIC/41=NSS_Uboat7c|x1A86|350 VIIC/42=NSS_Uboat7c|x1A86|450 XXI=NSS_Uboat21|x35A8|350 Then open “SH3 options.cfg” and replace this; [CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;Randomises/sets crush depth for each sub type ;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2C43|275 IXC=NSS_Uboat9c|x3007|275 IXC/40=NSS_Uboat9c|x3007|275 IXD2=NSS_Uboat9d2|x2C43|275 VIIB=NSS_Uboat7b|x1BA3|250 VIIC=NSS_Uboat7c|x1BA3|300 VIIC/41=NSS_Uboat7c|x1BA3|350 VIIC/42=NSS_Uboat7c|x1BA3|450 XXI=NSS_Uboat21|x35A8|350 Also NYGM change the file structure of “AI_Sensor.dat” This is where the “Randomly adjusts active/passive listening device values to simulate the impact of thermal layers” setting are keep. If you look in the SH3Cdr 2.6 CFG directory you will note that along with “Randomised Events.cfg” there are also “Randomised Events_19xx.cfg”, each have entries that effect “AI_Sensor.dat”. Unless you replace theses entries in each file: [0:data\Library\AI_Sensors.dat] ;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent ;Only MinHeight values are changed ChooseFrom=10 RndMidPat=1 0_x0470=-105 ;AI_Hydrophone 0_x05FC=-90 ;AI_Sonar 0_x0784=-105 ;QGAP 0_x090C=-105 ;QClP 0_x0A94=-105 ;QCeP 0_x0C20=-108 ;Type144P 0_x0DAC=-105 ;Type138P 0_x0F38=-100 ;Type128P 0_x10C4=-100 ;Type123P 0_x124C=-90 ;QGAA 0_x142B=-88 ;QClA 0_x160A=-93 ;QCeA 0_x17ED=-95 ;Type147A 0_x19D0=-98 ;Type144A 0_x1BB3=-85 ;Type128A 0_x1D96=-88 ;Type123A 1_x0470=-150 1_x05FC=-130 1_x0784=-145 1_x090C=-155 1_x0A94=-145 1_x0C20=-150 1_x0DAC=-155 1_x0F38=-144 1_x10C4=-145 1_x124C=-130 1_x142B=-135 1_x160A=-125 1_x17ED=-135 1_x19D0=-130 1_x1BB3=-128 1_x1D96=-132 2_x0470=-180 2_x05FC=-170 2_x0784=-200 2_x090C=-195 2_x0A94=-195 2_x0C20=-215 2_x0DAC=-215 2_x0F38=-190 2_x10C4=-190 2_x124C=-195 2_x142B=-190 2_x160A=-180 2_x17ED=-200 2_x19D0=-190 2_x1BB3=-175 2_x1D96=-175 3_x0470=-235 3_x05FC=-220 3_x0784=-238 3_x090C=-235 3_x0A94=-230 3_x0C20=-235 3_x0DAC=-238 3_x0F38=-230 3_x10C4=-235 3_x124C=-225 3_x142B=-220 3_x160A=-215 3_x17ED=-228 3_x19D0=-225 3_x1BB3=-218 3_x1D96=-215 4_x0470=-270 4_x05FC=-260 4_x0784=-275 4_x090C=-270 4_x0A94=-268 4_x0C20=-275 4_x0DAC=-265 4_x0F38=-263 4_x10C4=-265 4_x124C=-260 4_x142B=-257 4_x160A=-255 4_x17ED=-263 4_x19D0=-260 4_x1BB3=-255 4_x1D96=-253 with [0_data\Library\AI_Sensors.dat] ;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent ;Only MinHeight values are changed FileType=B ChooseFrom=10 RndMidPat=1 0_xC35=-105 ;AI_Hydrophone 0_xDC1=-90 ;AI_Sonar 0_xF49=-105 ;QGAP 0_x10D1=-105 ;QClP 0_x1259=-105 ;QCeP 0_x13E5=-108 ;Type144P 0_x1571=-105 ;Type138P 0_x16FD=-100 ;Type128P 0_x1889=-100 ;Type123P 0_x1A11=-90 ;QGAA 0_x1BF0=-88 ;QClA 0_x1DCF=-93 ;QCeA 0_x1FB2=-95 ;Type147A 0_x2195=-98 ;Type144A 0_x2378=-85 ;Type128A 0_x255B=-88 ;Type123A 1_xC35=-150 1_xDC1=-130 1_xF49=-145 1_x10D1=-155 1_x1259=-145 1_x13E5=-150 1_x1571=-155 1_x16FD=-144 1_x1889=-145 1_x1A11=-130 1_x1BF0=-135 1_x1DCF=-125 1_x1FB2=-135 1_x2195=-130 1_x2378=-128 1_x255B=-132 2_xC35=-180 2_xDC1=-170 2_xF49=-200 2_x10D1=-195 2_x1259=-195 2_x13E5=-215 2_x1571=-215 2_x16FD=-190 2_x1889=-190 2_x1A11=-195 2_x1BF0=-190 2_x1DCF=-180 2_x1FB2=-200 2_x2195=-190 2_x2378=-175 2_x255B=-175 3_xC35=-235 3_xDC1=-220 3_xF49=-238 3_x10D1=-235 3_x1259=-230 3_x13E5=-235 3_x1571=-238 3_x16FD=-230 3_x1889=-235 3_x1A11=-225 3_x1BF0=-220 3_x1DCF=-215 3_x1FB2=-228 3_x2195=-225 3_x2378=-218 3_x255B=-215 4_xC35=-270 4_xDC1=-260 4_xF49=-275 4_x10D1=-270 4_x1259=-268 4_x13E5=-275 4_x1571=-265 4_x16FD=-263 4_x1889=-265 4_x1A11=-260 4_x1BF0=-257 4_x1DCF=-255 4_x1FB2=-263 4_x2195=-260 4_x2378=-255 4_x255B=-253 SH3 will hang up on launch |
Thanks lurker_hlb3. I'm sure that is all that is required to get them "back together" again.
But as I posted earlier, if anyone is experiencing problems with NYGM and SH3Cmdr, they should post over in the NYGM thread where the chance Observer will see it is higher. He may already have the solution ready for users. |
Congrats, these things make the game a highlander!:up:
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Thanks lurker_hlb3 :up:
This will get players going again. I suspect Observer may post a link to replacement SH3Cmdr R2.6 files, or he may have some other method for updating them, or he may just use your solution! |
You've reminded me of one thing that is explained in the readme, but I'll point it out for those that, well, don't read the readme...
By default SH3Cmdr will only model malfunctions. It will not model the effects of sabotage. However, the effects of sabotage can very easily be "switched on" simply by deleting or renaming the "Randomised events_19**.cfg" files located in SH3Cmdr's Cfg folder. Thus, an alternative to your solution, if NYGM players *want* sabotage effects, they can remove the "Randomised events_19**.cfg" files and just update the "Randomised events.cfg" file. Alternatively, if they don't want the sabotage effects, and they don't want to cut and paste into eight files, they can still follow the above steps, but in "Randomised events.cfg" they should delete every line on from: Code:
;----------------------------------------------------------------------------------SABOTAGE OVERLAY |
Links removed. Files superseded.
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FOR GOD!!!!!!!! NOw I can Stop DW and Back to play my SHIII complete. I was just waiting that realease!! SHIII without CH3commander and NWGM is just a eye candy.
:cool: HHIIIIIII pi HIIIII pi WHOOOHAAAA JScones is our king:arrgh!: :88) thx:rock: |
SH3Cdr 2.6 working okay on my boat. :D although im running the stock game with just a few graphic/sound mods. But a o kay here.
Down periscope. |
anyone tried to start a carrer in 1944 or 45.. I can't there is nothing available to choose squadron or boat type :o
not a big worry for me cause I like 41 or 43 normaly but it is a bit wierd |
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Great effort JS just a quick Q.....................
I have GW installed that is all on a fresh version of SH3 and of course SH3C 2.5 so i just do as you say to uninstall every thing except SH3Cmdr.ini and then install 2.6 is this alright with GW and can i do it mid patrol and also in the same carear. or would you reccomend a fresh install of SH3 then GW then your great SHC 2.6 thanks dude........... |
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You definitely don't need to touch your installation of SH3/GW in any way (indeed, this is regardless of whether you run GW, RUb, NYGM, IUB or vanilla), but I will draw this paragragh from the GW readme file to your attention: Quote:
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Big THX JScones :up:
2.6 is a great improvment. I´l loved :yep: |
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