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-   -   The Grey Wolves Supermod Content (https://www.subsim.com/radioroom/showthread.php?t=90852)

Murdock 03-18-06 05:33 PM

Thankyou for your quick response :up:

When i have the mod ill give it a go ith the shcommander.

Thanks again in advance for all you guys efforts believe me its well appreciated.

Samwolf 03-18-06 05:38 PM

Quote:

Some screenshots for you while the gynormous uploading continues.
Lookin' Good!!! :o

Kpt. Lehmann 03-18-06 05:39 PM

No problem Murdock.

To all, the uploading to Terrapin continues.

Periodically internet connectivity is lost here... I suspect our current thunder-storms have something to do with it.

It is a slow process but we are moving along.

vodkajello 03-18-06 05:40 PM

Quote:

Originally Posted by Kpt. Lehmann
Lol, how would your Grammar be if you were writing in Yiddish Vodkajello? j/k :lol:

I know I would make a mistake or two.

You know, the modders here come from all corners of the earth.

I think that is cool...

except for one thing.

You can't just meet them at the coffee shop down the road. :(

There's a lot of great guys out there like Rubini that I'd love to drink a cup of coffee with.


Hey, you're totally miss-reading the tone of that message. It was meant to be a fun poke at silly forum language mistakes. It wasn't serious at all.

I fully appreciate how international this game, and it's community is. I love seeing how many different places people come from that play this game. No need to bite my head off. I think you need some sleep man. Too much work, and then lots of work on this mod! Take a well earned break. :zzz:

I'd love to be able to meet a lot of you subsimers in real life for a coffee. That would be a blast! Nearly every corner of the globe is covered here. (Do we have any posters from northern east or west Africa here? I think I've seen almost everywhere else.)

Anyways, no disrespect meant to anybody. Game on!

Kpt. Lehmann 03-18-06 05:46 PM

No worries mate all is cool :|\

Except for ChokerSandwich...

psssssst. (whisper) I think he is mad at me. :doh:

bill clarke 03-18-06 06:14 PM

To the Grey wolves Team, thankyou :rock: , whithout you guys and all the other selfless modders out there that work so hard and give so much, the game for people like myself, (not real bright but can lift heavy loads) would not be as good as you make it.

BTW, what is the KGV gun mod ?, and is there any way that the turrets can be made to fall off the capital ships as they capsize ? as they did in real life.

Bravo gentlemen, bravo :up:

Kpt. Lehmann 03-18-06 06:24 PM

Quote:

Originally Posted by bill clarke
BTW, what is the KGV gun mod ?, and is there any way that the turrets can be made to fall off the capital ships as they capsize ? as they did in real life.

Bravo gentlemen, bravo :up:

The KGV guns mod fixes the problem where the Bismarck only fired its main guns after closing to closer ranges to the enemy. (Stock SH3 bug fixed by good ole' Cdr Gibs)

Regarding turrets separating upon the ship capsizing... I don't know. This sounds like a good question to bring up though. :up:
It would be cool... and SHOCKING to see in-game.

AceChilla 03-18-06 06:55 PM

I have been looking for a mod like this since the game came out. Im not an expert nor do I follow the mods coming out as close as the real die-hard fans.

Thats why I love a mod that got everything good all rolled into one. Just one install and you got all the goodies.

Thanks to everyone who has worked their ass of to make this a good one. You guys are awesome.

Thanks :up:

bill clarke 03-18-06 06:58 PM

I also posed a question to Der Teddy Bar, about ships on fire, in the stock game it (the fire) never seems to grow in intensity, just stays more or less the same when in reality it should be growning all the time, especially when deck cargo is involved, this would be anothe great mod to add if it's possible.

Cpt.Thorne 03-18-06 06:58 PM

Sounds great and those screens look great! :rock: :rock: :rock: :rock:
Hoping to DL soon...
Thanks to you all, you make the community go round!

vodkajello 03-18-06 07:07 PM

Loved the screen shots.

What's with the baracade wreckage?

Smashing into those is going to be like stubing your toe on the dresser while walking in the dark trying not to disturb your wife (or significant other)!

"Damn it! Who put these rusty old boats here! Now look what you've done to my torpedo room!"



Question:
8km view is default or 16km? light or dark? distance fog or no?


Never mind, I see in download part 2 it is 8km Light.

Fabrice 03-18-06 07:10 PM

Just a big THANK YOU :up:

sergbuto 03-18-06 07:11 PM

Suggested corrections to Readme:

My U-boat reflections mod in the first place includes reflections for Type IIA, IID, XXI U-boats and Type IXB, IXC and IXD2 conning towers and in addition reflections for periscopes for Type II, VII, XXI U-boats, as well as reflections and wake trails for all the snorkels.

Hospital ship mod was made by Iambecomelife based on NPTR from Additional merchants. Therefore, instead of

"Hospital Ship-Sergbuto, Iambecomelife"

it should say

"Hospital Ship-Iambecomelife, Sergbuto" in the Readme.


C-class DD with DC racks was made by me, not by JasonB885

I did not make "Old Liner". It was Large Cargo as part of Additional merchants mod which also included the NPTR transport.

THE_MASK 03-18-06 07:20 PM

Only thunderstorms , could be worse :cry:

http://www.bom.gov.au/products/IDQ65002.shtml

Kpt. Lehmann 03-18-06 07:21 PM

Quote:

Originally Posted by sergbuto
Suggested corrections to Readme:

My U-boat reflections mod in the first place includes reflections for Type IIA, IID, XXI U-boats and Type IXB, IXC and IXD2 conning towers and in addition reflections for periscopes for Type II, VII, XXI U-boats, as well as reflections and wake trails for all the snorkels.

Hospital ship mod was made by Iambecomelife based on NPTR from Additional merchants. Therefore, instead of

"Hospital Ship-Sergbuto, Iambecomelife"

it should say

"Hospital Ship-Iambecomelife, Sergbuto" in the Readme.


C-class DD with DC racks was made by me, not by JasonB885

I did not make "Old Liner". It was Large Cargo as part of Additional merchants mod which also included the NPTR transport.

No problem Sergbuto sir. I will correct it here first thing tomorrow and am saving this text as a note.

Readme corrections within the uploaded document itself will be corrected/overwritten with our first update patch one month from now.

I sincerely apologize for the mistake. It will be rectified and thank you for bringing it to my attention sir. :ping:


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