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If I add a object in the place of another object,
ex. : a cosh in place af a pipe, Where I must change the data? BEST REGARDS UBOAT234 |
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oK, if I shot in this... I must change also in .zon file?
BEST REGARDS UBOAT234 |
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What control: SHIPWWAKE?
is it in .dat, and .val file. http://img98.imageshack.us/img98/228...e0019iw.th.jpg ..."I would want to know": cfg#FLG_NPPL= is the flag cfg#A01_NPPL= What control the label A? cfg#S01_NPPL= What control the label S? cfg#M01_NPPL= What control the label M? Gun? cfg#L02_NPPL= What control the label L? cfg#O01_NPPL= ? For example in Bismark.dat have also others... http://img217.imageshack.us/img217/8...e0022lh.th.jpg Thanks in advance BEST REGARDS UBOAT234 |
I believe the 'A' nodes are anti-aircraft. I would like to know what those others are myself. :hmm:
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Hi, Uboot234.
Maybe it help for you: Known the none 3dnodes: shipname_Shipwake = shipwake shipname_siajF and shipname_siajF2 = the bow wake shipname_siajF_C = the bow splash in heavy weather shipname_siajB = the splashing water above your propellor aud_engine_shipname = the sound of your engine aud_fore_shipname = the sound of your bow wave aud_propeller_shipname = the sound of your propellers cfg#A01_shipname = the A nodes mentioned in your shipname.eqp (A-A Gun) cfg#T01_shipname = torpedo nodes on some ships mentioned in shipname.eqp (destroyers) cfg#L01_shipname = the L node mentioned in your shipname.eqp (SpotLight) cfg#FLS_shipname = your flag cfg#R01_shipname = Radar cfg#O01_shipname = AI_Visual cfg#M01_ = Main Armament cfg#S01_ = Secondary Armament cfg#A01_ = AA Armament cfg#W01_ = ASW Armament cfg#T01_ = Torpedo Armament cfg#L01_ = Search Lights cfg#R01_ = Radar cfg#O01_ = AI_Visual cfg#O02_ = Periscope/Attack cfg#O03_ = Periscope/Observ cfg#H01_ = Hydrophone cfg#N01_ = Sonar cfg#D01_ = RadioDF cfg#C01_ = Radar Warning Anvart :sunny: |
Good! :up:
You are a friend! :sunny: Great aid... BEST REGARDS UBOAT234 |
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Shipwake is 0 0 0 But what is? The level ship on the water, the line of floatation? BEST REGARDS UBOAT234 |
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