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Meanwhile, for those who know how to merge these things, here is the Locations.cfg additions that will have to be made and properly numbered: (needs Sergbuto's lighthouse.dat from the lighthouse mod for lighthouses to work)
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http://rapidshare.de/files/13591448/canal.mis.html And you'll have a populated Kiel canal! This is for those who know how to do it - and you may feel free to use it in any (free) mod :) |
:o Awesome,
Would be neat to have more more realistic terrain in the game! Looking forward to the progress of this mod. :yep: Wolfy |
Tested!
The channel working at the best and flawless! Awesome work! :up: |
Ref and CCIP:
All I can say is WOW!! :cool: This community is by FAR the best I have ever come across in all my gaming travels. Keep up the outstanding work and look forward to seeing the fruits of both of your labors guys... KUDOS! :|\ Pdubya |
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The locations file includes all the locations that your version of SHIII has - the default ports and cities, those added by RUb/Ops (if you have it), or those from Serg's lighthouse mod (if you have it), or any others. They have to be numbered in order from 0 to (whatever the last number is) in order to work correctly. You should add these to the end of your file and give them proper numbers.
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Could i please have a "For noobs" turtorial how to install the kiel canal?It's just stupid to go the whole way over dänemark!
:damn: :damn: :damn: |
I would not have have a clue what you modders are talking about :hmm: , will this come in an easy all in one installment :rock: , or will I have to go to learn :hmm:
I hope a Jedi Sith Lord Modder can make it a simple mod :know: , I wish I had the experince to add my bit to this most excellent game :nope: Keep up the excellent work :up: , you people just amaze me :huh: . Venatore ;) |
Do any of you use KASHMIR 3D? I notice when I open alot of Ubi's files they have a header that they are compiled or edited with Kashmir 3D. Is there anyway to import realworld data like they do in FS9 for elevations using this program? Maybe we can edit the underwater terrain and landscapes with it. I found it at this site:
http://www.kashmir3d.com/index-e.html I just don't know how to use it yet. But, it looks pretty cool. Looks alot like Arcview GIS stuff. I just wanna see if we can make natural terrains using nasa lod data like they do for meshes in FS9 (fsglobal, fsgenesis, etc) |
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Ref |
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http://rapidshare.de/files/13578704/...edist.zip.html unzip to any folder run de exe and point it to the terrain file to update, as for the features part that CCIP made I'm still trying to make it work for me. |
What i have to do with CCIP's .mis file?The rest i understand!The first turtorial was just hard to read,my english is not so good! ;)
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is there any chance someone could post me the two files by Ref and CCIP:, for the Kiel Canal, I'm having problems trying to access rapidshare.
thanks in advance michael.dibble@ntlworld.com |
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