SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Converted Whale Factory Ship 1.0 Released (https://www.subsim.com/radioroom/showthread.php?t=90553)

AG124 03-13-06 11:33 AM

That shouldn't be happening. :-? I don't think anyone else had any problems. Could you please list the installation steps that you took?

These are some common errors which can occur in installation:

- Forgot to add .cfg file to any nation roster.
- .cfg in roster doesn't match the one in sea folder.
- Wrong entry in Englishnames file (shouldn't cause CTD though). The correct entry is CVW not NCVW - however, this is correct in the readme.
- It is almost 100% unlikely, but the ship could be conflicting with another clone or kitbash. If nothing else works, open the .dat with Pack3d and click clone. This will not hurt the ship model in any way. The chance of this being the problem is about 1/1,000,000 though.

It is especially important to know if you made any changes to the files (ex, changed type 101 to 102).

Has anyone else had a problem?

phatmatt 03-13-06 12:14 PM

Nope everything went good here installed both your Converted Whale Factory and your Coastal Tanker and some other ships also started up the game thinking I would get a CTD like I always have, but to my surprise everything went smooth. Its ashame that your tanker isnt smoking at the right place :nope: but i know its not an easy fix. Great job on both ships AG124 :up:

AG124 03-13-06 12:59 PM

Yeah, sorry about the smoke on the Coastal Tanker - I did plan to fix it. The problem was that the smoke was in the wrong position on the Tugboat to begin with, and also that I originally moved the funnel with Wings3d instead of Pack3d. (the NCOT was the second ship I ever built, and was thus designed before I had the same level of experience which I have now). I submitted the ship to the Dev team to have the zoning and damage model fixed and eventually got it back. Unfortunately, the smoke could not be moved.

I can fix the smoke now, but I am not sure what would happen to the damage model. All I have to do is move the funnel way too far towards the bow with Wings3d so that it is under the smoke. Then I would move it back to its current position with Pack3d and the smoke would move with it. I will try it later, but I am afraid it could cause problems to the damage model, although it may not. :hmm: I am actually more interested in trying it now after writing this post. :rotfl:

Anyway, is there any feedback on sinking either of these two ships? If you don't want to wait for one to show up in the campaign, you could sink one in a single mission. :yep:

phatmatt 03-13-06 04:36 PM

Quote:

Originally Posted by AG124
Anyway, is there any feedback on sinking either of these two ships? If you don't want to wait for one to show up in the campaign, you could sink one in a single mission. :yep:

Yes i was going to sink them with torpedos and the deck gun in a single mission. but I had a BF2 clan match so i couldnt yesterday.

BTW:you said your ships will show up in campaign, lets say I add another ship will it include itself in the campaign or do I have to edit something for it to show up?

LukeFF 03-14-06 12:31 PM

Quote:

Originally Posted by AG124
That shouldn't be happening. :-? I don't think anyone else had any problems. Could you please list the installation steps that you took?

I installed the NCVW folder to the /data/Sea folder, added the CVW entry to EnglishNames, and then added it to the appropriate nations. Every time, however, it kicks me back out to the desktop.

EDIT: never mind, I figured out what it was (something really silly on my part :nope:).

andy_311 03-14-06 04:54 PM

Can't d/load either ship all am getting is
Download Invalid
is there anywhere else I can d/load these ships?

JetSnake 03-14-06 05:07 PM

How do you get this to show up in the campaign?

AG124 03-14-06 05:13 PM

It should show up in the stock campaign automatically, wherever random entries for type 101 ships are found. If you change the type to 102 (cargo) it will show up more often.

It will not show up in stock convoys however, unless you edit the campaign files.

I am not not sure about RUB, IUB, NYGM, or any other major mod pack. I think at least some of them have random entries.

JetSnake 03-14-06 05:18 PM

Thanks for the quick response, I have the tonnage war mod installed would it screw the thing up if i added that entry you talked about into the campaign file(s), and which file do you ad the entry into? Thanks

AG124 03-14-06 05:45 PM

There are two files you would need to edit - both are located in the campaign folder in your data directory of your SH3 installation. One (SCR) is for scripted events and the other (RND) is for random sightings. You don't need to worry about the LND one.

It shouldn't affect your mod installations if it is done correctly. There is a forum here for mission and campaign editing - I think that they could offer some better advice and suggestions on this subject than I can. :yep:


All times are GMT -5. The time now is 05:36 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.