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lets just say here you have an alternative to the stock method of contact reports-- that uses genuine AI driven german u-boats as your only source of map information regarding convoys--- most but not all of the time that information will be worth taking note of--the convoy may be ahead of the contact report location or it may be behind--but it will be along that route if the convoy has spawned at mission start--- the whole thing is a question of balance--a question of gameplay--- time and time again folks allways assume i dont know what i'm talking about-lol--i've been at this lark a long time you know |
Well, as someone who enjoyed yr work on Sh2 and is genuinly interested in this idea i say go for it. I always assume that contact reports are coming from U-boats anyway so to have actual AI driven boats out there getting involved is a great, great idea and so obvious it hurts.
Aside from anything else it will add to that feeling of a genuine naval war being fought out beyond the confines of your boat. Good one guys - I'm certainly interested. :up: |
Hey CB
Am I right in thinking this will already be randomised in the game via probabilities or is it something I could possibly set up and control via randomised events? |
Cheers guys
yes it is full configurable for each sub via the probabilitys both for inclusion at mission load and for the number and probability of contact reports--same allso goes for the wolfpack subs attached to the convoy it self--- one of the potentail nice touches for this will be that the shadowing sub will get you close to the convoy-- and as you get within the 3D loading range as serg' has said-- combat will begin--and fairly soon one way or another something will get sunk--either a sub or a ship--and bingo a sunken ship icon should appear on the map--either blue or red depending on who sunk who--bingo you now know where the convoy is--- so your entire location and attacking of a convoy is controlled and assisted by german u-boats-- if that does not appeal to folks i have absolutely NO IDEA why they are playing this game in the first place lol:lol: :hmm: |
I like this very much and I also would prefer this type of convoy tracking than the already implemented one :rock:
Now without trying to go off topic here but could this not also open up the lifeboat mod serb has. Can they not be added to follow the same convoy as the Ai U-boat and then spawn some time later. Even if at a very rare occurance probability:rock: |
Hell AOTD vibe here!
I for sure would love to see this kind of mod! The only thing is; who's up for the task to do it! It's a Boot-load of work! :yep: |
The lifeboats would look perfectly natural if the wolfpacks attcked a convoy as by the time you arrived its possible a ship has been sunk already
Cool idea |
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i like the esoteric stuff--and my own version of the game often turns out to be far tougher difficulty wise than most realism mod sets, ironically--tho this is not deliberate-- but one thing is for sure i aint doing it...i'll be implementing it in my own campaign files but im not going to work on any one elses--you'll just have to canvas the producers of the uber duper super mods to see if you can get them to write it into their campaigns-- beyond that it isn't going to happen--that's the way the modding situation has developed for SH3---which is understandable in some ways because of the way the game stores it's settings in a few large files rather than lots of small ones ala SH2--catch 22 really |
CB... as a fan of your work from the SH2 days , I think people might just be absorbing how this change in concept would affect the game as most know it. From my perspective SH3 has a least 4 differents type of play ( From stock game with a few visual mods to manual shooting only at night while having a red light only to light up your computer board and all parts inbetween lol) Give guys time:yep: ps your help with torpedo dud percentages has spawned a totally new SH2 game over at Atlantika thanks again:rock:
Vader |
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http://www.subsim.com/radioroom/showthread.php?t=85169 |
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i'm not sure there's any mad hurry anyway.. |
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i think it would be closer to the truth to say that it doesn't sound like their sort of thing--but with it being a potentail realism hike they can't quite suss out why they don't think it's their sort of thing..but it aint directly related to big explosions so they forget about it-- --me i don't care a hoot about realism--i just change the parts of the game that annoy me so they stop annoying me-- -did i do anything with dud percentages? sounds like Redwines territory-- i did make them less accurate to fool the auto TDC tho that what you mean? anyhuw good luck at Alantika-:up: -got a link? |
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http://www.subsim.com/radioroom/show...highlight=subs |
Cheers Gammel that's the one!!!:yep:
dang i knew he'd written it in a complex fashion -- |
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