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IMHO 'sober patch' will have to be done by SCS. It is not doctrine related. Are AI units affected too ?
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Yes, I really look forward to a sober patch from SCS... :) ;)
Cheers Porphy |
:lol: Yep - I'll buy into that - a 'sober' patch. :up:
Cheers. Is it your round ? :arrgh!: |
I keep getting called for double shifts at work... sleep or mod?
So far I have been modding for three or four says over sleeping, but I had to crash. LW WILL be released on Thursday, 3/09, unless it isn't. :dead: Seriously, all the hard stuff is done, it's just a matter of wrap up and the readme, I'm 85% confident for Thursday. I think you guys are going to like this shnizzle. :up: |
Easy man .. Rome was not built in a day .. but it burned down in one .. take your time.
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:D Agreed Dr Sid. :up:
LW think of the old bull and the young bullock looking down on a field of nubile cows - ' 'Lets rush down and service some,'' said the bullock. ''Nup - lets stroll down and service the lot,'' said the bull. ;) We can wait ! :yep: |
Well, I'm less likely to do something wrong if I've been working at it like a madman... when I screw the pooch tends to be when I take a bit of time here and there and then it amounts to four or five things that don't work well together. :oops:
Plus, my reasons for finishing are purely selfish... I want to play some DW. :rock: :) :-j |
Remember "Daikatana" was rushed out the door too :roll: All we ask is a happy medium between Daikatana and Duke Nukem 3. And take some time for yourself :up: Smell the roses :-j
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:rotfl:
Good one. :) |
Ok, the doctrines are done. :rock: :rock: :rock:
Now I just have some final changes to make to the database, and I can sit down for the readme, which no longer seems like such a hard task after the scripting from the past few days. :|\ One quick question for everyone. I can add an active dipper to the player FFG AI MH60 for use above the layer (depth in water set at 45ft), but I cannot turn it off and on. So, every time the player would go to dip, the Active Sonar would be used. On the one hand, yes it would be nice to be able to dip sometime without it. However, if I leave it with passive sensors only, the FFG players could dip all they want and not alert submarines at all... and meanwhile still get the benefit of the accurate AI autoTMA positioning from the helo (it's pretty accurate, but not nearly dead-on for marginal contacts like before 1.03 ). I think adding an active dipping sonar to the MH60 would be good for two reason: the FFG players could use the MH60 for effective shallow water searches now using the dipping sonar (since passive is not so great against those kilos in shallow water); and bubbleheads would get some kind of warning that they are being searched for, which, with the new lethal nature of the helos in general, I think is only fair. Let me know what you think. The choices are 1) no active dipper for MH60 at all, or 2) active dipper which is used every time the MH60 dips. Thanks guys. :) |
Dipping sonar.
YES
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Helo, go active ! :up: Maybe shorter range would work nicely here. Simulating something like 'strong passive signature, pinging !' .. you would have to put helo quite close, but then you know for sure. Can you affect how far the ping can be heard ?
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I can't change how far the ping carries... but for the most part, if you are under the layer, you won't hear it until you are very close, like other active sonar systems.
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As much as I like passive sensors, if it's either too insensitive to be useful or the "aTMA" makes it too good when it is useful, we're better off with active.
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Does this helo doctrine tweaking affect NPC helos at all? I mean, for example in the RSR campaign do I get to eat even MORE airdropped munitions? :roll:
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