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-   -   Final career: before i take a little break. (https://www.subsim.com/radioroom/showthread.php?t=93506)

Ducimus 05-23-06 10:03 PM

Sorry CB, i got so abosrbed into this whole 1M thing i totally missed your post.

Quote:

Originally Posted by CB..
YIKES just increased the depth charge max radius (for the destroyers) to 80 --that certainly did the trick!!! can't get any where near a convoy to attack--blam sunk---i'll try 60 see if that has any loopholes--

Ever get to thinking the default of 40 was to make up for the AI's lacking ablity? For fun try expanding the explosion radius (not the max radius). Try like.. i dunno... 1000 for fun. Watch what happends, then shrink it back to like 60 or 75


Quote:

Originally Posted by CB..
found the depth setting for the bombs and airbourne DCs for the aircraft and followed the airpower mods lead and set the depth to 25/30 meteres --that works very well--nice one

Works well.. oh yes... very painful. Most realistic danger ive faced in this game yet.

CB.. 05-24-06 03:02 AM

Quote:

Originally Posted by Ducimus
Ever get to thinking the default of 40 was to make up for the AI's lacking ablity? For fun try expanding the explosion radius (not the max radius). Try like.. i dunno... 1000 for fun. Watch what happends, then shrink it back to like 60 or 75

no worries :up:
i did try that i must admit it seemed to refer to the way the DC "rocks the boat" but not the actuall damage it self--if i got that wrong that would be use full as what i ideally wanted was a very large damage radius BUT less lethal damage--again in the hope that the DD's will prevent me from sinking merchants by knocking out my torp tubes and or periscope etc etc without killing me out right - making convoy attacks a much more interesting and tense experience

yup the air DC's etc now are worth getting worried about :up:

good luck with your 1M attempt--

Keelbuster 05-24-06 09:12 AM

Quote:

Originally Posted by Ducimus
I was wondering if joining the 1M club (im sure it already exists) is possible in an VII, but i went back and reread.

Quote:

Originally Posted by Keelbuster
It's possible if you start at the beginning of the war (i'm at 850 now, patrol 21, jan 43). If you start in 41/42, it could be a real challenge.

Sounds possible, although i have to wonder if your using manual targeting and spending much time in port between patrols.

Anyway the more i think about this, the more fun it sounds as a challenge.

- time will be important. Just as time is money, time is tonnage. From the word go your racing the clock.

- that means that you have to be effiient in your search for shipping. Patrol grids are not effiecent, so i think patrol grid assigments are to be ignored.

- Torpedo expenditure youd have to micromanage. For example is sinking two 3000 tons tramp steamers with a single torpedo each going to yeild more tonnage then a mediem cargo which might require a 3rd torpedo?

- Going to have to be very very aggressive. You'll want to use your deck gun alot to conserve torpedos when you'd normally shoot another fish, or go in (shallow) areas in pursuit of ships that you'd normally avoid.

- If you go drumbeating, your going to have to milk that cow for all its worth. That transtlantic trip is basically a month.. thats lost tonnage you have to make up for.

- Early war night surface attacks on convoys wil be crucial to obtaining alot of tonnage while you can still do these attacks. Espeicaly in the case of an IXB, you can make 3 or 4 attacks in a night against the same convoy easily.

Your above calculations are correct. As I said before, I man target, duds, no WO, etc. And yea I spend a month in port between patrols, and they take about 1 month themselves. On the other hand, in early war, out of the atlantic bases, you can intercept a convoy in BE and get your fill in 1 week - over and over again. I'm at the beginning of 43, and with another 280 I'll be somewhere near your 1120k by 44. You are also right about the selection of ships. Tramp steamers are worthless (2k) and they often take more than one torpedo. I will settle for a small merchant (3.5k) but usually don't. If I'm goiing to take anything 'small' it will be a small tanker (5k). I don't go after C2 (4.5k). and prefer liberty to C3 (7.5 vs. 6.5k). I don't bother with medium tankers because they are difficult to sink and are only 5.5k. I hit T3s most (8k), passenger liners (10k), Fiji and Southhampton class cruisers (10k), and TROOP TRANSPORTS (12k last time). Even with these modded values (NYGM TW) making 1m is no problem. You will be disappointed by how easy it is. If i had more luck with TFs I would have hit 1mil already.

I conserve torpedoes, I use all of them in every attack, 2 per big target, and I try to cripple ships in order to DG them down. The Gnat is great for that because it often takes out a ship's propeller leaving it for deck gun bait.

For me the biggest challenge is still surviving the war. It seems like you made it with your last boat...congrats! I've never made it through DiD, 100% realism with NYGM TW. That's my goal. I chose VIIB because I thought it stood the best chance of achieving this goal.

Edit: maybe try for 1.5 mil? :D

Kb

Ducimus 05-24-06 10:59 AM

Quote:

Originally Posted by CB..
i did try that i must admit it seemed to refer to the way the DC "rocks the boat"

Thats correct, but what i was hoping you would notice, is how the boat will pick up speed in a depth charge attack from the super huge shockwaves! My suggestion was more out of fun then anything.

CybrSlydr 05-24-06 11:19 AM

Looks like a bit of an exploit, but you can almost always find a Nelson BB in Loch Ewe with a Fiji Light Cruiser and a small DD off to the west of the port. :shifty:

CB.. 05-24-06 11:47 AM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by CB..
i did try that i must admit it seemed to refer to the way the DC "rocks the boat"

Thats correct, but what i was hoping you would notice, is how the boat will pick up speed in a depth charge attack from the super huge shockwaves! My suggestion was more out of fun then anything.

yup understood :yep: only reason i sounded a bit non plussed was i had tried this mistaking it for the damage radius a little while ago--it's even more wild in a Type II --the boat very nearly turns completely up-side down!! :up:

Ducimus 05-24-06 12:53 PM

I was experimenting with explosion radius once and on a wild hair i put it at 2000.

The massive shockwaves taht caused, i had an IXC that was creeping along at 2 kits suddenly being propelled to like 11 or 15 kts.

I think for a more in tune setting though 60 to 75, somewhere in there. Thats where i have mine set, and when a DC is close.. man do you feel it. Doesnt force the boat forward but it really tosses you around.

edit:

On a side note, its 1940 in this game i just started, i sunk this ship in 50 meters of water, and the 3 DDs taht were nearby gave me the most fun depth charging ive had in awhile. Im surpised by their behavior, it was what it should be. I don't get this at all. Why did these early war tin cans work and the later ones suck so bad?

The only thing i can think of right now, is im quite sure these DD's are in the SCR layer, NOT the RND layer. Does the game somehow handle the two differently?

Alyebard 05-24-06 01:07 PM

the VIIB, was a really workhorse :up:

CB.. 05-24-06 01:56 PM

Quote:

Originally Posted by Ducimus
On a side note, its 1940 in this game i just started, i sunk this ship in 50 meters of water, and the 3 DDs taht were nearby gave me the most fun depth charging ive had in awhile. Im surpised by their behavior, it was what it should be. I don't get this at all. Why did these early war tin cans work and the later ones suck so bad?

The only thing i can think of right now, is im quite sure these DD's are in the SCR layer, NOT the RND layer. Does the game somehow handle the two differently?

that's a distinct possibility-- tho i don't know for sure--but it was probably the shallow water that did the trick-- it's what makes satying in a type II and just pirate-ing around the coast of Britain quite an attractive way to play the game--trying to dodge the DD's stay out of shallow water and find lone merchants at the same time is all very "Star Trek" at times! (if you see what i mean)
there maybe some sensor advantages for the DD's in shallow water allso--
somtimes i think it may be that the Older DD's tend to approach at a slower speed giving them time to get a better fix-- could be anything really no distraction from convoys massed screws et al--but my moneys on the shallow ater being the main element- you can't get deep enough to lose them :hmm:


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