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Re: sabotage
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Re: sabotage
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randomized
I have messed around with the random folder and I think I have the hang of it. I wanted to add a random fanfar and I searched my music files and came up with about 40. I added them to the random folder this way:
I have 52 subfolders in the random folder; when I open one (Say #2) I get a sub folder Date when I open that, I have two subfolders: 1) Hemisent's sabotage folder, 19440601 with its subfolder data/submarine/four subfolders; 2)my subfolder 19390901/data/sound/fanfar. My question is: since the sabotage mod used 52 folders, do i have to repeat this in all 52 folders to get my fanfars to randomize, or could I have added five or six additional folders with just my fanfar files? I repeated this in the 52 folders 0,1,2,3...52. Is it possible to have a seperate random folder for each mod, or does one have to use the above method? Since the sabotage mod used 52 folders to make the odds correct, wouldn't my adding seperate folders screw up the odds? If so,I would be limited to the 52 folders. irish1958 |
With SH3Cmdr R2.6, Hemisent's sabotage/malfunctions mod will not use the Random folders, thus you will not be not tied to using 52 folders.
But assuming you do have 52 Random folders for whatever reason, you'd add your fanfar files into the existing 52. As you only have 40 files, you can either: a) leave 12 folders empty of fanfar files in which case if the folder is selected the stock SH3 file will play b) duplicate some of your fanfar files into the remaining 12 folders. Using this method you can blend multiple random mods together. |
random
Thanks, Jaeson.
I think I have it now. irish1958 |
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A. Be left as repairable mid patrol for the not so hard core users. B. Let the hard core guys modify it to their individual liking-most will be able to make adjustments to satisfy their individual tastes plus with good instructions included the needed changes really aren't that difficult. |
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In the end the procedure itself is simple but understanding the proper format is the key. I have a file containing all the posts and examples from the beginning that I use to keep things clear. I believe a user friendly tutorial is badly needed and with your new randomization process it's needed more than ever. If you want to after the initial release of 2.6 I would be glad to help with a tutorial at least with the random examples I already have on file. |
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Please advise as I just finished the XXI boats and I'm doing final testing tonight before sending the latest merged set to you |
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But I would love for you to help with the tutorial. :yep: |
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BTW Hemisent, check your PM. ;)
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Just another thought on mid patrol repairs.
As it stands right now the Sabotage/Malfunctions categories are: Snort extend time Periscope optical effects Flak guns Radar These 4 are miscellaneous files Then there are 2 sub files: NSS_UboatXX.CFG NSS_UboatXX.SIM Right now they are mostly repairable mid patrol. What do you think about having the one category or the other non repairable. That may strike a balance between the two sides of the discussion. |
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