SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

JonZ 03-20-06 01:46 PM

Quote:

Originally Posted by Syxx_Killer
I'm not sure how to look at the zon file for the trawler. Would you be able to tell from the zones.cfg if there is a problem? Here are the vales for the New Escort section from the stock SH3 zones file.

*snip*

There's a lot of tweaking values I can't be certain of anything, and the HPs and flooding time have been drastically increase in some parts, I wouldn't touch these for the moments because it may be part of a mod settings (like NYGM or whatever), and may have an impact on other ships as well. Maybe the best thing would be to also check the .zon values on this ship.

If there's something I would do, I would first try these setting on a stock SH3 or in a stable Mod. If the problem replicate, then the problem lies in these settings. If not, it elsewhere.

Syxx_Killer 03-20-06 02:17 PM

Quote:

Originally Posted by JonZ
If there's something I would do, I would first try these setting on a stock SH3 or in a stable Mod. If the problem replicate, then the problem lies in these settings. If not, it elsewhere.

Ok, I did a quick test. I have a stock SH3 data folder for backup purposes. I made a backup of the zones file from that and tested the GW values in it. I went back to the convoy training mission and attacked the armed trawler. It was hit and sunk, so the problem lies somewhere else.

JonZ 03-20-06 02:23 PM

Ok, then maybe it in the tawler .zon.... or a combo of circumstances that create chaos :/

Syxx_Killer 03-20-06 02:37 PM

The problem definately lies within the zon file for the armed trawler. I switched back to the GW data folder, but used the stock SH3 trawler zon instead. The trawler was successfully attacked and sunk.

JonZ 03-20-06 02:47 PM

Quote:

Originally Posted by Syxx_Killer
The problem definately lies within the zon file for the armed trawler. I switched back to the GW data folder, but used the stock SH3 trawler zon instead. The trawler was successfully attacked and sunk.

That's a good sign :up:

Razman23 03-20-06 09:00 PM

OK, here is a 'my dumb arse' problem. I was moving the map with the shipping routes around (on the navigation screen) and I accidently let go while the map was behind the officers icons in the lower left. Now I cant grab the map to move it. Is it stuck there for life or will it reset to back to where it was originally when I start a new patrol?

Syxx_Killer 03-20-06 10:13 PM

It should revert to normal position. I move the maps around all the time and they always go back to normal.

zzsteven 03-20-06 10:26 PM

Small minor errata: the fuel guages in the CE's report doesn't jive the slide out report. Also as we were coasting into Whilhelmhaven on fumes with our IIA it appears the slide out readings were accurate for fuel remaining.

zz

Cdre Gibs 03-20-06 10:39 PM

The NLOL and the NPTR are the same ship. NPTR is by Serg, the NLOL I have No Bloody idea. It looks like its just been renamed and cloned. Hell it even has the same number and type of skins !

I'm going to do a replacement in the campaign files from NLOL to PTR and delete the NLOL altogether.

Ohh btw, if its ment to be an old liner (NLOL) why was it armed in the equipment file just like the Aux Cruiser ?

JonZ 03-20-06 11:39 PM

Im browsing throught scene.dat file. I can't determine what is the initial visual range of GW? is it 8km or 16Km?

I can't know, and if I compare the initial scene.dat file with the modifiers inside the MODS folder, it the newest (13th jan 2006 vs november 4th) Something's seems not to be right here...

just to let you know.

JonZ

Gizzmoe 03-21-06 12:16 AM

Quote:

Originally Posted by JonZ
Im browsing throught scene.dat file. I can't determine what is the initial visual range of GW? is it 8km or 16Km?

The GW default is 8km.

Observer 03-21-06 12:39 AM

Doesn't this thread belong in the Mods forum?

Tikigod 03-21-06 12:55 AM

Quote:

Originally Posted by JonZ

Without having played the GW pack yet, I suspect the zone.cfg file or the zon file. I had similar behaviors on cargo ship when their turrets were incredibly hard to destroy, even set the deck gun to 0 delay with SHCmdr and took me forever to destroy a simple antena.

I remember the cargo sliding into the ocean with stock sh3....like boxes and other objects sometimes rolled off decks and fell into ocean during a sinking....do .zon files change this behavior at all? or was it changed with latest ubi patches? because I haven't seen this behavior in awhile....its like everything stays attached to the decks now....when it used to be fun shooting the items and watching them fall off the ships...even boxes were easy to destroy now they are vitually indestructible

mkubani 03-21-06 05:03 AM

Quote:

Originally Posted by Cdre Gibs
The AC Markings Mod was made by me. The only information I could find at the time for Slovakia was from here:

http://cocardes.monde.online.fr/v2ht...slovaquie.html

of interest is that they state Slovakia came into being on the 1st of January 1993. So technicaly if that IS correct it shouldn't even be in the game. But since the country was added by Serg in his Flag mod and uses the SAME flag as on that site, I just matched the Roundel.

If it bugs you that much its not hard to fix, use the source image you have for your version and change the TGA.

Also the Czechia Roundel has the same issue :

http://cocardes.monde.online.fr/v2ht...slovaquie.html
http://cocardes.monde.online.fr/v2ht.../tchequie.html

Note the date listed. Again if you cant live with it, change it.

Sorry Gibs, but I really see no reason for your attitude. I just tried to be helpful and point out to GW team any bugs I find, no matter how significant or insignificant those are. And yes, I have enough skills to change these couple files for myself, but I thought GW guys might be interested to change it for everyone in their future patch.

Anyway, the first state of Slovakia existed between 1939-1945 and was a German ally. Slovak Bf 109s were active around Black Sea area from winter 1942 till fall 1943. Both Czechia and Slovakia operated no naval vessels at all during WW2. Maybe GWs will find this info helpful.

Cdre Gibs 03-21-06 09:08 AM

errr what attiitude. I just said if you dont like it, change it. Its no biggy. Its not like its set in concrete!

I have no true information, as I stated to go by, you just saying so is not enough. And as I said, all I could find, I have given you the links for. This by no means makes it correct, just that its the only information I have so thats what I go by. This also lines up with whats in the Flag Mod (not made by me) so if it does need to be corrected so will the Flag Mod. But I will need more than just your say so.

I did search for WWII Roundel info, but Google just hates me. :)

(ohh and dont try reading between the lines and think you know what I'm feeling or what my attitude is, you will always be wrong. Basicaly I just couldn't be botherd giving you a long winded reply, like I now had to.)


All times are GMT -5. The time now is 11:07 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.