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-   -   Matching depth of opposing submarines! (https://www.subsim.com/radioroom/showthread.php?t=95056)

SeaQueen 07-01-06 12:36 PM

Quote:

Originally Posted by Nexus7
The question was: what would you like to control in a multimanned sub? If I remember well most votes went to

a) Fire Control Operator
b) Commander

Stuff like TMA operator or Sonar operator received less votes.

My personal preferred position would be commander :smug:

For multistation, I think it often makes more sense to give people a couple stations rather than one person to one station. Weps and TMA or sonar and TMA should go to one person. No station in DW is so detailed and complex that it requires the attention of a single individual full time. Those stations are so interelated that it makes sense in my mind to have one person doing all of them, particularly if the person is fairly competant.

Personally, I prefer giving sonar and TMA to one person because the person with sonar can often get a feel for bearing rates, whether the towed array is stable or not, and other things like that. If you do TMA like I do TMA, then that's ideal. I someone doesn't do TMA like I do, though, I'd rather do it myself.

Periscope, helm control and EW go to the "CO" Really, though, I think subs are probably at their most efficient with two or three people running them, provided everyone REALLY knows what they're doing.

I agree, though, it would be a lot of fun to sit down and really build a working TEAM for this game in multistation. I'd probably end up getting frustrated, though. I'm a freak here, I guess, in the sense that I see depth in things that a lot of people take for granted, and don't obsess over the things a lot of people seem to think are important.

Quote:

a) the contact has flooded the torpedo tubes
b) the contact is opening the torpedo tubes
c) missile launch at bearing ###
d) contact is changing depth.
e) ...
All of that is information revealed by transients. That goes back to what sonar was saying earlier. I also wish that the TIW call went away. If you can't recognize a torpedo on your sonar screen, then you're SOL in my opinion.

Quote:

A lot of info can be gained mastering the manual TMA (I once was able).

IMHO all those little things would help making tactical decisions and would increase the thrill.
Absolutely. It'd change the game in a lot of ways.

Quote:

About "the lot of things to learn in DW" what do you address? If it's tactics, then you need a human opponent anyway.
I don't think that's necessarily the case at all. I suspect this is another case of people's experiences being driven by the distance scale, though. :damn:

Nexus7 07-01-06 03:58 PM

I prefer to have a single person on TMA, me as CO deciding about maneuvers, a person on the sonar (given the missile launch transients and the muzzle door transients are given... you miss it, you'll know to late), the fire control to a person... while i maneuver i want to order "launch countermeasures" at the exact moment, and also "prepare to engage sierra##" while I have to care about topo and tactic.

The perfect game is when you manage to have players that can follow orders, that means execute the order without to think twice.

This way I won a quite populate multistation game thank to the firecontrol operator being always ready to perform any order. Quite an experience :rock:

micky1up 07-01-06 04:36 PM

in real life knowing the depth of the oposing sub is of great tactical importance although in the game you really dont have to worry about it

Nexus7 07-02-06 03:27 AM

I don't think it's totally pointless even in the game to know contact's depth, If the opponent is able to fire asrocs or has to attack land targets I can actually make use of that info.


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